Adaptation — where it appears
Named by 48 essays across 9 fields — each of them below, with the objects they name alongside it.
Matching is not appearance
CIE XYZ predicts when two lights will look the same under identical viewing conditions. It was never a model of how anything looks, and most of the confusion in applied colour comes from using it as one.
Constancy is the default
A sheet of paper looks white in daylight and white under a tungsten lamp, although the light reaching the eye differs enormously. The visual system is solving one equation with two unknowns, and it solves it by assumption.
The illuminant is half the answer
An object has a reflectance, not a colour. The colour appears when a specified light falls on it, which is why two surfaces can match in a shop and clash outside, and why every serious matching standard names the light.
A viewing condition is an argument
An appearance model takes a stimulus and a situation. The second argument is not a refinement of the first — it is the content of the claim, and a model that returns an appearance from a colour alone has assumed a room without saying which.
The eye that has no colour
Rods outnumber cones twenty to one, work alone below a hundredth of a candela, and are absent from the centre of gaze. Between dusk and a lit room both systems run at once, and neither standard curve describes what is happening.
Brighter looks more colourful
Colourfulness rises with light level and the model predicts it. Apparent contrast is supposed to rise too, and the model does not — which turns out to be right, because the thing that actually carries contrast is the surround.
Four ways to move a white point
Every chromatic adaptation transform is the same three lines with a different matrix. The matrices disagree by more than any tolerance a supplier is held to, and the oldest one — still shipping, still called von Kries — is not a cone basis at all.
The algorithms that guess the light
What reaches a sensor is an illuminant multiplied by a reflectance, and no arithmetic separates a product into its factors. Every white-balance algorithm therefore works by assuming something about the world — and the interesting content of each is not its formula but the assumption, because a scene can violate it.
A patch is not a scene
A paint chip is the wrong size, on the wrong background, at the wrong luminance, in the wrong surround. Every one of those is a term in an appearance model, and the model says how much each of them moves the answer — which is the difference between a caution and a prediction.
A scene has no white point
White balance is one transform applied to a whole image, and a scene lit by two lamps has no single answer for that transform to be. The failure is structural rather than a matter of a better estimator — and every colour-managed workflow in existence takes exactly one white point as an input, with no field in which to say there were two.
The screen is not the room
A thousand-to-one display in an ordinary office is a hundred-and-thirty-seven-to-one display, and the signal value that means black comes out at the lightness of a dark grey card. Nothing is wrong with the panel. Light falls on the screen and comes back off it, and the two per cent it returns is added to every pixel — most of all to the ones with nothing else in them.
Colour goes first in the dark
A cone reports a count, and a count carries the square root of itself as noise. Counting the photons says where colour vision stops — a chromatic difference runs out four hundred times sooner than a lightness difference of the same size — and says just as clearly that in daylight the eye is nowhere near that limit.
An afterimage is an adaptation
The demonstration everybody gives is an inverted image, which is a statement about a file format. Running the receptoral arithmetic instead puts the afterimage of a saturated red sixty degrees of hue away from the inverse — and outside what any display can show.
The gamut shrinks in the dark
Every gamut number here is a property of a device and of nothing else, which is why the same display has the same gamut in a studio and in a cinema. It does not. Turn the room down four decades and the solid loses a fifth of its reach and two thirds of its volume, with the signal unchanged.
The model has no clock
An appearance model takes a stimulus and a situation and returns what it looks like. It does not take a time, and adaptation is not instantaneous — half a second after the light changes a judgement is three and a half CAM16-UCS units from the settled one, and a minute later it is still 1.3.
The eye has a shutter
An isoluminant flicker fuses at fifteen hertz and a luminance one at sixty, so a light whose colour changes forty times a second is a steady light of a colour it never emits. And the frequency at which flicker stops being visible is not a property of the eye — it moves twelve and a half hertz for every decade of light.
The laws that make colour add up
Colorimetry is an integral, and an integral assumes matching is linear. Grassmann's four laws are exact for a linear observer, to floating point — and they fail at both ends of the light range, by two different mechanisms, leaving colorimetry an operating band of three and a bit decades that no standard states.
A gain has a time constant
An afterimage and the clock on chromatic adaptation were built in different files from what the last phase said was one mechanism. Joining them removes a free parameter, reproduces both, and predicts a third thing — that two people in one room, at one moment, looking at one patch, do not agree about its colour.
The eye is never still
A perfectly stabilised retinal image disappears within seconds. What keeps the world there is a drift of about half a degree a second between the microsaccades — fast enough to keep the finest detail modulating and slow enough not to carry it past fusion, in a band whose upper edge is at 0.71 degrees a second.
