Concept

Specular — where it appears

The mirror direction, in which a smooth surface returns its interface reflection. Whether an instrument collects it is a stated part of its geometry, and on a dark sample it more than doubles the reported reflectance.

Named by 45 essays across 5 fields — each of them below, with the objects they name alongside it.

A glossy surface returns two spectra, and only one of them is the paint. The dichromatic reflection model, computed rather than assumed. Light that enters a dielectric binder, scatters off pigment and comes back carries the reflectance — the body component, ΔE00 = 33.7 from the lamp. Light reflected at the interface never entered, so it carries the lamp's spectrum with only Fresnel's slight dispersion on it: ΔE00 = 1.06. The interface term is computed from Fresnel's equations on a Cauchy index at 55°, so its near-neutrality is a result here rather than an assumption. This is why a highlight is the one region of a photograph that tells a white balancer what the light was, and why removing highlights removes the evidence.

The highlight is the lamp

Light reflected at the surface of a glossy material never entered it, so it never met a pigment. Fresnel's reflectance varies by 5.5% across the visible band and the paint underneath varies by a factor of twenty — which makes a highlight the one region of a photograph that reports what the light was rather than what the object is.

scene · Scene
A glossy surface returns two spectra, and only one of them is the paint. The dichromatic reflection model, computed rather than assumed. Light that enters a dielectric binder, scatters off pigment and comes back carries the reflectance — the body component, ΔE00 = 33.7 from the lamp. Light reflected at the interface never entered, so it carries the lamp's spectrum with only Fresnel's slight dispersion on it: ΔE00 = 1.14. The interface term is computed from Fresnel's equations on a Cauchy index at 45°, so its near-neutrality is a result here rather than an assumption. This is why a highlight is the one region of a photograph that tells a white balancer what the light was, and why removing highlights removes the evidence.

Gloss changes the measurement

The same sample measured with the specular component included and excluded returns two different numbers, and both are correct answers to different questions. Colour is one of four appearance attributes and the only one most instruments report — so a specification that names a colour has silently named a geometry too, and usually does not say which.

scene · Scene
Recovering the lamp from a highlight rather than from an assumption. A green scene under illuminant A. The faint curve is the true lamp; the solid one is what the interface component of the glossy surfaces recovers, which is 0.30° from it. Grey-world on the same scene is 42.1° and max-RGB 17.5°, because both are assumptions about the surfaces and a Fresnel reflection is not.

The highlight is the white balance

Every estimator a camera uses is an assumption about the scene wearing the costume of a measurement. The specular component of a glossy surface is not — it carries the illuminant to within a third of a degree on a scene where averaging is fifty times worse, and it does so without knowing what colour the paint underneath is.

imaging · Capture
The same twenty-four samples, measured two standard ways. How far apart a 45°/0° instrument and a sphere with its gloss port closed are, on samples running from three per cent reflectance to seventy. The whole of the difference is the interface reflection — four per cent of the light, returned without ever meeting a pigment, thrown away by one geometry and collected by the other. It is the same four points in every row, which is why the disagreement is a property of how dark the sample is rather than of what colour it is: ΔE00 8.7 on the darkest samples against 1.93 on the lightest.

An instrument has a geometry

Every reflectance here arrives through a model with a bandpass, a sampling interval and no position at all. Real instruments say where they were standing, and the two standard answers disagree by ΔE00 8.35 on a dark gloss sample — a difference that adds rather than multiplies, and that no adaptation removes.

matching · Gamut
Five fields, by how much light arrives from each elevation. The radiance arriving at a surface from each direction in one vertical plane, for five ways of lighting it. The vertical axis is logarithmic, spanning the three decades between a sun and the sky around it. The number beside each name is the share of the light that would have to be moved to make the field uniform: zero for the overcast sky, 0.93 for a lamp on a stand. A uniform field is the condition under which a reading is the sample's own reflectance, and the only place it exists is inside an instrument.

A room is not a sphere

An integrating sphere reads a surface's own reflectance exactly, and the exactness is a theorem rather than good engineering — under a hemisphere of constant radiance, reciprocity makes the reading the sample's directional-hemispherical reflectance whatever the surface is. Every room fails that condition, and a viewing booth and a window get the sign of the error wrong in opposite directions.

scene · Scene
What the interface does to a reflectance, and the straight line it is taken for. The Saunderson relation between the reflectance inside a pigment layer and the reflectance an instrument reads off it, for a boundary of refractive index 1.50. The curve is the real map; the dashed line joins its two endpoints, which is the straight relation an additive pedestal assumes. They are 0.216 of a reflectance unit apart at their widest, which is 5 times the pedestal itself. The curvature comes from the k₂ term — light reflected back down into the layer from underneath the boundary — which is 0.60 where the outward reflection is 0.04.

A mixture in the variable nobody named

Kubelka–Munk works because absorption and scattering add over a mixture and reflectance does not. What adds is the absorption of the pigment layer, and what an instrument reports is that layer seen through an interface — related by a Möbius function rather than by a constant. Mixing in the reported variable instead of the internal one costs between three and eight ΔE₀₀, and no source this collection quotes says which variable its curves are in.

scene · Scene
An aperture and a gloss lobe, apart and together. Six materials, each measured through a four-millimetre radius and each given a gloss lobe, alone and at the same time. The pale bar is what the two cost added together as if they were independent; the dark one is what they cost when both are present. Every material comes out below the sum, by between 0.8 and 3.6 ΔE₀₀. The two departures partly cancel: the aperture removes light that went into the material and came back out too far away, and the interface returns light that never went in at all. Measuring either one alone therefore overstates what both together do, which is the opposite of the way interacting errors are usually assumed to behave.

