Grey component replacement — where it appears
Named by 11 essays across one field — each of them below, with the objects they name alongside it.
The fourth ink is not for colour
Black is in every process set and it extends the gamut by more than a third — and at every lightness above about forty it extends the chroma boundary by exactly nothing. What it buys is depth at the bottom, a neutral that holds its hue when the press drifts, and a way to put a full-strength dark on a sheet that could not carry three inks' worth of it.
The separation is not unique
A four-ink press has one more control than a colour has numbers, so most colours can be printed several ways. The alternatives agree to a hundredth of a colour difference under the light the match was made in — and they are metamers of one another, so under a tungsten lamp the same eleven separations of one colour spread by nearly seven.
A strategy keeps the refit only where black prints
Refitting an inverse table's nodes against their own error halves it, and in a four-ink table the refit has to leave the separation strategy's choice of black alone. Held to the strategy, it keeps the whole of its gain wherever the strategy prints black and almost none of it where the strategy does not — and the share it keeps equals the share of the grey ramp printed with black, to within three hundredths. The start of black generation, predicted to be where the refit would fail, is where the table needs it least.
A little black ends the cast
A four-ink inverse table errs by a warm cast along the grey axis wherever the separation strategy prints only three inks, and almost only in lightness wherever it prints black. Real strategies start black gently, and the gentle start was expected to keep the cast until black carried much of the grey. It does not. The cast falls to a tenth of its three-ink size once black supplies a tenth to a sixth of the grey's darkening, at every toe from nothing to thirty units wide — because inside the toe the table's chord runs along the trade of black against the other three inks, which errs in lightness. What the toe does cost is the segment where black begins, which goes from the table's best to its worst.
The cast returns where black is steep
Below a black-generation toe a four-ink table's grey picks up a small cast again, up to a third of the three-ink cast at the widest toe, and the explanation offered was the jump in black's curvature where the toe ends. It is not. A toe whose curvature is nothing at its end returns exactly the same cast, segment for segment, and a kink put into straight black casts in its own segment once in twelve tries. What the returned cast follows is how steep black has to be once the toe is done — how far the chromatic inks climbed while black was held back, and how fast they then have to come down.
An ink limit takes the shadows' cast away
A cap on total ink forces black up and the chromatic inks down where it is reached, which is the descent that brought a small cast back below a black-generation toe, and the prediction was that a cap would bring one back too. Measured against what the same strategy prints with no cap, it does the opposite. Below where it binds the cap decides the separation outright — nine strategies print one table there — and in 32 of 33 cases its shadows cast less than the strategy's own would have.
A knee in the ink limit quiets the shadow
A cap on total ink coverage quiets a four-ink table's shadow, and the one segment where the cap is first reached is quiet or loud depending on where the binding point falls among the table's nodes: inside a segment it is quiet, within a quarter of a segment of a node it is not. A real cap is approached through a knee. The prediction was that a knee as wide as a segment would make the binding segment quiet wherever it fell, and that a knee much wider would turn the cap into a steep straight black that casts like the heavy-black strategy. The first half holds only in part: a five-unit knee halves the binding segment's cast and quiets three of the nine loud ones, but those whose binding point sits within a quarter of a segment of a node stay louder than a neighbour. The second half is wrong in sign. A wider knee leaves the whole capped shadow quieter at every step — its mean cast falls from 11.5 thousandths to 3.0 at fifteen units — because a knee spreads the chromatic inks' forced descent, and a slower descent is one the table's straight lines between nodes can follow.
Off the grey axis a knee trades hue for chroma
Along the grey axis a total-ink cap approached through a knee quiets the cast a four-ink table prints between its nodes, because the knee slows the chromatic inks' retirement where black takes over. In a saturated shadow the chromatic inks carry the colour, and the prediction was that a knee would quiet the hue error there in the same way, a fifteen-unit knee halving the worst segment's. On two rays of dark colours, a deep blue and a brown, it does quiet the hue — every wider knee lowers it on both — and halves the worst segment's on the blue, to 0.28 of the hard cap's, but not on the brown, at 0.68, whose inks the knee slows far less. And the hue was never the main error. Between nodes the table prints these colours duller than asked, its chroma error five to eight times its hue error, and every wider knee makes that loss slightly worse, so the table's total error rises as its hue error falls. The cap itself, met hard, halves the blue's error, as it removed the grey's cast; on the brown it changes almost nothing.
More nodes quarter the dulling and leave the knee a larger share
A four-ink table printing a dark saturated colour between its nodes prints it a little duller than asked, and a knee in the ink limit, which quiets the hue error, deepens that dulling by about a hundredth of a unit. The prediction was that doubling the table's nodes quarters the dulling — the square of the spacing — and the knee's added cost with it, so that on a dense table the knee's hue gain is all that remains. On tables of 9, 17, 33 and 65 nodes along a deep-blue and a brown ray, the dulling does fall about fourfold with each doubling, capped or not, to under a hundredth at 65 nodes. The knee's added dulling does not keep pace: on the blue it is 13 per cent of the hard cap's at seventeen nodes, 23 at 33 and 35 at 65, and the knee's whole error, an eighth more than the hard cap's at seventeen nodes, is a quarter more at 65. The knee keeps its hue gain at every density. A denser table shrinks every error and makes the knee's trade worse.
Three nodes at the cap's corner cut the dulling by a third
A four-ink table printing a dark saturated colour between its nodes prints it duller than asked, and at 65 nodes a fifteen-unit knee in the ink limit carries 35 per cent of that dulling on a deep-blue ray. The prediction was that the knee's added dulling sits in the two or three segments just below where the cap binds, and that three nodes placed there take its share back under a tenth. The first half holds: the knee's addition peaks one unit of lightness below the binding point and four fifths of it lies within seven. The second does not. Three nodes placed one, two and three units below the bind cut the hard cap's dulling by a third, 0.0097 to 0.0064, and the knee's by nearly two fifths, where three more evenly spaced nodes cut each by under a tenth — but the knee keeps a quarter of the dulling. The hard cap has a corner, which one node can catch; the knee has a bend spread over a dozen units, which three nodes split but do not straighten. A node at the binding point alone helps only the hard cap, and leaves the knee 41 per cent.
Shared nodes belong in the deep shadow
Three nodes placed just below where each dark colour's ink reaches the press's cap cut a four-ink table's dulling of that colour by a third — but a profile's nodes along lightness are shared by every colour, and the colours' caps bind anywhere from L* 15 to 31. The prediction was that one shared placement keeps two thirds of the own-placement gain on a deep-blue ray and all of it on a brown. Placed once, one to three units below the median binding point, the nodes keep 63 per cent of the blue's hard-cap gain and 92 of the brown's — and the averages hide a split. Every colour whose cap binds more than two and a half units below the shared nodes keeps under a twentieth of its own gain; every colour whose cap binds more than two units above them keeps more than all of it, up to four times. For those colours most of the dulling was never at the cap's corner: it lies in the deep shadow, where black keeps climbing under the cap, and the shared nodes sit there. Spreading the three nodes across the binding points buys nothing three even nodes would not.
Named alongside it
The objects these essays reach for when they reach for this one.
SeparationProcess inksThe ICC profileInterpolationInk limitChromaProfile inversionInverse modelLightnessHalftoneLeast-squaresSpecification