A display in a room is a smaller display
Two results here turn the room's light in opposite directions and neither knows about the other. A room has one light level and does both at once — so there is a brightness at which a display delivers the most colour, it is not at either end, and it scales with the panel.
Nobody here has two eyes
One person's two eyes differ in macular pigment and lens density, so the same light produces two colours — a whole ΔE00 apart for an ordinary pair, seven for one replaced lens. Adaptation hides it exactly, which is why nobody notices and why nothing in colorimetry has a term for it.
The drift is a luminance mechanism
The eye's own drift was shown to sit inside a band of speeds that keeps every spatial frequency modulating, and the band was quoted as though it were about vision. Asked about colour, it has no slow edge at all — a stationary chromatic pattern needs no eye movement whatever. And a stabilised chromatic pattern is the first thing to fade.
The slowest clock is chemical
An earlier essay here joined the afterimage to the adaptation clock and named what was still missing — a third gain, upstream of both, in the pigment itself. It is twice as slow as anything measured before it, it leaves a coloured after-tint from a white field, and at steady state it cancels exactly, which is why nobody has ever needed to model it.
A lamp switched on is not the lamp measured
A luminaire takes about seven minutes to reach nine tenths of its working temperature, loses a quarter of its output on the way, and moves ΔE00 2.6 while it does. That is slower than every clock in the eye — so for the first minutes after a switch is thrown, both ends of the measurement are moving, and every appearance claim here has assumed one of them was still.
What a still eye stops seeing
A stabilised image is said to vanish, and nothing in a temporal filter predicts it — sensitivity at zero frequency is a quarter of the peak, not nothing. Give the adaptation gain a size and the answer falls out — fading is a high-pass filter that switches on over a minute, it takes the fill and leaves the outline, and a patch has to be about two degrees across before it goes at all.
The room settles after the eye does
Four clocks run in a room and only three of them are in the observer. The slowest is the lamp, which takes four hundred seconds to reach nine tenths of its colour change — so a minute after the light goes on, when the eye is conventionally said to have settled, most of what is left is the lamp, and three quarters of that could not be adapted away by an observer of any speed.
A viewing condition is a moment
CIECAM16's degree of adaptation is a function of the surround and the adapting luminance and of nothing else, because the model has no time in it. Solving for when an observer who will adapt completely has got that far turns the standard's three surrounds into three clock readings — 107, 50 and 21 seconds — and the two readings are distinguishable by waiting.
What a second model changed
Thirteen claims here, each computed with one model and recomputed with two. Ten of them move by half again or more. Three of them do not move at all in the ordinary sense — the first model's answer is exactly zero, not because it computed zero but because it has no variable for the quantity — and every one of those three is a join that supplied a state or a device rather than a spread.
What no adaptation can remove
A change of light is exactly a 3×3 matrix on tristimulus values, and adaptation is a diagonal one. Putting every change of illumination this site models through that distinction sorts them by how much of themselves they leave behind, and the smallest residual in the census belongs to a filter inside the eye.
A gain needs a basis
Adaptation scales three signals, and which three is a choice. The basis in which a change from D65 to D50 is exactly diagonal can be computed in closed form from the two spectra, it beats every published transform on daylight by a factor of five, and it loses to all of them on a fluorescent tube.
Which lamp changes are free
The changes of light that existed before electricity commute with one another to a couple of parts in a thousand, so one set of axes handles all of them. The lights the lighting industry invented do not, and the worst pair in the census is seventy-six times further from commuting than the best.
The same wall applied twice
A bounce off a painted wall is a change of illumination, and adaptation handles it about as well as it handles a change of colour temperature. A corner applies the same reflectance twice, which sharpens it — and leaves an adapted observer with 1.96 times as much for a change only 1.33 times as large.
The filters inside the eye
The macular pigment leaves 2.4 per cent of itself after adaptation — the smallest share of anything in this site's census of light changes, and less than half the next smallest. Fifty years of lens yellowing leaves 7.9 per cent, and the difference between the two says what a gain is actually good at.
A camera balances in another basis
White balance is a per-channel gain on raw values, which makes it a von Kries adaptation in whatever axes the filter dyes happen to give. Those axes are not a property of the dyes alone — they move with the light, by up to seventeen degrees across the adaptation census — and the sensor for which they would not move is the one that adapts worst of all.
One unit in another room
Twenty-three pairs built at exactly ΔE00 1.000 under D65, re-measured under every change of light this site models with the observer adapted to each, come out anywhere between 0.64 and 1.57. A tolerance is written as a property of a pair and it is a property of a pair and a room.