Two departures that partly cancel

A glossy translucent sample has two of this round's four departures at once, and the expectation was that they would compound. They do the opposite. An aperture takes light away that went into the material and came back too far out; an interface returns light that never went in at all — so measuring either alone overstates what both together do, on every material tested.

difference · Metric
The collection's adaptation census, with its surfaces departed. Each row is one of the fourteen changes of light in this site's adaptation census, and the bar is what a von Kries gain leaves behind. The open marks are the published numbers; the filled ones are the same computation with every one of the hundred and twenty-five test surfaces replaced by what an instrument with an aperture, or a room with a direction in it, actually reports. Nothing moves by more than 9 per cent. A departure that does not depend on the light is very largely absorbed by the observer's own gain, because it changes the reflectance and the gain is applied afterwards. The fourth departure is not on this chart and cannot be: a fluorescent sample has a different curve under every light, so there is no set of reflectances to hand the census at all.

The chart was measured, not photographed

A camera profile is fitted so that the camera's response maps onto the chart's tristimulus values, and those values came out of a spectrophotometer. So the profile's target carries the instrument's departures and the camera does not — a mildly translucent chart read through a four-millimetre aperture supplies targets 2.55 ΔE₀₀ from the truth, which is twice the profile's own fitting error.

imaging · Capture
What the Lambertian assumption costs a room, against how rough its walls are. The horizontal axis is the roughness of the two coloured walls; the right-hand end is nearly matt, which is what a radiosity calculation assumes. One line is the distance in ΔE₀₀ between the floor's colour and what radiosity gives for the same room — 4.89 at an eggshell finish, falling to 0.97 at the matt end. The other is the chroma of the bounce, which falls as the walls get glossier: what an interface returns is a Fresnel reflection and carries no pigment, so the fraction of the return that goes into the lobe is a fraction that arrives at the floor white. The lobe is taken out of the body term rather than added beside it, which is what a real finish does.

The solver had no slot for gloss

Every scene result in this collection is computed by radiosity, and radiosity is not an approximation that could be made more accurate. Its unknown is one number per surface, and a surface that returns light differently in different directions does not have one. A missing slot cannot be wrong by a small amount.

scene · Scene
The directional solver reduces to the radiosity solver exactly. A solver with a new unknown in it is worth nothing until it reproduces the one it replaces. Setting every wall's bidirectional distribution to ρ/π collapses all thirty ordered-pair radiances onto their patch's radiosity divided by π, and the answer agrees with this collection's existing radiosity solution to 9.8e-16 relative — the floating-point floor. That is the check that makes every other number in this family a statement about lobes rather than about a new piece of arithmetic, and it is the reason the reduction is drawn rather than mentioned.

Thirty unknowns instead of six

A directional transport solver is worth nothing until it reproduces the one it replaces. Setting every wall's bidirectional distribution to ρ over π collapses thirty ordered-pair radiances onto six radiosities and reproduces this collection's existing answer to 9.8 × 10⁻¹⁶ relative — which is the only reason anything else it says can be believed.

scene · Scene
What the floor receives, matt walls against walls of roughness 0.2. The spectral radiance leaving the floor towards the front of the room, computed twice. The matt curve peaks at 530 nanometres, where the walls' pigment is. The glossy curve is higher everywhere and higher by relatively more away from that peak, because the extra light is a Fresnel return and a Fresnel return has the lamp's spectrum rather than the paint's. That difference in shape is the desaturation, drawn before it is reduced to a number, and it is the reason the two lines cannot be brought together by any exposure change.

A lobe takes colour out of a bounce

A gloss wall sends more light to the floor and less colour. The extra light is a Fresnel reflection at the interface, it carries the lamp's spectrum rather than the paint's, and it arrives at the next surface white — so a green room in satin paint is less green than the same room in flat paint by nearly a colour difference of chroma.

scene · Scene
Where the viewer stands, at a wall roughness of 0.2. The chroma of the light the floor sends towards each of the five other faces of the room, at one roughness. The spread is 2.00 ΔE₀₀ between the extremes. A radiosity solution assigns one radiosity to the floor and therefore cannot have a spread at all — the whole width of this chart is a quantity the method has no slot for, rather than one it approximates badly. The two side walls see the most because they are where the coloured light comes from, and the direction the lobe favours is the direction it came from.

The floor is a different colour from the door

With a lobe on the walls the floor sends chroma 18.76 towards the front of the room and 20.94 towards the side walls, a spread of two colour differences. A radiosity solution assigns the floor one number, so the whole of that spread is a quantity the method has no slot for rather than one it estimates badly.

scene · Scene
Two ways of putting a lobe on a wall, and the sign they disagree about. The chroma of the floor's return against the wall's roughness, computed twice. In one the interface's return is taken out of the body term — light reflected at the boundary never reaches the pigment, which is what a real finish does. In the other it is added beside the body term, which is what a microfacet model does if nobody couples the two. The first says a gloss wall makes the room less coloured and the second says more, and the gap at the glossiest end is 2.87 units of chroma. Neither is a numerical error; the difference is a modelling decision that is usually made by omission.

