Concept

Separation — where it appears

The set of ink coverages that reproduces a colour, of which a four-ink press usually has a family rather than one. Its members are metamers under the light they were computed for and separate under any other, which is what makes the choice matter.

Named by 21 essays across one field — each of them below, with the objects they name alongside it.

How wrong a profile is between its entries. A device profile is a lattice of measured patches and an interpolation. At every node of every grid drawn here the error is exactly zero, which is why a profile checked at its own patches always looks perfect. Sampled between the nodes, a 3-step grid is worst by ΔE00 = 2.93 and a 17-step grid by 0.30. Both are honest tables of the same press.

A profile is a table

An ICC profile does not contain a model of the device it describes. It contains a lattice of patches that were printed and measured, and everything between them is interpolation — which is exactly zero at every patch, so a profile checked against its own target reports perfection for ever.

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The solids, by volume. CIELAB volume, all measured by the same cell count with the same extrapolation, and quoted against sRGB because that is the comparison the estimator supports. The four-colour press reaches 49 per cent of the sRGB solid's volume — and contains colours sRGB does not, which is why "half the gamut" is the wrong summary of a ratio of one half.

The fourth ink is not for colour

Black is in every process set and it extends the gamut by more than a third — and at every lightness above about forty it extends the chroma boundary by exactly nothing. What it buys is depth at the bottom, a neutral that holds its hue when the press drifts, and a way to put a full-strength dark on a sheet that could not carry three inks' worth of it.

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What separates the separations, and under which light. 11 separations of a single colour, differing only in how much of it is carried by black rather than by the three chromatic inks. Under D50 they agree to ΔE00 = 0.00 — the solver was asked for that and delivered it. Under illuminant A they spread to 6.75. They are metamers of one another, and the whole family is invisible to any instrument reading a single illuminant.

The separation is not unique

A four-ink press has one more control than a colour has numbers, so most colours can be printed several ways. The alternatives agree to a hundredth of a colour difference under the light the match was made in — and they are metamers of one another, so under a tungsten lamp the same eleven separations of one colour spread by nearly seven.

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What separates the separations, and under which light. 11 separations of a single colour, differing only in how much of it is carried by black rather than by the three chromatic inks. Under D50 they agree to ΔE00 = 0.00 — the solver was asked for that and delivered it. Under illuminant A they spread to 6.75. They are metamers of one another, and the whole family is invisible to any instrument reading a single illuminant.

The lamp in the shop decides

Two packages printed to the same specification, verified under the same standard illuminant and passed, can differ by nearly seven colour differences on a shelf under a tungsten lamp. Nothing went wrong at either press. The specification named one light, the separations that satisfy it are metamers of one another, and the shop chose the second light.

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A named ink, and the closest four-colour build of it. The ink is one pigment chosen for its own spectrum; the four-colour build is three chosen for everything. The four-colour build reaches it to ΔE00 = 0.37 under D50 and drifts to 4.46 under a tungsten lamp, because the match is metameric — the two curves cross 4 times rather than coinciding anywhere.

A brand colour is an ink

A named colour is a jar of pigment with a spectrum, and a four-colour build of it is three inks arranged to integrate to the same three numbers. Of 156 constructed single-pigment inks, 15 can be matched at all — and those fifteen drift by a median of 3.8 colour differences under a tungsten lamp, because the match was never a match.

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The solids, by volume. CIELAB volume, all measured by the same cell count with the same extrapolation, and quoted against sRGB because that is the comparison the estimator supports. The four-colour press reaches 49 per cent of the sRGB solid's volume — and contains colours sRGB does not, which is why "half the gamut" is the wrong summary of a ratio of one half.

The fifth ink buys a corner

Orange, green and violet are sold as the answer to a four-colour press's gamut, and each one adds seven to nine per cent of volume. All three together add 23 per cent — almost exactly the sum, with no interaction — and every bit of it lands in the region of the ink that was added, at lightnesses where that ink is dark.

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What the next thousand patches buy a printer profile. A profile is a table, exact at its nodes and interpolated everywhere else. Each mark is a grid: the horizontal axis is how many patches somebody had to print and measure, the vertical is the worst error found between the nodes. Going from 135 patches to 3645 — 27.0× the work — buys 8.4× the accuracy. The error falls with the square of the spacing and the count rises with its cube.

