Every essay — page 31
What light is What the eye does Matching and measuring Difference and uniformity What the brain does What a scene does What a camera does Where the model breaks What it takes to deliver it
SeriesObserversNamed objectsRefutationsSearch
What a scene does
A reflectance measured on a patch is a patch. Put it in a room and the light bounces, and a bounce is a multiplication — so shadows carry their own illuminant, highlights carry the lamp, and two surfaces that matched go on matching only until the second bounce.
What an adapted viewer loses is set by the wall
A satin finish takes about a tenth of a room's colour, measured on the room's light against its lamp's white. Read through an appearance model by a viewer adapted to the room, the same thirty-six rooms lose between 12.8 and 30.9 per cent — 1.4 to 2.4 times as much — and the wall colour decides the multiplier: a deep red room loses twice what a green one does, under every lamp. A test on the bare wall predicts it. Add a little of the lamp's white to the wall's own colour and ask the model what that costs: the answer orders the thirty-six multipliers at 0.95.
A dark wall pays for a finish
A satin finish takes about a tenth of a room's colour, and the tenth varies. The natural explanation is that a weak colour loses a larger share of itself to the white light a glossy surface adds. Over seventy-two paints under one lamp that explanation orders nothing: the loss runs from 2.5 to 15.5 per cent, it follows how much light the wall returns at a rank correlation of −0.89, and it follows how colourful the wall is at −0.04. Two rooms equally colourful matt lose shares nearly six times apart, and the one that loses more is the darker.
The finish adds the room's own colour
Among dark walls a more saturated paint loses a smaller share of its colour to a gloss finish, and among pale walls a larger one. The mechanism proposed for that reversal was spectral concentration — a narrow tall band — and the census that found it already contained four families of paints whose bands are all the same width. Holding lightness still, the band's width orders the losses at a rank correlation of 0.01. What does order them is that the light a finish adds has already bounced off the walls.
An open room hands over sooner
A gloss finish takes the least colour from a saturated dark wall and the most from a saturated pale one, and in a closed cube the sign changes at a wall returning about a third of the light. The prediction was that a less enclosed room would move that point up the lightness scale and that a room with a window would have no pale end. Opening one wall moves it down, from a luminance factor of 0.36 to 0.29, and opening a second to 0.24; stretching the room into a corridor or flattening it nudges it slightly up. The ambient does whiten, as predicted. A whiter ambient does not delay the colour term — it weakens it, so the other term takes over sooner.
A probe at the wall prices the finish
The light arriving at a painted wall from the rest of its room is what a gloss finish hands back, and a small probe held against the wall reads it. It lies on the line from the lamp's white to the wall's own colour, a fraction of the way along, and the fraction is set by how much light the wall returns, not by how colourful it is — as predicted. It is not the fixed fraction the prediction said: it runs from 2 to 46 per cent across seventy-two paints in one room. That variation is what makes it useful. Read in the matt room, it orders what a satin finish would cost more tightly than the paint's own lightness does, in every room tried.
What a camera does
A camera is three functions of wavelength collapsing a spectrum onto three numbers, which is what an eye is — and they are different three functions. Everything a photograph can and cannot establish about colour follows from that, and from the fact that silicon sees three hundred nanometres past where anybody is looking.
A camera is a fourth observer
The 1931 functions, the 1964 functions and a person's own cones are three sets of three curves that collapse a spectrum onto three numbers. A camera is a fourth, built from silicon and dye rather than from pigment and neural wiring, and it agrees with none of them.
Raw is not a picture
A raw file is three integrals per site and a list of decisions nobody has taken yet. Every one of those decisions has a defensible answer and none of them has a correct one, which is why two converters open the same file and disagree.
Silicon sees past the visible
A sensor's response ends at 1107 nanometres because that is the band gap, and the colour-filter dyes have stopped absorbing three hundred nanometres before it. So all three channels measure the same thing over the last third of the range, and every published sensitivity plot is drawn after the component that hides it.
The filter that makes colour possible
An infrared-cut filter is not a refinement on a colour camera. Removing it collapses the separation between the three channels by a factor of nearly nine under tungsten, and the component that keeps colour photography working is the one nobody photographs.
Most things are pale in the infrared
A spectrophotometer stops at 780 nanometres and a black cotton shirt reflecting five per cent of visible light reflects more than half the near infrared. The measurement everybody has and the quantity a camera integrates are different quantities, and nothing in the first says so.
Luther said when it would work
There is an exact condition under which a fixed three-by-three matrix converts camera raw to XYZ correctly for every spectrum in existence. It was stated in 1927, it is a theorem rather than a guideline, and no camera ever built satisfies it.
The camera has its own metamers
Two surfaces a camera records as identical can be plainly different to a person, and two a person cannot tell apart can be recorded as different. Both pairs are constructed rather than found, from one projection, used for both.