Two ways to put a lobe on a wall

Take the interface's return out of the body term and a gloss wall makes the room less colourful. Add it beside the body term and the same wall makes the room more colourful. Same solver, same room, one line of energy accounting, and the two answers differ by nearly three units of chroma at the glossy end.

scene · Scene
Where a point-sampled patch stops resolving a lobe. The horizontal axis is the wall's roughness, logarithmic; the vertical is how far the answer moves when the cone quadrature is refined from eight directions to sixteen, also logarithmic. A patch in a cube subtends a cone of angular radius 25.8° at the face opposite, and a microfacet lobe of roughness a is about a radians wide, so a lobe below about 0.15 is narrower than the quadrature that samples it. The movement at 0.05 is 21.2 ΔE₀₀ and at 0.3 it is 0.033. This is where the method stops, not where the paint does: matt, eggshell and satin finishes are inside it and a high-gloss varnish is not.

Where a patch stops being a point

A patch in a cube subtends a cone of 25.8° at the face opposite. A microfacet lobe of roughness 0.05 is about three degrees wide. Point-sampling the second inside the first returned a chroma of thirty-four thousand and a negative lightness, and the boundary between working and not working is measured rather than declared.

limits · Limits
The lobe's share of what leaves a surface of body reflectance 0.5. For light arriving at 45°, the fraction of what leaves the surface that is the interface's Fresnel return rather than the pigment's. It runs from about 9.1 per cent at an eggshell finish down to 4.2 at a matt one. That is a small share, and it is the whole of the effect: a tenth of the return arriving white is enough to move the room's colour by units of ΔE₀₀, because the bounce is what a room's colour is made of and every bounce is multiplied by the next.

A tenth of the return arriving white

Nine per cent of what leaves a satin wall is a Fresnel reflection carrying no pigment. That nine per cent moves the room's colour by 4.89 ΔE₀₀ and its chroma by five per cent, because an interreflection multiplies and a small contribution with a different spectrum compounds into a large one.

scene · Scene
What the Lambertian assumption costs a room, against how rough its walls are. The horizontal axis is the roughness of the two coloured walls; the right-hand end is nearly matt, which is what a radiosity calculation assumes. One line is the distance in ΔE₀₀ between the floor's colour and what radiosity gives for the same room — 4.89 at an eggshell finish, falling to 0.97 at the matt end. The other is the chroma of the bounce, which falls as the walls get glossier: what an interface returns is a Fresnel reflection and carries no pigment, so the fraction of the return that goes into the lobe is a fraction that arrives at the floor white. The lobe is taken out of the body term rather than added beside it, which is what a real finish does.

Every scene in this collection was matt

The green wall, the corner, the bounce series and the metamer separation are all computed on Lambertian surfaces, because the solver that produced them requires it. Each would move by between one and five colour differences on an ordinary satin finish, and none of those essays says what finish it means.

scene · Scene
The room's reflected light and its colour, against how glossy the walls are. Four changes against the matt room as the coloured walls are made glossier, from roughness 0.8 on the left to 0.15 on the right. The room's reflected light rises by up to 19 per cent and its chroma falls by up to 9.1 per cent. The walls' own outgoing chroma falls fastest, by 14.6 per cent, and the floor's follows the room's. A lobe does not move colour from one face to another: the room as a whole has less of it.

A gloss finish takes colour out of the whole room

A gloss wall makes the floor's return less colourful seen from the front of a room and more colourful seen from the coloured walls, which leaves open whether the lobe removes colour or only moves it. A ledger of every flux between the room's faces answers it. At an eggshell finish the room's reflected light gains 16 per cent in quantity and loses 8.3 per cent of its chroma, and the loss is nearly the same for blue, green and orange walls while the walls' own losses range from 13 to 25 per cent. Only the painted walls receive light as colourful as before.

scene · Scene
Four ways to fill in a clipped highlight: a glossy surface with a reflection of the lamp, under tungsten. Twenty-four chart surfaces under tungsten, as a glossy surface with a reflection of the lamp, taken up a ramp until their raw channels reach the sensor's ceiling. Each line is the mean colour difference, at equal lightness, between the true colour and what one response to the clipped reading makes of it: clipping to white, carrying the clipped values through, filling the clipped channel from the surface's own ratio, and filling it from the surface's colour plus the lamp's. At 0.4, where most surfaces have one channel clipped, the four leave 5.87, 4.37, 5.56, 0.00; at 2, 2.90, 26.97, 8.18, 8.18.

Filling in a highlight is a claim about the surface

A converter that rebuilds a clipped channel has to say what the highlight was. A matt surface over-exposed keeps its own colour, and filling the lost channel from that colour is exact. A glossy highlight is the surface's colour plus a reflection of the lamp, and the same fill leaves it 7.6 colour differences too colourful — while a fill that solves for surface and lamp is exact. Neither works once two channels are clipped, and a tungsten lamp keeps a highlight in the one-channel band more than twice as long as daylight does.

imaging · Capture
A gloss finish's loss of colour, read by the light and by a viewer in the room. Four changes against the matt room as the coloured walls are made glossier, from roughness 0.8 to 0.15: the chroma of the room's reflected light as a colorimeter reads it; the mean chroma of the six faces as CIECAM16 sees them adapted to the lamp and adapted to the room's own average light; and how far the faces sit from that average in the model's uniform space. At roughness 0.2 the light loses 8.3 per cent, the faces 8.6 per cent to the lamp-adapted viewer and 13.9 to the room-adapted one, and the spread 11.0 per cent against 11.2 read against the lamp.