A profile is a fit between its nodes

A printer profile is a table, exact at every patch that was printed and interpolated everywhere else — and everywhere else is where every job lives. Going from a hundred and thirty-five patches to three and a half thousand is twenty-seven times the work for eight times the accuracy, and the exponents say that is as good as it gets.

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A four-ink inverse table's error along the grey axis, 9 nodes, black from L* 60. The colour difference between a grey asked for and the grey printed, from L 92 to 14, for a 9-node inverse table whose separation strategy begins black generation at L 60 (dashed line). Three tables: filled exactly from the strategy, mean 0.073; refitted with each node sliding along the strategy, 0.050; refitted freely, 0.036. To the left of the dashed line the strategy-bound refit lies close to the filled table; to the right it lies close to the free refit. Every table is exact at its nodes, marked on the axis.

A strategy keeps the refit only where black prints

Refitting an inverse table's nodes against their own error halves it, and in a four-ink table the refit has to leave the separation strategy's choice of black alone. Held to the strategy, it keeps the whole of its gain wherever the strategy prints black and almost none of it where the strategy does not — and the share it keeps equals the share of the grey ramp printed with black, to within three hundredths. The start of black generation, predicted to be where the refit would fail, is where the table needs it least.

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The table's cast along the grey axis, with and without a toe. A seventeen-node four-ink inverse table filled from a strategy that begins black at L* 60: the mean chroma of the grey it prints, segment by segment. Above the start every strategy is the same three inks and the cast is about 0.0126. Below it the cast falls under a tenth of that 2, 7, 12, 12 units below the start for the kinked start and toes of 10, 20 and 30 — later with a wider toe, but by less than the toe's width, and nowhere near where black takes over.

A little black ends the cast

A four-ink inverse table errs by a warm cast along the grey axis wherever the separation strategy prints only three inks, and almost only in lightness wherever it prints black. Real strategies start black gently, and the gentle start was expected to keep the cast until black carried much of the grey. It does not. The cast falls to a tenth of its three-ink size once black supplies a tenth to a sixth of the grey's darkening, at every toe from nothing to thirty units wide — because inside the toe the table's chord runs along the trade of black against the other three inks, which errs in lightness. What the toe does cost is the segment where black begins, which goes from the table's best to its worst.

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The cast segment by segment under three toes of width 20. The seventeen-node table's cast from where black begins to the floor, for the three toes and the kinked start. Above the toe's end at L 40 the shapes differ; below it the parabola and the smoothstep draw one line. Between the toe's end and L 20 the returned cast averages 1.94, 0.94, 1.94 thousandths for the parabola, the eased cubic and the smoothstep.

The cast returns where black is steep

Below a black-generation toe a four-ink table's grey picks up a small cast again, up to a third of the three-ink cast at the widest toe, and the explanation offered was the jump in black's curvature where the toe ends. It is not. A toe whose curvature is nothing at its end returns exactly the same cast, segment for segment, and a kink put into straight black casts in its own segment once in twelve tries. What the returned cast follows is how steep black has to be once the toe is done — how far the chromatic inks climbed while black was held back, and how fast they then have to come down.

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A cap takes the shadows' cast down rather than bringing one back. The seventeen-node table's cast in each segment from L 45 to the floor, for the strategy with black from L 50 to 0.4, uncapped and under caps of 260, 240, 220 and 200 per cent. Uncapped, the cast climbs to 62.6 thousandths in the last segment; under 200 per cent the last segment casts 13.0. The segment in which each cap is first reached is the lowest point on its line.

An ink limit takes the shadows' cast away

A cap on total ink forces black up and the chromatic inks down where it is reached, which is the descent that brought a small cast back below a black-generation toe, and the prediction was that a cap would bring one back too. Measured against what the same strategy prints with no cap, it does the opposite. Below where it binds the cap decides the separation outright — nine strategies print one table there — and in 32 of 33 cases its shadows cast less than the strategy's own would have.

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A wider knee leaves the capped shadow quieter. For nine light-black separations under caps of 200 to 260 per cent on a seventeen-node table, the mean cast over every segment the cap reaches, by cap, and the mean cast of the segment where the cap is first reached, with the cap met hard and through knees of five, ten and fifteen units of lightness. The capped shadow's cast falls from 11.5 thousandths to 3.0; the binding segment's falls faster.

