Photon noise — where it appears
Named by 2 essays across 2 fields — each of them below, with the objects they name alongside it.
Colour goes first in the dark
A cone reports a count, and a count carries the square root of itself as noise. Counting the photons says where colour vision stops — a chromatic difference runs out four hundred times sooner than a lightness difference of the same size — and says just as clearly that in daylight the eye is nowhere near that limit.
The gamut shrinks in the dark
Every gamut number here is a property of a device and of nothing else, which is why the same display has the same gamut in a studio and in a cinema. It does not. Turn the room down four decades and the solid loses a fifth of its reach and two thirds of its volume, with the signal unchanged.
Named alongside it
The objects these essays reach for when they reach for this one.
AdaptationCIECAM16Colour appearanceColourfulnessDisplay gamutGamutIndividual variationJust-noticeable differenceLuminanceObject-colour solidOptical densityRetinal illuminance