Every essay — page 27
What light is What the eye does Matching and measuring Difference and uniformity What the brain does What a scene does What a camera does Where the model breaks What it takes to deliver it
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Matching and measuring
CIE XYZ, chromaticity, and gamut — a system for predicting when two lights match, frequently mistaken for a system that predicts how they look.
What a scene does
A reflectance measured on a patch is a patch. Put it in a room and the light bounces, and a bounce is a multiplication — so shadows carry their own illuminant, highlights carry the lamp, and two surfaces that matched go on matching only until the second bounce.
A bounce is a multiplication
Colorimetry multiplies an illuminant by a reflectance once and integrates. A surface in a room is lit by every other surface the lamp reached first, so the spectrum arriving at the eye has been multiplied several times — and the second multiplication is where the whole apparatus of matching starts to come apart.
Two paints that stop matching
A metameric match is an identity between three integrals that are linear in reflectance. A second bounce carries reflectance squared, and no linear identity survives being squared — so two paints certified identical on a flat chart come apart in a corner, by an amount the geometry decides and the colorimetry cannot express.
A shadow has its own illuminant
Outdoors there are two lights, not one. The direct beam is a radiator reddened by the atmosphere; the sky is precisely the power that reddening removed. A shadow is lit by the second alone, so shadowed ground and sunlit ground sit under illuminants 21 units of ΔE apart — before any surface, any eye or any opinion is involved.
The highlight is the lamp
Light reflected at the surface of a glossy material never entered it, so it never met a pigment. Fresnel's reflectance varies by 5.5% across the visible band and the paint underneath varies by a factor of twenty — which makes a highlight the one region of a photograph that reports what the light was rather than what the object is.
Rendering in three numbers
Almost every renderer ever shipped bounces red, green and blue rather than a spectrum. The error that costs is exactly zero at the first product and grows at every one after it — because three numbers cannot carry a product they were never given the factors of, and each bounce is another product.
What a white wall costs
A closed room returns 1/(1−ρ) times the light that entered it, computed band by band — so a paint that is five percent off neutral becomes a strongly coloured illuminant once the room has finished bouncing. The gain amplifies the tint along with the brightness, and the last few percent of albedo cost far more than the first.
A corner is not a wall
A form factor is the fraction of everything leaving one surface that arrives at another, and it is the only place geometry enters the colour of a room. It is also the one number here with a published closed form to check against — and the check turned out to converge at two different rates for two cases that look identical.
The room is the illuminant
Colour bleeding is usually described as an aesthetic phenomenon of rendered images. It is better described as a measurement. In a room with one lamp, five of six surfaces emit nothing at all, so their light is entirely a product of other surfaces' reflectances — and the bleeding saturates rather than running away, for a reason worth deriving.
Paint is not a filter
Stacking two filters multiplies their transmittances. Stirring two pigments together does not multiply their reflectances, because a mixture is one scattering layer rather than two in series — light meets whichever particle is nearest. Treating the two as the same operation is a 15-unit error, and which way it errs turns out to depend on whether the comparison holds the amount of pigment fixed.
Why blue and yellow make green
The oldest fact in colour, and the usual explanations are wrong. It is not because green sits between blue and yellow, and it is not a fact about the eye at all — it is that the only band both pigments return is their overlap, and the overlap of a blue and a yellow reflectance is green. Computed, the mixing path bows away from the straight line by a measurable amount.
The colour is in the thickness
Transmittance is exponential in path length and the observer is linear, so doubling the depth of an absorbing medium squares the transmittance rather than halving the colour. A translucent object therefore has no one colour — its thin edge and its thick middle are different spectra of the same substance, and the hue moves between them.