A gloss room looks less colourful than it measures

A gloss finish takes 8.3 per cent of the chroma out of a green room's reflected light, and a viewer adapted to the room should discount a loss that affects everything alike. The appearance model says the opposite. Adaptation removes the colour the whole room shares, leaves the colour that differs from face to face, and the finish takes as large a share of that as of anything — so to a viewer standing in the room the faces lose 13.9 per cent of their chroma, not 8.6.

scene · Scene
The statistic a converter would read, under each model. The log ratio of the two channels that are still open, against how bright the surface is, under the two models of what a highlight is. A matt surface over-exposed keeps its own ratio exactly — the line is flat, and it must be, because scaling every channel by the same amount leaves a ratio alone. A glossy surface carries a reflection of the lamp on top of its body colour, so its ratio slides towards the lamp's as the reflection strengthens: -0.086 of a log unit between a quarter of full scale and nine tenths. That slide is the whole of the evidence a converter has for choosing between them.

The converter can choose except where it matters

A converter rebuilding a clipped highlight has to say whether the surface was matt and over-exposed or glossy and carrying a reflection, and the evidence is whether its raw chromaticity slides towards the lamp's on the way up. Read through the sensor's own noise, the slide is clear on most of the chart from the few tens of pixels a specular highlight holds — and on the surfaces where it takes half a frame, confusing the two models costs more than the median. A ratio cannot see a common scale, and an exposure supplies one.

imaging · Capture
The glossiest finish the solver can report, against what it costs to report it. Six quadratures, each with the roughness at which its answer stops being stable, on logarithmic axes. The line is a fit and its slope is -0.350: the reachable roughness falls as the cost to the power of about a third, so reaching a finish twice as glossy costs about 7 times the work. The solver used here sits at 108 directions and reports down to a roughness of 0.145, which is where its own note put the boundary by inspection.

The boundary belongs to the quadrature

The directional solver stops at a roughness of about 0.15, and below that its answers are not imprecise but unphysical. The boundary is where the lobe stops being resolved by the sampling, so it belongs to the discretisation rather than to the room — and moving it is a purchase. Measured across six quadratures the reachable roughness falls as the cost to the power of a third, so a finish twice as glossy costs seven times the work and a polished varnish costs two hundred and thirty-six times.

scene · Scene
A satin finish pulls each room towards the lamp's white — a 3000 K radiator. Six rooms lit by a 3000 K radiator, on the ab plane of an instrument referenced to daylight, whose own white is the cross at the centre. Each open circle is a matt room and the arrow runs to the same room with satin walls. The filled diamond is the lamp's own white on that plane. Every arrow points within 9.2 degrees of the diamond and covers between 8.1 and 11.5 per cent of the distance to it. Whether the daylight instrument then reads more chroma or less depends only on whether the room was nearer the cross than the diamond is.

A finish adds colour only to a daylight meter

Measured against daylight's white, a satin finish under six lamps and six wall colours takes anything from −6 to 42 per cent of a room's colour, and one room reads as more colourful glossy than matt. Measured against the white of the lamp each room is actually lit by, the same thirty-six rooms lose between 7.7 and 12.9 per cent and none gains. The whole spread was the lamp's own colour, and the finish does one simple thing to every room: it pulls the room's colour a tenth of the way towards the lamp's white.

scene · Scene
The share a finish takes falls with how much light the wall returns. Seventy-two rooms under daylight, each with a different paint on two opposite walls — six hues, four band widths, three peak reflectances — at a satin finish. Across is the wall's luminance factor, the share of the lamp's light it returns; up is the share of the room's chroma the finish takes. The losses fall with the luminance factor at a rank correlation of −0.89, from 15.5 per cent on the darkest walls to 2.5 on the palest. The two ringed paints make rooms of the same matt chroma and lose 14.7 and 2.5 per cent.

A dark wall pays for a finish

A satin finish takes about a tenth of a room's colour, and the tenth varies. The natural explanation is that a weak colour loses a larger share of itself to the white light a glossy surface adds. Over seventy-two paints under one lamp that explanation orders nothing: the loss runs from 2.5 to 15.5 per cent, it follows how much light the wall returns at a rank correlation of −0.89, and it follows how colourful the wall is at −0.04. Two rooms equally colourful matt lose shares nearly six times apart, and the one that loses more is the darker.

scene · Scene
The same chart in two studios and in the room that holds both lamps. Each of the chart's twenty-four surfaces, with the pixels its slide needs at two standard deviations at high gain, on a logarithmic scale. Lit by a 3000 K radiator alone the worst surface needs 16,194; lit by daylight at 6500 K alone, 139,574. Lit by both, 50 and 50 per cent of the light, with a highlight of each lamp read together, the worst needs 10 and the median 6. The studios' hard surfaces sit at different places on the chart, and no surface is hard in both.