A knee in the ink limit quiets the shadow

A cap on total ink coverage quiets a four-ink table's shadow, and the one segment where the cap is first reached is quiet or loud depending on where the binding point falls among the table's nodes: inside a segment it is quiet, within a quarter of a segment of a node it is not. A real cap is approached through a knee. The prediction was that a knee as wide as a segment would make the binding segment quiet wherever it fell, and that a knee much wider would turn the cap into a steep straight black that casts like the heavy-black strategy. The first half holds only in part: a five-unit knee halves the binding segment's cast and quiets three of the nine loud ones, but those whose binding point sits within a quarter of a segment of a node stay louder than a neighbour. The second half is wrong in sign. A wider knee leaves the whole capped shadow quieter at every step — its mean cast falls from 11.5 thousandths to 3.0 at fifteen units — because a knee spreads the chromatic inks' forced descent, and a slower descent is one the table's straight lines between nodes can follow.

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Off the grey axis a knee trades hue for chroma. For a deep-blue and a brown ray of dark colours printed with four inks, the mean error the table makes between its nodes below where a total-ink cap binds, averaged over every light-black strategy and cap that binds: the chroma it loses and its hue error, with the cap met hard and through knees of five, ten and fifteen units of L*. Every wider knee lowers the hue error and deepens the chroma loss on both rays: on the blue the hue error goes from 0.021 to 0.006 and the chroma lost from 0.176 to 0.188.

Off the grey axis a knee trades hue for chroma

Along the grey axis a total-ink cap approached through a knee quiets the cast a four-ink table prints between its nodes, because the knee slows the chromatic inks' retirement where black takes over. In a saturated shadow the chromatic inks carry the colour, and the prediction was that a knee would quiet the hue error there in the same way, a fifteen-unit knee halving the worst segment's. On two rays of dark colours, a deep blue and a brown, it does quiet the hue — every wider knee lowers it on both — and halves the worst segment's on the blue, to 0.28 of the hard cap's, but not on the brown, at 0.68, whose inks the knee slows far less. And the hue was never the main error. Between nodes the table prints these colours duller than asked, its chroma error five to eight times its hue error, and every wider knee makes that loss slightly worse, so the table's total error rises as its hue error falls. The cap itself, met hard, halves the blue's error, as it removed the grey's cast; on the brown it changes almost nothing.

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Doubling the nodes quarters the chroma a table loses. For a deep-blue and a brown ray of dark colours printed with four inks, the mean chroma the table loses between its nodes below where a total-ink cap binds, over every light-black strategy and cap that binds: uncapped, capped hard and through a fifteen-unit knee, on tables of 9, 17, 33 and 65 nodes. Capped hard, the blue loses 0.617, 0.174, 0.0429 and 0.0097: each doubling from seventeen nodes takes about three quarters of it away, the square of the spacing, on both rays and with or without the cap.

More nodes quarter the dulling and leave the knee a larger share

A four-ink table printing a dark saturated colour between its nodes prints it a little duller than asked, and a knee in the ink limit, which quiets the hue error, deepens that dulling by about a hundredth of a unit. The prediction was that doubling the table's nodes quarters the dulling — the square of the spacing — and the knee's added cost with it, so that on a dense table the knee's hue gain is all that remains. On tables of 9, 17, 33 and 65 nodes along a deep-blue and a brown ray, the dulling does fall about fourfold with each doubling, capped or not, to under a hundredth at 65 nodes. The knee's added dulling does not keep pace: on the blue it is 13 per cent of the hard cap's at seventeen nodes, 23 at 33 and 35 at 65, and the knee's whole error, an eighth more than the hard cap's at seventeen nodes, is a quarter more at 65. The knee keeps its hue gain at every density. A denser table shrinks every error and makes the knee's trade worse.

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The hard cap has a corner; the knee has a bend. For the same strategy, the separation's total ink against lightness around where the cap binds: met hard, it rises to 220 per cent and stops in a corner; through the knee it rounds off over several units. The dots mark the 65-node table's nodes and the three placed ones. A straight line between nodes misses a corner by one segment's scallop and a bend by several, which is why placed nodes help the hard cap more than the knee.

