Concept

Critical fusion frequency — where it appears

The rate above which a flickering light is seen as steady, which rises by about twelve hertz for every decade of adapting luminance. It is a property of the observer and the light level rather than of the lamp, which is why a display specification cannot state it.

Named by 4 essays across 3 fields — each of them below, with the objects they name alongside it.

Temporal sensitivity, and where each channel gives out. Modulation frequency in hertz against relative sensitivity. The luminance channel is band-pass, peaking at 8 hertz and running out at 60; an isoluminant modulation is low-pass and runs out at 15, which is 4.0 times sooner. Both cutoffs are at the same criterion of 5 per cent of that channel's own peak, so the ratio between them is a ratio between two measurements rather than between two conventions.

The eye has a shutter

An isoluminant flicker fuses at fifteen hertz and a luminance one at sixty, so a light whose colour changes forty times a second is a steady light of a colour it never emits. And the frequency at which flicker stops being visible is not a property of the eye — it moves twelve and a half hertz for every decade of light.

eye · Cones
A 100 hertz drive, and whether anybody sees it. 3 cycles of a 100 hertz drive at 100 per cent modulation. The number beside each is how far above the threshold for seen flicker its loudest harmonic sits: above one and a stationary observer sees the flutter, below it and only something moving does. Fusion is at 60 Hz at 100 cd/m², and moves 12.5 Hz for every decade of light.

A lamp has a waveform

A lamp modulating a thousand times a second is a hundred times past the frequency at which flicker fuses, and it is plainly visible — as a dotted trail, during any glance across the room. The reason is not a new measurement; it is the spatial contrast sensitivity function, arriving from an unfamiliar direction.

light · Light
The drift window, asked about each channel in turn. Every spatial frequency a channel can resolve, drifting at v degrees a second, arrives at f × v hertz; the bar is the range of v over which all of them stay above a quarter of that channel's temporal peak. The luminance band is closed at both ends — 0.018 to 0.71 degrees a second — because its temporal sensitivity has a dip at zero to fall into. The chromatic bands have no slow edge at all, because chromatic temporal sensitivity is low-pass: a stationary chromatic pattern sits at the top of its own sensitivity. The mark is the measured drift, and it is inside all three.

The drift is a luminance mechanism

The eye's own drift was shown to sit inside a band of speeds that keeps every spatial frequency modulating, and the band was quoted as though it were about vision. Asked about colour, it has no slow edge at all — a stationary chromatic pattern needs no eye movement whatever. And a stabilised chromatic pattern is the first thing to fade.

eye · Cones
The same flicker, written across the frame. A rolling shutter exposes each row of the sensor at a different moment, so a lamp that flickers above fusion is recorded as bands. There are 1.7 of them here — the readout time times the lamp's frequency, which is a camera setting and not a property of the light — spanning 2.37 stops. Held at matched luminance the lightest band and the darkest are still ΔE00 5.40 apart in colour, because the two drive currents are two spectra and the shutter caught one of each.

The shutter samples the lamp

A lamp switched between two drive currents at a hundred hertz is one steady colour to a person and two spectra to a camera. A thousandth-of-a-second exposure catches whichever phase the shutter opened at — two and a third stops of exposure and five units of colour, decided by nothing but timing — and a rolling shutter writes the difference across the frame as bands.

imaging · Capture

Named alongside it

The objects these essays reach for when they reach for this one.

FlickerTemporal sensitivityContrast sensitivitySpatial frequencySpectral power distributionAdaptationDisplay gamutLuminanceOpponent processingPrimariesQuality controlWhite LED

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