Chromaticity — where it appears
Named by 32 essays across 7 fields — each of them below, with the objects they name alongside it.
Most of this diagram cannot be shown
The chromaticity horseshoe is the canonical illustration of colour science, and nearly every printed copy is filled edge to edge with colours the page cannot produce. The honest version marks them, and the marking covers most of the picture.
Seventeen observers in 1931
The standard observer that governs every colour specification in industrial use is an average over seventeen young British men, measured with equipment from the 1920s. It is known to be wrong in the blue, the correction has existed since 1951, and it has never been adopted.
Blackbody and the colour of temperature
Heat something and it glows, in a colour fixed by its temperature alone. Planck's law gives the whole spectrum from one number, and the Planckian locus is the only curve in colour science derived from physics rather than from measurements of people.
MacAdam measured it
In a perceptually uniform space the just-noticeable-difference contours would be circles of equal size. MacAdam's ellipses are neither, by a factor of eighty — and transforming them into each candidate space settles which spaces improved matters and by how much.
What a gamut costs
Three primaries reach a triangle and the visible region is not a triangle, so something has to give. Widening the primaries helps, has a price in precision and compatibility, and runs into a limit that is geometric rather than technological.
A threshold is not a unit
MacAdam measured the smallest difference anyone could detect. ΔE2000 was fitted to how far apart plainly different colours look. The two are quoted interchangeably, and the contours they produce are not even the same shape.
The diagram was replaced in 1976
The CIE knew the 1931 diagram was badly distorted and published a better one. Half a century later almost every chromaticity plot in print is still the old one, and both are still printed filled edge to edge with colours no display can show.
Not every colour has a wavelength
The question every reader arrives with is which wavelength a colour is. For close to a third of the directions on the chromaticity diagram the honest answer is that there is none, and the construction colorimetry offers instead is a statement about a diagram rather than about light.
The triangle is a shadow
A display's gamut is drawn as a triangle on the chromaticity diagram, and coverage is quoted as a percentage of that triangle's area. Chromaticity has luminance divided out, so the triangle is a projection along the axis the eye cares most about — and the ratios computed on the solid are not the ratios computed on its shadow.
A bounce is a multiplication
Colorimetry multiplies an illuminant by a reflectance once and integrates. A surface in a room is lit by every other surface the lamp reached first, so the spectrum arriving at the eye has been multiplied several times — and the second multiplication is where the whole apparatus of matching starts to come apart.
A shadow has its own illuminant
Outdoors there are two lights, not one. The direct beam is a radiator reddened by the atmosphere; the sky is precisely the power that reddening removed. A shadow is lit by the second alone, so shadowed ground and sunlit ground sit under illuminants 21 units of ΔE apart — before any surface, any eye or any opinion is involved.
The highlight is the lamp
Light reflected at the surface of a glossy material never entered it, so it never met a pigment. Fresnel's reflectance varies by 5.5% across the visible band and the paint underneath varies by a factor of twenty — which makes a highlight the one region of a photograph that reports what the light was rather than what the object is.
Rendering in three numbers
Almost every renderer ever shipped bounces red, green and blue rather than a spectrum. The error that costs is exactly zero at the first product and grows at every one after it — because three numbers cannot carry a product they were never given the factors of, and each bounce is another product.
What a white wall costs
A closed room returns 1/(1−ρ) times the light that entered it, computed band by band — so a paint that is five percent off neutral becomes a strongly coloured illuminant once the room has finished bouncing. The gain amplifies the tint along with the brightness, and the last few percent of albedo cost far more than the first.
The room is the illuminant
Colour bleeding is usually described as an aesthetic phenomenon of rendered images. It is better described as a measurement. In a room with one lamp, five of six surfaces emit nothing at all, so their light is entirely a product of other surfaces' reflectances — and the bleeding saturates rather than running away, for a reason worth deriving.
Paint is not a filter
Stacking two filters multiplies their transmittances. Stirring two pigments together does not multiply their reflectances, because a mixture is one scattering layer rather than two in series — light meets whichever particle is nearest. Treating the two as the same operation is a 15-unit error, and which way it errs turns out to depend on whether the comparison holds the amount of pigment fixed.
Why blue and yellow make green
The oldest fact in colour, and the usual explanations are wrong. It is not because green sits between blue and yellow, and it is not a fact about the eye at all — it is that the only band both pigments return is their overlap, and the overlap of a blue and a yellow reflectance is green. Computed, the mixing path bows away from the straight line by a measurable amount.
The colour is in the thickness
Transmittance is exponential in path length and the observer is linear, so doubling the depth of an absorbing medium squares the transmittance rather than halving the colour. A translucent object therefore has no one colour — its thin edge and its thick middle are different spectra of the same substance, and the hue moves between them.