Three nodes at the cap's corner cut the dulling by a third

A four-ink table printing a dark saturated colour between its nodes prints it duller than asked, and at 65 nodes a fifteen-unit knee in the ink limit carries 35 per cent of that dulling on a deep-blue ray. The prediction was that the knee's added dulling sits in the two or three segments just below where the cap binds, and that three nodes placed there take its share back under a tenth. The first half holds: the knee's addition peaks one unit of lightness below the binding point and four fifths of it lies within seven. The second does not. Three nodes placed one, two and three units below the bind cut the hard cap's dulling by a third, 0.0097 to 0.0064, and the knee's by nearly two fifths, where three more evenly spaced nodes cut each by under a tenth — but the knee keeps a quarter of the dulling. The hard cap has a corner, which one node can catch; the knee has a bend spread over a dozen units, which three nodes split but do not straighten. A node at the binding point alone helps only the hard cap, and leaves the knee 41 per cent.

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Shared nodes fail the colours that bind below them and beat their own for the rest. For every strategy and cap on both rays, how much of the hard-cap gain its own three placed nodes buy the shared placement keeps — three nodes one, two and three units below the median binding point, L* 19.4 to 17.4 — against how far above those nodes the case's cap binds. Cases binding below them keep almost none; cases binding more than two units above keep more than all, up to 395 per cent.

Shared nodes belong in the deep shadow

Three nodes placed just below where each dark colour's ink reaches the press's cap cut a four-ink table's dulling of that colour by a third — but a profile's nodes along lightness are shared by every colour, and the colours' caps bind anywhere from L* 15 to 31. The prediction was that one shared placement keeps two thirds of the own-placement gain on a deep-blue ray and all of it on a brown. Placed once, one to three units below the median binding point, the nodes keep 63 per cent of the blue's hard-cap gain and 92 of the brown's — and the averages hide a split. Every colour whose cap binds more than two and a half units below the shared nodes keeps under a twentieth of its own gain; every colour whose cap binds more than two units above them keeps more than all of it, up to four times. For those colours most of the dulling was never at the cap's corner: it lies in the deep shadow, where black keeps climbing under the cap, and the shared nodes sit there. Spreading the three nodes across the binding points buys nothing three even nodes would not.

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Easing the cap below L* 20 halves the dulling and more. For every strategy and cap on the deep-blue and brown rays, hard and through the fifteen-unit knee, the mean chroma a 65-node four-ink table loses below the cap with the cap held and eased by a tenth and a fifth on a straight ramp from L* 20 to the floor. Eased by a fifth the blue's hard-cap dulling falls from 9.71 to 4.89 thousandths and the brown's from 9.70 to 1.30.

Easing the cap reaches the deep shadow and no higher

A four-ink table prints dark saturated colours duller than asked between its nodes, and for colours whose ink reaches the press's total-ink cap high up the dulling lies mostly in the deep shadow below L* 20, where black climbs under a held total. The proposal was to let the total fall below the cap there, and the prediction was that easing the cap by a tenth or a fifth between L* 20 and the floor halves those colours' dulling on even nodes — more than three shared nodes do — at a cost of a unit or two of L* in the darkest colour the press can reach. There is no cost: every eased table still prints the floor at L* 14. Eased by a fifth, the deep-blue ray's dulling halves and the brown's falls to an eighth. But the eight colours that bind above L* 26 keep three fifths of theirs: the ease removes two thirds of their deep-shadow dulling and none of what lies between their binding point and L* 20. And the eased cap does not let black rise less steeply — it makes black rise faster.

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For the high binders a higher ramp trades one stretch for the other. For the eight cases binding above L 26, the mean hard-cap dulling below L 20, between the binding point and L 20, and over both, against where the ramp starts. From L 26 the upper stretch falls from 6.18 to 2.31 thousandths and the deep shadow rises from 3.85 to 9.33: the total stays at 5.20.

A higher ramp trades one shadow for another

Easing a four-ink table's total-ink cap by a fifth on a ramp from L* 20 to the floor halves the dulling of dark colours whose cap binds low, and leaves the colours that bind high with three fifths of theirs, because most of what is left lies between their binding point and L* 20, above the ramp. The prediction was that a ramp starting at L* 32 halves the high binders' dulling, at a small cost to the low binders. It does neither. Started at L* 26, the same fifth's ease does cut the high binders' upper dulling by more than half — the cap was its cause after all — but their deep-shadow dulling comes back to more than twice what the L* 20 ramp left, and their total is unchanged at 0.0052. The low binders give back nearly everything: on the brown ray from almost nothing to 0.0084 with the ramp at L* 32. Every ray, knee and group does best, or within a fiftieth of best, with the ramp at L* 20.

