Luminance — where it appears
Named by 33 essays across 9 fields — each of them below, with the objects they name alongside it.
Most of this diagram cannot be shown
The chromaticity horseshoe is the canonical illustration of colour science, and nearly every printed copy is filled edge to edge with colours the page cannot produce. The honest version marks them, and the marking covers most of the picture.
These two patches are identical
It is the most repeated and least checkable sentence in visual perception, because the whole point is that it does not look true. Every instance here is computed, and checked before the figure is drawn.
Brightness is inferred from edges
The Cornsweet effect makes two identical regions look different by altering nothing except a narrow band at the boundary between them. Cover the boundary and the difference vanishes, which says the visual system is reconstructing surfaces rather than reading off intensities.
The display is an unknown
This site is displayed on the very apparatus it is about, and it knows almost nothing about that apparatus. Two figures here stop assuming and ask instead — a probe for the transfer function and a probe for the gamut.
The midpoint is not half
Code 128 sits halfway along the sRGB scale and carries about a fifth of white's luminance. Half the luminance is code 188. Almost every gradient, blur and resize on the web gets this wrong, and the errors are visible once known.
A viewing condition is an argument
An appearance model takes a stimulus and a situation. The second argument is not a refinement of the first — it is the content of the claim, and a model that returns an appearance from a colour alone has assumed a room without saying which.
The eye that has no colour
Rods outnumber cones twenty to one, work alone below a hundredth of a candela, and are absent from the centre of gaze. Between dusk and a lit room both systems run at once, and neither standard curve describes what is happening.
Brighter looks more colourful
Colourfulness rises with light level and the model predicts it. Apparent contrast is supposed to rise too, and the model does not — which turns out to be right, because the thing that actually carries contrast is the surround.
How bright is white
An sRGB value says a pixel is some fraction of whatever the display can manage. A PQ value says it is two hundred candelas. The change is the largest in display encoding since gamma, and what it removed was the honest admission that nobody knew.
Colour by catalogue
A colour order system arranges physical samples on a regular lattice so a person can find one and name it. The space it samples is not regular, and everything interesting about such systems is what happens at that mismatch.
What a lamp cannot give back
Six hundred and eighty-three lumens per watt is not a measurement of anything. It is the definition of the candela, it is a ceiling no white light can approach, and the distance between a lamp and that ceiling is mostly the price of being able to see what colour things are.
Nothing is in focus at both ends
The eye carries about two dioptres of chromatic aberration across the visible band, which is a strong reading prescription. Whatever it is focused on, most of the spectrum is landing somewhere other than the retina — and the cone class that gets the worst of it is the one the retina bothered least to sample.
The mosaic is not the observer
The ratio of long-wavelength to medium-wavelength cones varies between ordinary people by a factor of sixteen. Those people make the same colour matches, to twelve decimal places, and that single fact is the reason a standard observer can exist at all.
The triangle is a shadow
A display's gamut is drawn as a triangle on the chromaticity diagram, and coverage is quoted as a percentage of that triangle's area. Chromaticity has luminance divided out, so the triangle is a projection along the axis the eye cares most about — and the ratios computed on the solid are not the ratios computed on its shadow.
A patch is not a scene
A paint chip is the wrong size, on the wrong background, at the wrong luminance, in the wrong surround. Every one of those is a term in an appearance model, and the model says how much each of them moves the answer — which is the difference between a caution and a prediction.
No surface can be that colourful
There is a hard bound on object colour that no pigment will ever move, and it follows from a reflectance being at most 1. Its boundary is generated by two numbers, it shrinks by a factor of eleven from dark to light — and measured against it properly, sRGB reaches 40% of what a surface could be at mid lightness while Rec. 2020 reaches 106%.
A grey edge arrives coloured
A sensor site measures one channel and the other two are interpolated from neighbours that sat somewhere else. Across a black-and-white step that reconstruction gives an achromatic scene a chroma of 144 per cent of its own local mean, and nothing in the scene or the sensor was coloured.
Colour thrown away on purpose
Every video format in use discards three quarters of its colour information and keeps all of its luminance, because the eye resolves fine colour detail badly. On an edge that carries luminance the loss is exactly zero. On an edge of nearly equal luminance it is a colour difference of forty-three, and the two edges are the same edge to the codec.
How fine a colour edge can be
The eye resolves a lightness pattern to about fifty cycles per degree and a red–green one to twelve. Every colour difference here is quoted as though a patch had no size, and the same difference is plainly visible at one scale and gone at another.
Colour goes first in the dark
A cone reports a count, and a count carries the square root of itself as noise. Counting the photons says where colour vision stops — a chromatic difference runs out four hundred times sooner than a lightness difference of the same size — and says just as clearly that in daylight the eye is nowhere near that limit.