A fading pool has a shape
Giving the local adaptation pool two axes instead of one costs a single parameter and produces a prediction the circular version cannot make — a stabilised grating fades at a rate that depends on which way its bars run. The obvious objection is the oblique effect, and the two act in bands that do not overlap.
Only one dimmer is invisible
An earlier essay separated the three ways to dim a lamp by the chromaticity each arrives at. Asked instead what an adapted observer is left with, the ordering is different and one method comes out at exactly zero — a duty cycle is a scaling, a scaling is a gain in every basis, and adaptation removes all of it at every depth.
Only one of these devices adapts
An eye, a camera, a display and a press all meet the same changes of light, and each has at most one thing it can do about them. The press has nothing at all, so its column is the whole change; and this collection's sensor built to satisfy the Luther condition exactly is the one that adapts worst.
A brighter white still looks white
Colorimetry says a brightened sheet is nine units of b* from neutral, which sounds like a visible blue. An appearance model with the observer adapted to the room says it carries eleven units of chroma at a hue of 295 degrees — genuinely blue-violet — and that the number falls by nearly half between a bright room and a dark one. What it cannot say is why anybody calls the result white.
The surround is three rows of a table
An appearance model takes the room as three constants, and the standard tabulates three rooms. Every appearance figure in this collection is drawn at one of them. The parameter they are three points of is continuous, and the middle row is not in the middle.
A discount nobody measured
Every adaptation number in this collection assumes an observer who adapts completely. The appearance model's own formula says they do not — it puts the degree at 0.94 in an ordinary room — and the difference is not a rounding. It is a factor of 1.7 on the residual every one of those figures reports.
The rods are a fourth curve
Colorimetry has three numbers and a rod signal is a fourth. It cannot be absorbed by a gain, it cannot be removed by a white point, and adding a tenth of one to a three-curve observer costs 1.60 ΔE₀₀ — the narrowest distribution of the six departures, because an addition behaves quite differently from a filter.
Where the model's curve does not matter
This round has been about what a nonlinearity does to an average, and CIECAM16 is the most nonlinear thing in the collection. Over the spread a population of observers produces, the average of its predictions is its prediction for the average to within 1.4 per cent — the nonlinearity is there and the excursion is too small to reach it. Over the range of adapting luminance one room covers in a day, the same gap is 59 per cent of the spread, and from indoors to outdoors 74.
Two filters cancel only in a bright enough room
An older lens and a denser macular pigment cancel each other once an eye has adapted — and that result belongs to the end of a dial nobody stands at. Read at the degree of adaptation CIECAM16 gives an ordinary room, the two barely cancel; in a living room they add, and in a cinema they cost six times what they cost under the sky. The room has to be about as bright as an office before the cancelling begins at all.
A room with two lights has no white
An appearance model takes one adapting white. A desk beside a window has two, and the mixture falling on the paper is not the same thing as the white the person reading it has adapted to. Mixing the lights is arithmetic. Choosing the white is not, and the choice is worth sixty units of appearance — most of which is a cast, and not all of which is.
Adaptation turns more pairs off than on
One pair of observer departures was followed across the degree of adaptation and found to cancel only in a bright enough room. The same calculation takes any two, and run over all fifteen pairs it says something the single pair does not: adaptation is a rotation rather than a mechanism for making departures oppose each other. Five pairs lose their cancellation as the eye adapts, three gain it, three keep it and four never have it — and the pair everybody quotes is one of the three it turns on.
Quadrature is exact in one room
An observer allowance is built by adding the departures in quadrature, which assumes they are mutually perpendicular. Over fifteen pairs their angles run from 18 degrees to 179 and hardly any are perpendicular. Measured against the real combination, quadrature is too small in a cinema by eight per cent and too large under the sky by fourteen, crossing at an adapting luminance of 22 candelas a square metre — and on individual surfaces it is out by a third in both directions in every room.
The room a surface needs is written in its band
Whether two yellow filters cancel on a surface depends on the room, and each surface has its own crossing — the degree of adaptation at which the shared yellowing falls to the size of what is left underneath. Those crossings run from 0.68 to 0.99, and where a surface's absorption band sits accounts for almost all of the spread while how much light it returns accounts for almost none. The reds need a room brighter than a graphic-arts viewing booth, which is brighter than any room a sample is judged in.
Named alongside it
The objects these essays reach for when they reach for this one.
Viewing conditionChromatic adaptationAssertionCIECAM16IlluminantIndividual variationColour appearanceColour constancySpecificationThe von Kries transformSurroundLuminance