The thread: Computed, not quoted — page 4
A dot is larger than it was asked to be
Two quite different things make a printed midtone darker than its coverage says — ink spreading under pressure, and light scattering sideways inside the paper. Both bend the tone curve the same way and neither touches its ends, so the measurement every press is characterised by cannot say which happened. A patch that nobody measures can.
Neither gamut contains the other
Converting a picture to CMYK is described everywhere as a reduction, as though the press were a smaller version of the screen. Measured as solids, the press reaches eleven per cent of its volume outside sRGB while sRGB reaches fifty-four per cent of its volume outside the press — and in the cyans the press wins by seventy per cent of chroma.
A profile is a table
An ICC profile does not contain a model of the device it describes. It contains a lattice of patches that were printed and measured, and everything between them is interpolation — which is exactly zero at every patch, so a profile checked against its own target reports perfection for ever.
The paper is the white point
A printed colour is reported against the sheet it sits on rather than against the light in the room, and the choice is a switch in every colour engine. Flipped one way, the same separation on coated stock and on newsprint is a 3.04 colour difference; flipped the other, it is 0.13 — and the two answers are about different questions.
The fourth ink is not for colour
Black is in every process set and it extends the gamut by more than a third — and at every lightness above about forty it extends the chroma boundary by exactly nothing. What it buys is depth at the bottom, a neutral that holds its hue when the press drifts, and a way to put a full-strength dark on a sheet that could not carry three inks' worth of it.
A black that is not black
The deepest colour a four-colour press can make is L* 2.4, and against its own paper that is a contrast of about 320 to 1 — less than a cheap display manages in a dark room. Everything a printed picture does in the shadows is done inside that range, and the two ways of fitting a picture into it destroy different things.
The separation is not unique
A four-ink press has one more control than a colour has numbers, so most colours can be printed several ways. The alternatives agree to a hundredth of a colour difference under the light the match was made in — and they are metamers of one another, so under a tungsten lamp the same eleven separations of one colour spread by nearly seven.
No mapping preserves everything
More than half the sRGB solid is outside a press's gamut, so something has to be done with it, and there are two things that can be done. One leaves every reproducible colour exactly where it was and delivers a gradient as a flat area. The other keeps the gradient and moves every colour that needed no help by about three.
The lamp in the shop decides
Two packages printed to the same specification, verified under the same standard illuminant and passed, can differ by nearly seven colour differences on a shelf under a tungsten lamp. Nothing went wrong at either press. The specification named one light, the separations that satisfy it are metamers of one another, and the shop chose the second light.
A brand colour is an ink
A named colour is a jar of pigment with a spectrum, and a four-colour build of it is three inks arranged to integrate to the same three numbers. Of 156 constructed single-pigment inks, 15 can be matched at all — and those fifteen drift by a median of 3.8 colour differences under a tungsten lamp, because the match was never a match.
The fifth ink buys a corner
Orange, green and violet are sold as the answer to a four-colour press's gamut, and each one adds seven to nine per cent of volume. All three together add 23 per cent — almost exactly the sum, with no interaction — and every bit of it lands in the region of the ink that was added, at lightnesses where that ink is dark.
The proof is a different object
A soft proof can be made colorimetrically exact and still not match the print, because the print is in a booth at two thousand lux with an average surround and the screen is in a dim room at a fifth of the luminance. The appearance model puts four CAM16-UCS units between them, with no change of stimulus anywhere — larger than the error any rendering intent is arguing about.
The screen is not the room
A thousand-to-one display in an ordinary office is a hundred-and-thirty-seven-to-one display, and the signal value that means black comes out at the lightness of a dark grey card. Nothing is wrong with the panel. Light falls on the screen and comes back off it, and the two per cent it returns is added to every pixel — most of all to the ones with nothing else in them.
Colour thrown away on purpose
Every video format in use discards three quarters of its colour information and keeps all of its luminance, because the eye resolves fine colour detail badly. On an edge that carries luminance the loss is exactly zero. On an edge of nearly equal luminance it is a colour difference of forty-three, and the two edges are the same edge to the codec.
Two lamps do not average
Light adds, band by band, and every number a lamp is sold by is a projection of the sum rather than a sum of the projections. Two radiators sitting exactly on the Planckian locus mix into a light that is measurably pink; two poor lamps mix into a better one than either.
There is no D65 lamp
D65 is standardised by three numbers, and three numbers do not pin a spectrum. A source built to hit them exactly — matched to a part in a billion, with a third of the visible band nearly empty — separates pairs that D65 says are identical by up to eight and a half units of colour difference.
How fine a colour edge can be
The eye resolves a lightness pattern to about fifty cycles per degree and a red–green one to twelve. Every colour difference here is quoted as though a patch had no size, and the same difference is plainly visible at one scale and gone at another.
A cone absorbs its own light
A photopigment's absorbance is a property of a molecule; a cone's sensitivity is that molecule stacked in a column deep enough to absorb most of what arrives. The stacking broadens the curve by thirty-five nanometres, and two observers differing in nothing else disagree about a match that is exact for one of them.
Colour goes first in the dark
A cone reports a count, and a count carries the square root of itself as noise. Counting the photons says where colour vision stops — a chromatic difference runs out four hundred times sooner than a lightness difference of the same size — and says just as clearly that in daylight the eye is nowhere near that limit.
Five nanometres is a choice
Every integral here is taken in five-nanometre steps, and the interval has never had to be defended. Coarsening it to twenty costs daylight two hundredths of a colour difference and a fluorescent tube six and a half — and which way of coarsening is used decides a further factor of six.
A gradient is a path
Two colours fix the ends of a blend and nothing else. The middle is decided by the space the interpolation happens in, and four spaces in daily use put the halfway point of one ordinary gradient as much as thirty-seven units of colour difference apart.
A difference is not a distance
Two earlier essays here said that CIEDE2000 violates the triangle inequality and left it at that. Searching for the violation finds a detour half the length of the direct route, a smaller one inside a five-unit ball, and a second defect nobody mentions — ΔE94 is not even symmetric.
A difference has no size
A colour difference formula answers a question about two large patches seen side by side. Applied to a pattern, it reports fourteen units where the eye is left with less than one — and the ratio depends on nothing but how finely the difference is spread.
Brightness is not luminance
Photometry is additive because the CIE defined it that way. Brightness is not, and a saturated colour looks as bright as a neutral of one and a half times its luminance — an effect this site's appearance model moves by two per cent, in a direction that depends on the hue.
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