Two lamps decide what one lamp could not

Under one lamp a handful of surfaces cannot tell a glossy highlight from a matt over-exposure without most of a frame, because there the two differ by a scale a ratio cannot see. In a room lit evenly by a 3000 K lamp and daylight, every surface on the chart is decided from ten pixels. A body can sit at one lamp's white, not at two, and the rescue holds only while the second lamp carries a fifth of the light and its white sits far enough from the first.

imaging · Capture
What survives holding the lightness still. For each of five groups of rooms sorted by how much light the wall returns, the rank correlation of the finish's share with three properties of the paint, taken with the wall's luminance factor held. The wall's chroma runs from -0.90 among the darkest walls to 0.81 among the palest, crossing zero in the middle — the reversal. The band's width, which was the predicted mechanism, never leaves the range -0.15 to 0.22, and the census already contains four families whose bands are all the same width.

The finish adds the room's own colour

Among dark walls a more saturated paint loses a smaller share of its colour to a gloss finish, and among pale walls a larger one. The mechanism proposed for that reversal was spectral concentration — a narrow tall band — and the census that found it already contained four families of paints whose bands are all the same width. Holding lightness still, the band's width orders the losses at a rank correlation of 0.01. What does order them is that the light a finish adds has already bounced off the walls.

scene · Scene
Where chroma stops protecting a wall, in five rooms. The seventy-two paints in each of five rooms, sorted by how much light the wall returns and read in overlapping windows of eighteen: the rank correlation of the share of colour a satin finish takes with the wall's chroma, lightness held. Below zero a more saturated paint loses less; above, more. The dots are where each room's curve crosses: cube at 0.36, corridor at 0.37, low room at 0.38, one wall open at 0.29, two walls open at 0.24. Solid lines are closed rooms of three shapes; dashed are the cube with one and two walls opened.

An open room hands over sooner

A gloss finish takes the least colour from a saturated dark wall and the most from a saturated pale one, and in a closed cube the sign changes at a wall returning about a third of the light. The prediction was that a less enclosed room would move that point up the lightness scale and that a room with a window would have no pale end. Opening one wall moves it down, from a luminance factor of 0.36 to 0.29, and opening a second to 0.24; stretching the room into a corridor or flattening it nudges it slightly up. The ambient does whiten, as predicted. A whiter ambient does not delay the colour term — it weakens it, so the other term takes over sooner.

scene · Scene
The lamp's white, six walls and the light arriving at each. On the 1976 chromaticity diagram, in the closed cube under daylight: the lamp's white (centre), six saturated walls with bands centred from 450 to 650 nm (open circles), and the light arriving at each wall from the rest of the room, lamp included (filled). Each ambient lies on the line from the white to its wall, a fraction of the way along it: 450 nm 10 per cent, 490 nm 12 per cent, 530 nm 19 per cent, 570 nm 19 per cent, 610 nm 13 per cent, 650 nm 5 per cent.

A probe at the wall prices the finish

The light arriving at a painted wall from the rest of its room is what a gloss finish hands back, and a small probe held against the wall reads it. It lies on the line from the lamp's white to the wall's own colour, a fraction of the way along, and the fraction is set by how much light the wall returns, not by how colourful it is — as predicted. It is not the fixed fraction the prediction said: it runs from 2 to 46 per cent across seventy-two paints in one room. That variation is what makes it useful. Read in the matt room, it orders what a satin finish would cost more tightly than the paint's own lightness does, in every room tried.

scene · Scene
How many of 72 paints make a more colourful room, by where the finish goes. Six room shapes, each with five sets of painted faces and the rest mid grey, and 72 paints. Each cell is the number of paints for which a satin finish makes the room more colourful than matt, with the finish on every face, on the painted faces only, and on the grey faces only. With the finish on the painted faces, 29 of the 30 cells are zero; with it on the grey faces, 28 are not. The low room with its side walls painted — the room where a finish was found to add colour — gains for 21 paints with every face finished, none with only the walls finished, and 51 with only the grey faces finished.

A finish adds colour only where it covers grey

One low wide room was found in which a satin finish makes the room more colourful rather than less, and the explanation offered was dilution: the more of a room is grey, the more a finish's glancing return stands out. Painted area turns out not to decide it. Across six room shapes and five ways of painting them, a finish on the painted faces alone never adds colour, and a finish on the grey faces alone almost always does. The low room gains because its grey faces are most of it, and the whole finish is close to the sum of its two halves.

scene · Scene
Where a grey finish sends the lamp's light orders which rooms it colours. The thirty rooms of the census, each placed by one number computed from its box and lamp alone — how much more of the lamp's light a satin finish on the grey faces sends to the painted faces than their matt return did — and by how many of 72 paints a finish on the grey faces makes more colourful. Over the twenty-four rooms with a wall or the floor painted the rank correlation is 0.92, and the vertical line at zero sorts them: right of it every room gains for 29 paints or more, left of it for 22 or fewer. The six rooms with the ceiling painted, drawn hollow, all sit left of the line and five of them gain at every paint.