A colour that moves with the viewer
A thin film has no pigment in it. Its reflectance spectrum is an interference condition containing a path length and an angle, so tilting the sample moves every maximum to a shorter wavelength and changes the colour by 40 units of ΔE. A pigment's spectrum contains neither, and cannot do this at all — which is the cleanest separation between the two kinds of colour there is, and it is geometric rather than chemical.
No surface can be that colourful
There is a hard bound on object colour that no pigment will ever move, and it follows from a reflectance being at most 1. Its boundary is generated by two numbers, it shrinks by a factor of eleven from dark to light — and measured against it properly, sRGB reaches 40% of what a surface could be at mid lightness while Rec. 2020 reaches 106%.
A scene has no white point
White balance is one transform applied to a whole image, and a scene lit by two lamps has no single answer for that transform to be. The failure is structural rather than a matter of a better estimator — and every colour-managed workflow in existence takes exactly one white point as an input, with no field in which to say there were two.
White is a region
A lamp is not sold as a chromaticity. It is sold as 4000 K, and what that means is that its chromaticity fell inside a quadrangle — which two lamps can occupy at opposite corners, eleven ΔE00 apart. In a room with either of them, the same twelve surfaces differ by one unit.
A fourth primary is a design
A display's fourth emitter is sold as more colour. Optimised instead against how far apart two hundred eyes are about its white — with the gamut held fixed so it cannot cheat — it buys agreement, and two and a half times closer together than three primaries reaching the same area, and the wavelengths it chooses are not the ones anybody would pick.
A gamut has a population
Whether a display can reproduce a paint is a fact about somebody's cones, so the boundary of a gamut is not a curve but a band. On a laser projector, ten of twenty-eight boundary surfaces are ones the standard observer calls displayable and some real people cannot see — and the wider the gamut, the wider the band.
Whiteness is mostly the lamp
The CIE whiteness formula ranks white samples the way people do, which is what it was built for and is not in question. What is in question is what it is a measurement of — take the ultraviolet out of the instrument and 82 per cent of the scale collapses, because the part that separates a premium sheet from an ordinary one was contributed by the lamp.
The diagram has no area
A chromaticity diagram is a projective picture of a three-dimensional space, and the freedom colour matching leaves in the observer acts on it as a projective map. Straight lines and mixture ratios survive that; area, distance and angle do not — so half of what the diagram is used to say is a statement about the paper.
Primaries chosen for their inverse
Moving a display's white point is a gain on its R, G and B, so a display adapts in the inverse of its own primary matrix — a basis chosen by committees for gamut coverage and phosphor availability. Pose the design problem properly and the answer costs one per cent of the gamut argument and reaches within two per cent of the best basis there is.
A point about the pigments that remain
The chromaticity at which a protanope's confusion lines meet does not move at all when the long-wave pigment moves — not slightly, exactly not at all. It moves a great deal when the medium-wave pigment does. A dichromat's confusion point is a fact about the two receptors they have rather than about the one they lack.
The mixture line bows
Grassmann's second law says an additive mixture is exactly linear in tristimulus values, and tested here it is exact to floating point. Nothing downstream of the three numbers preserves it. The physical half-and-half mixture of two colours sits a median of 5.5 colour differences from the midpoint of their two readings and up to thirty; on a green and a blue display primary it is twenty-one, which is a quarter of the distance between them.
The finish adds the room's own colour
Among dark walls a more saturated paint loses a smaller share of its colour to a gloss finish, and among pale walls a larger one. The mechanism proposed for that reversal was spectral concentration — a narrow tall band — and the census that found it already contained four families of paints whose bands are all the same width. Holding lightness still, the band's width orders the losses at a rank correlation of 0.01. What does order them is that the light a finish adds has already bounced off the walls.
An open room hands over sooner
A gloss finish takes the least colour from a saturated dark wall and the most from a saturated pale one, and in a closed cube the sign changes at a wall returning about a third of the light. The prediction was that a less enclosed room would move that point up the lightness scale and that a room with a window would have no pale end. Opening one wall moves it down, from a luminance factor of 0.36 to 0.29, and opening a second to 0.24; stretching the room into a corridor or flattening it nudges it slightly up. The ambient does whiten, as predicted. A whiter ambient does not delay the colour term — it weakens it, so the other term takes over sooner.
A probe at the wall prices the finish
The light arriving at a painted wall from the rest of its room is what a gloss finish hands back, and a small probe held against the wall reads it. It lies on the line from the lamp's white to the wall's own colour, a fraction of the way along, and the fraction is set by how much light the wall returns, not by how colourful it is — as predicted. It is not the fixed fraction the prediction said: it runs from 2 to 46 per cent across seventy-two paints in one room. That variation is what makes it useful. Read in the matt room, it orders what a satin finish would cost more tightly than the paint's own lightness does, in every room tried.
Named alongside it
The objects these essays reach for when they reach for this one.
Standard observerReflectancePrimariesDisplay gamutGamutIlluminantInterreflectionColour managementΔERadiosityWhite pointCIELAB