Concept

Unique hues — where it appears

The four hues that appear unmixed — red, yellow, green and blue — which anchor every hue scale built on appearance. Their wavelengths vary by tens of nanometres between observers, which is a larger spread than most of the quantities built on them.

Named by 4 essays across 2 fields — each of them below, with the objects they name alongside it.

One palette under normal vision and two dichromacies. The same 7 colours simulated by the Brettel–Viénot–Mollon construction at severity 1.0. protanopia and deuteranopia collapse the red-green distinctions. This shows which discriminations survive, not what anybody sees.

Three cones, two axes

The retina does not send three receptor signals down the optic nerve. It sends a sum and two differences, and the reason falls out of the statistics of natural light rather than out of anything the eye intended.

eye · Cones
The four unique hues, and the axes they are said to define. A constant-lightness, constant-chroma ring in CIECAM16, with the four unique hue anchors marked and CIELAB's a and b axes drawn through the same circle. If a* really were the red-green axis the anchors would fall on the crosshairs. Unique red sits 25° off, and the four are not 90° apart in any case. Hatched sectors are hues this display cannot reach at this chroma.

Why there are four unique hues

Observers agree that four hues are elementary and that no colour is reddish green. Nothing in the three receptors predicts either fact, and the axes of every standard colour space miss the four by tens of degrees.

brain · Appearance
The model's hue scale, and the four numbers it is built from. Hue quadrature against hue angle. The four anchors are the unique hues, each with its own weight, and between them the scale is a hyperbolic interpolation rather than a straight line. The quadrant from blue back to red spans 143 degrees of hue angle for its hundred units of quadrature, against 70 for red to yellow.

The hue scale has four corners

CIECAM16 reports hue twice — as an angle in its own opponent plane, and as a quadrature interpolated through four unique hues with four fitted weights. The second is the one hue tolerances and hue-preserving mappings are written in, and it is piecewise — its slope jumps at each of the four anchors, by a factor of 1.74 at green and by 0.41 at blue, and it runs 4.1 times faster near yellow than near blue.

brain · Appearance
How far each model turns a display colour's hue as white is added. The twenty-four most saturated colours an sRGB display makes, one every 15° of HSV hue across, each mixed with the display's white at the same luminance down to a fifth of its purity. Up, how far that mixture's hue angle turns in CIECAM16, CIELAB and Oklab. From red to a fifth of its purity CIECAM16 turns −9.4° and Oklab −10.2°; CIELAB −18.1°. From the display's blue, Oklab turns +16.3°, CIECAM16 +3.6° and CIELAB −8.9°.

White turns a hue, and the models part at blue

Mix a saturated light with white and its hue changes as well as its saturation — the Abney effect, and the reason lines of constant perceived hue curve in a chromaticity diagram. Asked what adding white does to the twenty-four most saturated colours a display makes, CIECAM16, CIELAB and Oklab all turn the hue. About reds they agree: CIECAM16 turns within a degree of Oklab, whose hue was fitted to observers' constant-hue judgements. About the display's blue they do not: Oklab turns sixteen degrees, CIECAM16 four, and CIELAB nine the other way.

brain · Appearance

Named alongside it

The objects these essays reach for when they reach for this one.

CIECAM16CIELABColour appearanceHering's opponent theoryHue quadratureNamingOpponent processingAnisotropyChromaCone correlationDecorrelationEfficient coding

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