The thread: Three numbers
A spectrum is not a colour
What arrives at the eye is a function of wavelength. What the eye reports is three numbers. Keeping the two apart is the single most useful habit in the subject, and almost every confusion in applied colour comes from letting them merge.
Three numbers
A spectrum has as many degrees of freedom as anyone cares to give it. The eye reports three. Everything colour science can do, and every way it fails, follows from that one collapse.
Two spectra, one colour
Metamerism is usually described and almost never demonstrated. It does not have to be — the metameric black space is enormous, so a matching pair can be constructed to order, verified, and then made to come apart by changing the light.
Why colour is exactly three-dimensional
Matching every wavelength with three primaries requires, for some wavelengths, a negative amount of one of them. That physical awkwardness is why the colour-matching functions were transformed into XYZ, and why the horseshoe is curved.
A lamp is not a blackbody
A fluorescent tube puts a third of its light into four mercury lines. A white LED is a blue spike with a hole beside it. Both are sold by a colour temperature, and a colour temperature says nothing about either.
The eye that has no colour
Rods outnumber cones twenty to one, work alone below a hundredth of a candela, and are absent from the centre of gaze. Between dusk and a lit room both systems run at once, and neither standard curve describes what is happening.
Whose eyes
The standard observer is an average over seventeen people, and no reader is it. What that costs was small when displays were broad and grows every time the primaries get narrower.
Three cones, two axes
The retina does not send three receptor signals down the optic nerve. It sends a sum and two differences, and the reason falls out of the statistics of natural light rather than out of anything the eye intended.
Colour by catalogue
A colour order system arranges physical samples on a regular lattice so a person can find one and name it. The space it samples is not regular, and everything interesting about such systems is what happens at that mismatch.
Why there are four unique hues
Observers agree that four hues are elementary and that no colour is reddish green. Nothing in the three receptors predicts either fact, and the axes of every standard colour space miss the four by tens of degrees.
Rendering in three numbers
Almost every renderer ever shipped bounces red, green and blue rather than a spectrum. The error that costs is exactly zero at the first product and grows at every one after it — because three numbers cannot carry a product they were never given the factors of, and each bounce is another product.
Why blue and yellow make green
The oldest fact in colour, and the usual explanations are wrong. It is not because green sits between blue and yellow, and it is not a fact about the eye at all — it is that the only band both pigments return is their overlap, and the overlap of a blue and a yellow reflectance is green. Computed, the mixing path bows away from the straight line by a measurable amount.
No surface can be that colourful
There is a hard bound on object colour that no pigment will ever move, and it follows from a reflectance being at most 1. Its boundary is generated by two numbers, it shrinks by a factor of eleven from dark to light — and measured against it properly, sRGB reaches 40% of what a surface could be at mid lightness while Rec. 2020 reaches 106%.
Colour thrown away on purpose
Every video format in use discards three quarters of its colour information and keeps all of its luminance, because the eye resolves fine colour detail badly. On an edge that carries luminance the loss is exactly zero. On an edge of nearly equal luminance it is a colour difference of forty-three, and the two edges are the same edge to the codec.
How fine a colour edge can be
The eye resolves a lightness pattern to about fifty cycles per degree and a red–green one to twelve. Every colour difference here is quoted as though a patch had no size, and the same difference is plainly visible at one scale and gone at another.
A cone absorbs its own light
A photopigment's absorbance is a property of a molecule; a cone's sensitivity is that molecule stacked in a column deep enough to absorb most of what arrives. The stacking broadens the curve by thirty-five nanometres, and two observers differing in nothing else disagree about a match that is exact for one of them.
Colour goes first in the dark
A cone reports a count, and a count carries the square root of itself as noise. Counting the photons says where colour vision stops — a chromatic difference runs out four hundred times sooner than a lightness difference of the same size — and says just as clearly that in daylight the eye is nowhere near that limit.
Colour stops at the edge of sight
Cone density falls twenty-one-fold between the centre of gaze and ten degrees out, and the three channels give out at three different rates — so a colour difference in the periphery does not merely shrink, it turns. At the exact point of fixation there are no short-wavelength cones at all.
The laws that make colour add up
Colorimetry is an integral, and an integral assumes matching is linear. Grassmann's four laws are exact for a linear observer, to floating point — and they fail at both ends of the light range, by two different mechanisms, leaving colorimetry an operating band of three and a bit decades that no standard states.
One match names the observer
A yellow at 589 nanometres set against a mixture of 545 and 670 is two equations in two unknowns. It has one solution for a normal observer, a solution somewhere else for an anomalous one, and no unique solution at all for a dichromat — whose two equations are one equation twice.
Nobody here has two eyes
One person's two eyes differ in macular pigment and lens density, so the same light produces two colours — a whole ΔE00 apart for an ordinary pair, seven for one replaced lens. Adaptation hides it exactly, which is why nobody notices and why nothing in colorimetry has a term for it.
Four primaries have a choice
Three primaries matching three numbers have one answer. Four have a family of them, every member exact to floating point for the observer they were solved for — and the members are not equally good for anybody else, so a display with a fourth primary has a setting that is robust to who is looking at it and a setting that is not.
The drift is a luminance mechanism
The eye's own drift was shown to sit inside a band of speeds that keeps every spatial frequency modulating, and the band was quoted as though it were about vision. Asked about colour, it has no slow edge at all — a stationary chromatic pattern needs no eye movement whatever. And a stabilised chromatic pattern is the first thing to fade.
The slowest clock is chemical
An earlier essay here joined the afterimage to the adaptation clock and named what was still missing — a third gain, upstream of both, in the pigment itself. It is twice as slow as anything measured before it, it leaves a coloured after-tint from a white field, and at steady state it cancels exactly, which is why nobody has ever needed to model it.
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