Brightness is not luminance
Photometry is additive because the CIE defined it that way. Brightness is not, and a saturated colour looks as bright as a neutral of one and a half times its luminance — an effect this site's appearance model moves by two per cent, in a direction that depends on the hue.
The eye has a shutter
An isoluminant flicker fuses at fifteen hertz and a luminance one at sixty, so a light whose colour changes forty times a second is a steady light of a colour it never emits. And the frequency at which flicker stops being visible is not a property of the eye — it moves twelve and a half hertz for every decade of light.
A lamp has a waveform
A lamp modulating a thousand times a second is a hundred times past the frequency at which flicker fuses, and it is plainly visible — as a dotted trail, during any glance across the room. The reason is not a new measurement; it is the spatial contrast sensitivity function, arriving from an unfamiliar direction.
The laws that make colour add up
Colorimetry is an integral, and an integral assumes matching is linear. Grassmann's four laws are exact for a linear observer, to floating point — and they fail at both ends of the light range, by two different mechanisms, leaving colorimetry an operating band of three and a bit decades that no standard states.
The eye is never still
A perfectly stabilised retinal image disappears within seconds. What keeps the world there is a drift of about half a degree a second between the microsaccades — fast enough to keep the finest detail modulating and slow enough not to carry it past fusion, in a band whose upper edge is at 0.71 degrees a second.
The slowest clock is chemical
An earlier essay here joined the afterimage to the adaptation clock and named what was still missing — a third gain, upstream of both, in the pigment itself. It is twice as slow as anything measured before it, it leaves a coloured after-tint from a white field, and at steady state it cancels exactly, which is why nobody has ever needed to model it.
Only one dimmer is invisible
An earlier essay separated the three ways to dim a lamp by the chromaticity each arrives at. Asked instead what an adapted observer is left with, the ordering is different and one method comes out at exactly zero — a duty cycle is a scaling, a scaling is a gain in every basis, and adaptation removes all of it at every depth.
The straight piece under the cube root
CIELAB's lightness is described everywhere as a cube root and below a stated luminance it is a straight line, spliced on with two constants chosen so the join is exact in value and in slope. Every black a delivery chain reaches is inside that straight piece — a press black at L* 2.4, a projected black at 1.1 — where the compression does not compress, the price of a deviation is flat to two parts in a thousand, and the second derivative the composition of two departures needs does not exist.
A stop is not a stop afterwards
Doubling the light is exactly a factor of two in raw values and in tristimulus values, which is the one thing about exposure everybody is sure of. A stop taken after the tone curve is a factor of something else, and matching the two on an eighteen per cent grey leaves the rest of the frame between three and four colour differences apart at the mean and up to eleven at the worst patch. The gain that matches one stop is 2.47 rather than 2.
Where the model's curve does not matter
This round has been about what a nonlinearity does to an average, and CIECAM16 is the most nonlinear thing in the collection. Over the spread a population of observers produces, the average of its predictions is its prediction for the average to within 1.4 per cent — the nonlinearity is there and the excursion is too small to reach it. Over the range of adapting luminance one room covers in a day, the same gap is 59 per cent of the spread, and from indoors to outdoors 74.
A difference has no rate
A colour difference formula answers for two patches that are both there and stay. Alternate the same two colours and the difference is not scaled but taken apart: the colour half is gone by fifteen hertz and the lightness half is four times louder at eight, so twenty-three pairs the formula calls identical run over a factor of six at the rate the eye is best at, and are worth nothing at all above sixty.
The model has a hue shift it was never given
A monochromatic light changes hue as it is brightened, except at three wavelengths that do not move — an effect measured since the nineteenth century and not among the things CIECAM16 was fitted to. The model has it anyway: brightening a stimulus thirtyfold moves its hue angle, and the places where the movement crosses zero land at 459, 495, 502 and 570 nanometres against the reported 474, 506 and 571. The sizes are another matter.
A dark wall pays for a finish
A satin finish takes about a tenth of a room's colour, and the tenth varies. The natural explanation is that a weak colour loses a larger share of itself to the white light a glossy surface adds. Over seventy-two paints under one lamp that explanation orders nothing: the loss runs from 2.5 to 15.5 per cent, it follows how much light the wall returns at a rank correlation of −0.89, and it follows how colourful the wall is at −0.04. Two rooms equally colourful matt lose shares nearly six times apart, and the one that loses more is the darker.
Named alongside it
The objects these essays reach for when they reach for this one.
AdaptationLightnessStandard observerColour appearanceDisplay gamutPrimariesSpatial frequencySpecificationViewing conditionChromaCIECAM16CIELAB