A grey finish mirrors the lamp onto the paint

A satin finish on a room's grey faces makes the room more colourful in almost every arrangement, and the explanation offered was that it re-weights each grey face towards the paint it sees at a slant. That number, computed from the geometry alone, orders the rooms at a rank correlation of 0.24. The number that orders them is the same slant pointed the other way and lit: how much of the lamp's light the finish sends to the paint. It orders the rooms with a wall or floor painted at 0.92, and its sign sorts them without an exception.

scene · Scene
Divide the faces and the tall room gains colour from a grey finish. How many of the census's 72 paints a satin finish on the grey faces makes more colourful, with every face divided into one to six patches a side. One patch a face is the census, where the tall room with its side walls painted gains for 0; from one to six patches a side it gains for 0, 4, 8, 11, 15, 15. The tall narrow slot, painted the same way, goes 22, 7, 11, 45, 72, 72, and the tall room with all four walls painted barely moves.

The tall room gains once its walls are divided

The room census solves each face as one patch, and it says a satin finish on the grey faces of a tall room with painted side walls makes the room more colourful for none of seventy-two paints. The true box disagreed: rays from points on the grey end walls said the finish sends the lamp's light towards the paint. Dividing every face into patches settles it. The end wall's upper patches, which see the lamp at a grazing slant, send its light across to the painted walls; its lower patches send it to the floor. The room gains for 0, 4, 8, 11, 15 and 15 paints as the faces are divided one to six times a side — the light, broad paints — and the narrow slot beside it goes from 22 to all 72.

scene · Scene
The painted census's counts with one patch a face and with the faces divided. For each of the thirty rooms — six boxes, each painted five ways — how many of 72 paints a satin finish on the grey faces makes more colourful with one patch a face, as the census solved it, and with every face divided five times a side (six for the two tall boxes). 12 counts do not move; 9 move by twenty paints or more, shaded — darker where the divided room gains more. Some paint gains in 28 rooms both ways, and every paint in 13 with one patch and 17 divided.

Divided faces keep the census's count and lose its rule

The painted-room census, solved with one patch a face, found that a satin finish on a room's grey faces adds colour in 28 of 30 rooms, and a later essay found one geometric number whose sign sorted which rooms gain. Re-solved with every face divided into twenty-five or thirty-six patches, the count survives exactly — 28 rooms, though two of them trade places — and the finish colours every paint in 17 rooms instead of 13. The rule does not: the send number, now matching the true box's own to a rank correlation of 0.96, orders the divided counts at 0.63, and rooms on the wrong side of its zero gain for every paint. Nine of the thirty counts move by twenty paints or more.

scene · Scene
Counting the paint's light instead of the lamp's orders the rooms not at all. The thirty rooms of the painted census on divided faces, each placed twice: by the send number weighted by the paint's own light arriving at the grey faces, and by the send number weighted by the lamp's light, against how many of 72 paints a grey finish colours. The lamp-lit number ranks the wall and floor rooms at 0.63; the paint-lit one at -0.07, and over all thirty at -0.02.

The paint's own light does not order the rooms

A satin finish on a room's grey faces colours some paint in 28 of the painted census's 30 rooms, and the number meant to say which rooms gain most — how much of the lamp's light the finish sends to the paint — orders the rooms solved on divided faces at only 0.63. The rooms it misplaced return mostly the paint's own light, so the proposal was to count that instead. Counted, the paint's light orders the rooms at −0.07. In every room with its floor painted the finish sends the floor's light away from the floor, and every paint gains; with the ceiling painted the paint is the lamp and the two numbers are the same number. Even the room's own response, read off the solve with the paint in place, orders the counts only at 0.71. The census has to be solved room by room.

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The census read on the whole room and on the painted faces. For the thirty rooms on divided faces, how many of 72 paints a satin finish on the grey faces makes more colourful, read as the census reads it — every face's light together — and read on the painted faces alone. Read on the room, 11 rooms sit part-way; read on the paint, 28 rooms gain for all 72 and 2 for none, and no room sits between.

The paint itself gains all or nothing

The painted census counts how many of seventy-two paints a satin finish on a room's grey faces makes more colourful, reading the room's colour as all of its light, and eleven of its thirty rooms sit part-way. Read on the painted faces alone — the light a viewer looking at the paint receives — no room sits part-way: twenty-eight gain for every paint and two for none. The change on the paint is never more than a per cent and a half, where the room's reading swings from −18 to +57 per cent, so the census's middle ground was the grey faces all along. A box with its floor painted and the same box with its ceiling painted gain the same colour to a hundredth of a point while the light they gain differs by up to eighty-two points; neither send number orders the size of the gain, and the paint's own brightness does.

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The slot's paint gains at a coarse division and loses at a fine one. In the tall narrow slot — one unit wide, two and a half tall, 0.35 deep, its ceiling the lamp — with its floor painted and with its ceiling painted, the mean change over seventy-two paints in the chroma of the painted face's light when a satin finish is laid on the grey faces, solved with every face divided into one to eight strips a side. Undivided the paint gains 0.28 per cent (off the scale, clipped); at two and three strips it still gains, barely; from four strips it loses, and the loss grows at each finer division, to -0.055 and -0.059 per cent at eight.

