The thread: Matching is not appearance
These two patches are identical
It is the most repeated and least checkable sentence in visual perception, because the whole point is that it does not look true. Every instance on this site is an assertion in code that stops the build if it ever stops being the case.
Difference and uniformityHow far apart are two colours
ΔE is meant to be a distance with the property that the same number means the same perceived difference everywhere. Three successive formulae have tried, they disagree with each other by more than a just-noticeable difference, and the disagreement decides real matching questions.
Where the model breaksSeventeen observers in 1931
The standard observer that governs every colour specification in industrial use is an average over seventeen young British men, measured with equipment from the 1920s. It is known to be wrong in the blue, the correction has existed since 1951, and it has never been adopted.
Matching and measuringMatching is not appearance
CIE XYZ predicts when two lights will look the same under identical viewing conditions. It was never a model of how anything looks, and most of the confusion in applied colour comes from using it as one.
Where the model breaksSimulating what cannot be simulated
A colour-blindness simulation cannot show what anybody sees. What it can show is which discriminations survive, and that is a narrower claim, a checkable one, and the only one worth making.
What the brain doesConstancy is the default
A sheet of paper looks white in daylight and white under a tungsten lamp, although the light reaching the eye differs enormously. The visual system is solving one equation with two unknowns, and it solves it by assumption.
What light isThe illuminant is half the answer
An object has a reflectance, not a colour. The colour appears when a specified light falls on it, which is why two surfaces can match in a shop and clash outside, and why every serious matching standard names the light.
Matching and measuringA hex code is not a colour
Six hexadecimal digits identify three numbers. Turning three numbers into a colour needs a colour space, a transfer function, a white point and a display, and leaving any of them unstated is the everyday version of every confusion on this site.