Colour rendering — where it appears
Named by 14 essays across 3 fields — each of them below, with the objects they name alongside it.
The illuminant is half the answer
An object has a reflectance, not a colour. The colour appears when a specified light falls on it, which is why two surfaces can match in a shop and clash outside, and why every serious matching standard names the light.
A lamp is not a blackbody
A fluorescent tube puts a third of its light into four mercury lines. A white LED is a blue spike with a hole beside it. Both are sold by a colour temperature, and a colour temperature says nothing about either.
What a lamp cannot give back
Six hundred and eighty-three lumens per watt is not a measurement of anything. It is the definition of the candela, it is a ceiling no white light can approach, and the distance between a lamp and that ceiling is mostly the price of being able to see what colour things are.
The lamp in the shop decides
Two packages printed to the same specification, verified under the same standard illuminant and passed, can differ by nearly seven colour differences on a shelf under a tungsten lamp. Nothing went wrong at either press. The specification named one light, the separations that satisfy it are metamers of one another, and the shop chose the second light.
Two lamps do not average
Light adds, band by band, and every number a lamp is sold by is a projection of the sum rather than a sum of the projections. Two radiators sitting exactly on the Planckian locus mix into a light that is measurably pink; two poor lamps mix into a better one than either.
A screen is a poor lamp
A display's white is a light. Shone on a surface it renders colour worse than a fluorescent tube — and the wider the gamut, the worse it gets, because the narrow primaries that buy a large triangle are exactly the ones that leave holes in the spectrum.
A lamp has a direction
A white LED is a blue die under a converter, and light leaving at an angle has travelled further through the converter than light leaving straight up. So the mixture is different in every direction, the beam is bluer in the middle than at its edge, and the number on the box is one direction's worth of a device that has no single colour.
The index is one observer's opinion
A colour rendering index is printed to a tenth of a point and computed for a single set of colour-matching functions that no standard names as a choice. Scored by two hundred eyes instead, one lamp's spread is wider than the whole range the standard observer puts five lamps in — and two lamps the standard separates by four tenths of a point come out the other way round for every member of the population.
The colour is right first
A reconstruction of a lamp from twelve filtered readings gets its colour right to half a unit while two thirds of its spectrum is still unmeasured. That combination is not a partial success — it is the exact condition under which a spectral prediction made from the reconstruction will be confidently wrong.
A lopsided band does not break the trade
A fourth emitter added to a three-emitter LED renders colours better and costs a slow pigment its reach, and the position that renders best and the position that costs least were thirty-five nanometres apart. The obvious suspect was the shape: every emitter searched was a symmetric bump, and a band with its skirt on one side might fill a gap without splitting it. Freed to be lopsided, it saves between one and seven of the solid's three hundred directions. No band renders like the amber emitter and costs like the green one, the lopsided bands that help lean the other way from the proposal, and what the fourth band renders was never the lamp's white.
The pigment decides the trade, not the band
A four-emitter lamp that renders well costs a slow pigment part of its reach, and reshaping the fourth band barely changes that. Changing the pigment changes it a great deal. Modelled as three absorption bands none narrower than forty nanometres, rather than as a forty-nanometre slope limit, a slow pigment loses a third fewer of the solid's directions under the best-rendering lamp, and the price of going from the three-emitter lamp to a fidelity of 88 halves. The lopsided band that helped a slope-limited pigment does nothing at all for this one. And at 590 nanometres a fourth band renders at 86 almost for free.
Written in energy, the bands spare the green
A slow pigment modelled as absorption bands pays half what a slope limit pays for a four-emitter lamp's rendering, and a fourth band at 590 nanometres costs it almost nothing. That result assumed every band is at least forty nanometres wide, and a real absorption band has a width in energy, not in nanometres. Written that way it is narrower in the blue and wider in the red, and the fear was that the red would take back the amber. It does not. The band limit written in energy loses fewer directions under every lamp, the fourth band at 590 still costs six, and the price of rendering at 88 falls from ten directions to six — because the directions it wins back are green, not amber.
The lamp outweighs the pigment model
Three models of what a real colorant can do — a slope limit, absorption bands forty nanometres wide, and bands whose width is fixed in energy — were ranked under lamps of narrow emitters, slope dearest and energy cheapest. Under daylight, tungsten and a white LED the ranking holds, every time. What changes is everything else: each model loses two and a half to three and a half times as many directions of the object-colour solid under a broadband lamp as under three narrow emitters, and the difference between the models is smaller than the difference between the lamps. Under tungsten, whose power rises smoothly to the red, the three models are nearly one.
A tube spares a pigment through its phosphors
Three models of a real pigment lose two and a half to three and a half times as many directions of the object-colour solid under daylight as under three narrow emitters. A fluorescent tube is both kinds of lamp — narrow mercury lines on phosphor bands — and the prediction was that its bands would light the gaps between its lines and put it two thirds of the way to daylight. A triphosphor tube sits with the emitters instead: 26 directions lost to forty-nanometre bands, against the emitters' 23 and daylight's 73. The credit is its phosphors'. Its coating alone, lines taken out, loses fewer still; its mercury lines cost directions whose edges sit in the gaps between the phosphors, and doubled they cost more. A halophosphate tube, the same lines on two broad bands, costs what daylight costs at the same rendering index.
Named alongside it
The objects these essays reach for when they reach for this one.
Spectral power distributionIlluminantNarrow band displaysOptimal coloursPigmentSpecificationAbsorptionCorrelated colour temperatureFluorescentMetamerismModelling assumptionColour constancy