The slot's loss survives every finer division

Read on the painted faces alone, a satin finish on a room's grey faces makes the paint more colourful in twenty-eight of the painted census's thirty rooms and less colourful in two: the tall narrow slot with its floor painted and with its ceiling painted, where the paint loses about a twentieth of a per cent of its chroma. A loss that small could belong to how finely the slot's faces were divided, and the prediction was that it does not — that the sign holds at seven and eight strips a side. It holds. Solved from one strip a side to eight, the slot's paint gains at one, two and three strips and loses from four on, every one of seventy-two paints crossing at the same division; the loss deepens at every finer division, to −0.055 and −0.059 per cent at eight strips, and run out to no strip width it settles near −0.058 and −0.065. The coarse census had the sign wrong; the census at six strips had it right. The bright, broad paints lose most, as they gained most everywhere else.

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The slot's loss turns to a gain about six tenths of the way deep. A box one unit wide and two and a half tall, lit by its whole ceiling, with its floor painted and with its ceiling painted, solved at eight depths from the slot's 0.35 to the tall room's full unit at four strips a side. The mean change over seventy-two paints in the painted face's chroma when a satin finish is laid on the grey faces: a loss of 0.031 per cent at 0.35, shrinking through 0.45, 0.55 and 0.6, a gain from 0.65 that grows to 0.052 per cent at a full unit. The floor turns at a depth of 0.62 and the ceiling at 0.63.

The finish stops costing the paint six tenths deep

In the tall narrow slot a satin finish on the grey faces costs a painted floor or ceiling a little of its chroma; in the tall room, the same box a full unit deep, it adds some. Solved at eight depths between, the sign turns at 0.62 of the box's width with the floor painted and at 0.63 with the ceiling — later than the prediction of 0.45 to 0.55, and far enough along that the loss belongs to a range of shallow boxes rather than to the slot alone. A finer division moves the turn a little deeper, not back. Every one of seventy-two paints turns at the same depth, and each paint's share of the change is the same at every depth, loss or gain. Brightness does not decide it: the finish brightens the painted floor by between half and more than double while hardly touching the painted ceiling, yet the two turn together. What decides it is which reflectance the finish favours — whether it multiplies the light that has been back to the paint by more or by less than the light that has never touched it.

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A taller box turns deeper. Boxes one unit wide and 1.5, 2.5 and 4 tall, lit by the whole ceiling, floor painted, at depths from 0.2 to 2: the mean change over seventy-two paints in the painted floor's chroma when a satin finish is laid on the grey faces. The 1.5-tall box gains at every depth from 0.35, turning near 0.26; the 2.5-tall box turns at 0.62; the 4-tall box loses at every depth to 1.5 and turns at 1.67, deeper than it is wide.

A taller box must be deeper before the finish adds colour

In a box one unit wide and two and a half tall, a satin finish on the grey faces costs a painted floor a little of its chroma when the box is shallower than 0.62 of its width and adds some when it is deeper. Whether that turn is set by the width or by the height was the open question, and the prediction was that it scales with the height, because the satin walls pipe the lamp down to the floor and a taller box is a longer pipe. It does, and faster than in proportion. A box 1.5 tall gains at every depth from 0.35 and turns shallower than that; a box 4 tall loses at every depth to half again its width and turns near 1.67. As a share of the height the turn rises from about 0.17 to 0.25 to 0.42 — close to a depth growing as the square of the height. The taller box pipes far more of the lamp to the floor, tripling its light at 0.35 deep, and at every depth of every box the paint's colour still follows which reflectance the finish favours. Six strips a side keep both new boxes' signs.

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Where in the plan a satin surround takes colour, at six strips. Every box 2.5 tall solved at six strips a side with its floor painted, placed by its floor's width and depth and again turned a quarter, since only the floor is painted and the turned box is the same box. The finish takes colour from the paint wherever the floor's shorter side is under about half a unit — the half-unit box at 1.25, 1.5 and, by its twin, 2 deep, the two-unit box at 0.35 and 0.5 — and from the one-unit box at 0.6; it adds colour once the shorter side passes 0.65, and at the two-unit box a quarter deep.

The width moves the turn only when it is the narrower side

In a box one unit wide and two and a half tall, a satin finish on the grey faces costs a painted floor a little chroma when the box is shallower than about 0.64 and adds some when it is deeper. The prediction was that the width hardly matters — that the two end walls a depth apart form the pipe that carries the lamp down, and wider walls only add more of it — so the turn would move by under a tenth between widths. Solved at six strips a side, a box two units wide turns between 0.5 and 0.65, within the tenth or so predicted. A box half a unit wide still loses at 1.5 deep, and its quarter-turned twin says it still loses at 2: its turn is more than a unit and a quarter deeper. With only the floor painted a box w wide and d deep is the box d wide and w deep, so depth and width are one question, and the answer is that the floor's shorter side decides: under about half a unit the finish greys the paint, past about 0.65 it colours it. The scan's first pass, at four strips, said otherwise, and got four of seven signs wrong in the long, thin boxes.

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A square floor turns later than an oblong one. Boxes 2.5 tall solved at six strips a side with the floor painted and a satin finish on the grey faces: the mean change over seventy-two paints in the floor's chroma, against the floor's shorter side, for square floors and for floors whose longer side is one unit and two. The square floor loses at every side to 0.7 and gains from 0.8, turning near 0.78; the floor one unit long turns at 0.64 and the floor two long at 0.51.

