Every essay — page 28
What light is What the eye does Matching and measuring Difference and uniformity What the brain does What a scene does What a camera does Where the model breaks What it takes to deliver it
SeriesObserversNamed objectsRefutationsSearch
What a scene does
A reflectance measured on a patch is a patch. Put it in a room and the light bounces, and a bounce is a multiplication — so shadows carry their own illuminant, highlights carry the lamp, and two surfaces that matched go on matching only until the second bounce.
A colour that moves with the viewer
A thin film has no pigment in it. Its reflectance spectrum is an interference condition containing a path length and an angle, so tilting the sample moves every maximum to a shorter wavelength and changes the colour by 40 units of ΔE. A pigment's spectrum contains neither, and cannot do this at all — which is the cleanest separation between the two kinds of colour there is, and it is geometric rather than chemical.
No surface can be that colourful
There is a hard bound on object colour that no pigment will ever move, and it follows from a reflectance being at most 1. Its boundary is generated by two numbers, it shrinks by a factor of eleven from dark to light — and measured against it properly, sRGB reaches 40% of what a surface could be at mid lightness while Rec. 2020 reaches 106%.
A scene has no white point
White balance is one transform applied to a whole image, and a scene lit by two lamps has no single answer for that transform to be. The failure is structural rather than a matter of a better estimator — and every colour-managed workflow in existence takes exactly one white point as an input, with no field in which to say there were two.
Gloss changes the measurement
The same sample measured with the specular component included and excluded returns two different numbers, and both are correct answers to different questions. Colour is one of four appearance attributes and the only one most instruments report — so a specification that names a colour has silently named a geometry too, and usually does not say which.
A corner moves both terms
The interreflection essays compute what a corner does to a spectrum, which is one of the two things a corner does. It is also a brighter place with a differently coloured background — a viewing condition, not a stimulus — and adaptation removes most of the first and none of the second. At an enclosure of six tenths that is 63 per cent of seven units gone and a further unit arriving from the extra light alone.
The same wall applied twice
A bounce off a painted wall is a change of illumination, and adaptation handles it about as well as it handles a change of colour temperature. A corner applies the same reflectance twice, which sharpens it — and leaves an adapted observer with 1.96 times as much for a change only 1.33 times as large.
A surface that is not a multiplication
Every argument here about what light does to a surface begins by multiplying two spectra together. A surface with a brightener in it takes light at one wavelength and returns it at another, so it is a full operator rather than a diagonal one — and it does not have a reflectance at all.
Two sheets that match until the window
Ordinary metamerism is two reflectances that agree under one light and not another, and it can always be undone by putting the first light back. A dyed sheet and a brightened one have the same reflectance everywhere an eye can see, agree exactly under any lamp with no ultraviolet, and separate by ten units under daylight — and no change of light puts them back together.
The window is part of the light
A viewing condition here has always been a spectrum and a geometry. For anything fluorescent it needs a third thing — the transmittance of whatever the daylight came through — because ordinary window glass, a laminated windscreen and a museum filter remove three quite different parts of the band a brightener eats, and the sheet is a different colour behind each.
An image does not determine the light
A photograph of a scene under one illuminant gives three numbers per surface and asks for the illuminant plus three numbers per surface. The count closes only if reflectances lie in a two-dimensional model, and no number of surfaces helps — at three dimensions the alternative scenes can be written down, and they reproduce every sensor response exactly.
A pool with an edge
A Gaussian pool says how much of a stabilised image survives and can say nothing about what the remainder looks like, because a Gaussian has no edge. Give the pool a boundary and the interior of a faded region takes the average of its own border — exactly, by the mean value theorem, arriving as a prediction about appearance.
A gap in the drive, not in the wall
Break the contour around a region and leave its border signal unbroken, and the interior does not move by one part in a million — a ring of driven cells encloses a centre whatever the wall outside it is doing. Break the signal too and the shortfall goes as the square of what is missing. All of what a gap costs is the piece of border that stopped driving.