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A sixth gained above L* 20, most of the cure lost below it. For the eight cases binding above L 26, the dulling below L 20 and between the binding point and L* 20, with the cap held, eased straight and eased on the bent ramp. The bent ramp cuts the upper stretch from 6.18 to 5.20 thousandths and raises the deep shadow from 3.85 to 7.16.

A bent ramp takes more ink and dulls more

Easing a four-ink table's total-ink cap by a fifth on a straight ramp from L* 20 to the floor straightens the deep shadow's bend and halves the dulling of dark colours, and a ramp started higher trades the deep shadow's cure for the upper stretch's. The prediction for a ramp bent at L* 20 — a quarter of the ease spent between L* 32 and 20, the rest below — was that it keeps nearly all of the deep shadow's cure while taking a third off the high-binding colours' upper stretch, their total falling by a fifth. The bent ramp takes at least as much ink as the straight one at every lightness. It dulls every group more. The high binders' upper stretch improves by a sixth; their deep shadow loses half its cure, and their total rises from 0.0052 to 0.0060; the brown's low binders, left with almost nothing by the straight ramp, keep 0.0039. The deep shadow's cure follows how steeply the cap falls below L* 20 — a fifth of the cap over six units, not three twentieths — and not how much ink is taken there.

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Read by size, the steepest ramp triples the brown's error. The same cases read by the mean size of the chroma error, overshoot and shortfall alike. On the ramp from L 17 the brown's low binders err by 15.72 thousandths against 5.04 from L 20; the blue's error is 5.19 against 5.21.

A steeper ramp cures the shadow by overshooting it

A four-ink press's total-ink cap dulls the deepest colours it binds, and easing the cap by a fifth on a straight ramp from L* 20 to the floor halves the deep blue's dulling. A ramp bent to take more ink above L* 20 dulled every group more, so the cure seemed to follow how steeply the cap falls below L* 20. The prediction was that a ramp steeper still — the whole fifth spent from L* 17 — cures more. Read as the census has read every ramp, by the mean chroma lost, it does: every group dulls less at each step from L* 20 to 18.5 to 17. But the brown's low binders cross nought: their prints come out more chromatic than the colour asked, by as much as 0.07, and read by the error's size the brown ray's mean error more than doubles. The measure that ranked every earlier ramp was signed, and a signed measure cannot see an overshoot. Eased by a tenth, the steep ramp is no worse anywhere and better on three cases of four.

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The overshoot follows how fast the cap gives ink back. For each ramp and ease, the brown ray's deepest overshoot — the most its print exceeds the chroma asked — against the rate at which the eased cap returns ink below the ramp's start. A tenth from L 17 and a fifth from L 20 return ink at the same 7.3 points a unit and overshoot by 0.013 and 0.019; a fifth from 17, at twice the rate, by 0.070.

Each dark ray wants its own ease

Easing a four-ink press's total-ink cap below L* 20 cures the dulling of the deepest colours it binds, and a steeper ramp — the whole ease spent from L* 17 — cures more on the signed mean, but eased by a fifth it prints the brown ray's low binders up to 0.07 more chromatic than asked and more than doubles the brown's error read by size. The prediction was that three twentieths from L* 17 is the ease the steep ramp wants: below every earlier setting on both rays. The brown still overshoots, by 0.039, and errs nearly twice as much as on the gentle ramp. The overshoot follows one number — how fast the eased cap gives ink back per unit of lightness — and the two rays want that number set differently. Hard, the blue errs least on three twentieths from L* 17 and the brown on three twentieths from L* 20; the brown's best costs the blue a fifteenth more error, the blue's best costs the brown four fifths more.

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Named alongside it

The objects these essays reach for when they reach for this one.

Process inksThe ICC profileInterpolationInk limitGrey component replacementProfile inversionSpecificationChromaQuality controlHalftoneGamutIlluminant metamerism

All concepts