A square floor needs more room than a long one

A satin finish on a room's grey faces costs its painted floor a little chroma when the room is narrow and adds some when it is wide, and in a box two and a half tall the turn was found on the floor's shorter side — 0.64 when the longer side is one unit, about 0.51 when it is two. The prediction for a square floor, with no longer side to speak of, was a later turn, near 0.7, because both pairs of walls are then equally close and both carry the lamp down. Solved at six strips a side, the square floor loses for every one of seventy-two paints at 0.5, 0.6 and 0.7 on a side and gains for every one from 0.8, turning near 0.78. A floor 0.7 by 0.7 loses where a floor 0.7 by one gains. The finish brightens the square's darkest floor by more than an oblong's at every shorter side — by a hundred per cent against forty-six at half a unit — and the turn falls steadily as the longer side grows: 0.78, 0.64, 0.51. The longer side matters, and the light-pipe account says why.

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A floor three units long never loses its colour to the finish. Boxes 2.5 tall solved at six strips a side, floor painted, satin on the grey faces: the mean change over seventy-two paints in the floor's chroma against the floor's shorter side, for a square floor and floors two, three and four units long. The square loses to 0.7 on a side and the floor two long between 0.35 and 0.5; the floors three and four long gain at every shorter side from 0.35, by 0.026% to 0.151%.

A long floor never loses its colour to the finish

A satin finish on a room's grey faces costs its painted floor a little chroma when the room is narrow, and the shorter side at which the cost turns into a gain fell as the floor grew longer — 0.78 for a square, 0.64 for a floor one unit long, 0.51 for two. The prediction was that it settles near 0.45 by four units, the limit of a slot whose far walls pipe nothing. Solved at six strips a side, floors three and four units long gain chroma for every one of seventy-two paints at every shorter side from 0.35 to 0.65: there is no turn to find. The floor two units long already loses only in a window, shorter sides from about 0.3 to just past 0.5, and gains on either side of it; by three units the window has closed, and a four-unit floor gains more than a three-unit one everywhere. The loss was never the slot's. It belonged to the far pair of walls, and moving them away removes it.

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Every box's verdict, in length and width. Every solved box with its floor two to four units long, placed by its shorter and longer sides and marked by its verdict: all seventy-two paints gaining chroma under the satin finish, or all losing. The losses form a wedge that narrows from 0.35 to 0.5 at two units to 0.4 alone at two and a half, and is gone by three.

The window of loss closes from both ends

A satin finish on a room's grey faces costs a painted floor a little chroma only in narrow rooms near square, and a floor two units long loses it only in a window of shorter sides, from about 0.30 to 0.51, while a floor three units long never does. The prediction for the floor two and a half units long was that the window closes from below: a gain at a shorter side of 0.3 and a loss only near 0.4 to 0.5, because the lower edge is where the far walls' pipe is weakest. The floor gains at 0.3, loses at 0.4 — by under six thousandths of a per cent — and gains again at 0.5. The window closes from both ends at once, to 0.39–0.42, and its deepest point rises through nought near 2.6 units long. Every box is still all or nothing, every one of seventy-two paints with the same verdict, and every verdict has the sign of the finish's tilt across the floor's reflectance. The far walls' cost shrinks smoothly with their distance and centres on a shorter side of about 0.4.

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Scaled by the height, the two rooms close their windows together. The deepest change in the painted floor's chroma over each length's solved shorter sides, against the floor's length over the room's height, for boxes 2.5 and 4 units tall. The 2.5-tall box's dip crosses nought at 2.59 units, 1.04 times its height; the 4-tall box's at 4.04, 1.01 times.

A taller room keeps its floor losing in proportion

A satin finish on a room's grey faces nearly always adds a little colour to a painted floor, and in a box 2.5 units tall it takes some away only in a pocket of proportions: floors shorter than about 2.6 units, with a shorter side near 0.4. The prediction was that the pocket scales with the room's height — that a box four units tall keeps losing until its floor is about 4.2 units long, 1.04 times its height as in the lower box. It loses until 4.04 units, 1.01 times its height: the crossing scales, a little short of the prediction. The pocket moves too. At a shorter side of 0.4, where the lower box lost, the taller box's floor gains at every length; its losses sit at 0.6 — at three and four units long — and at 0.8 when three units long, and its deepest loss lies near a sixth of its height, as the lower box's did. Every box is still all or nothing across seventy-two paints, and every box's change carries the sign of its finish's tilt across reflectance.

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Two rooms' floors as long as the room is tall, read as one row. The mean change in the painted floor's chroma over seventy-two paints under a satin finish, against the floor's shorter side as a share of the room's height, for the floor four units long in the box four units tall and two and a half long in the box 2.5 tall. Where the two rooms were solved at the same proportions their points coincide. Read together the floor loses from 0.148 to 0.176 of the height, the dashed lines; the deepest loss is 0.0056% at 0.16.

A room scaled whole loses its floor to the last digit

A satin finish on a room's grey faces costs a painted floor a little of its chroma only in a pocket of proportions, and a box four units tall was found losing in proportion to a box 2.5 tall — its crossing at 1.01 times its height against the lower box's 1.04, its pocket near a sixth of the height in both. The prediction was that the answer is the room's proportions alone: that the four-tall box built as the 2.5-tall box multiplied by 1.6 gives the lower box's loss to the solver's precision, and that the floor four units long loses from about 0.55 to 0.65 wide. The scaled box gives the lower box's numbers to eleven significant figures, and a pair the census had already solved agrees to twelve. The window sits higher than predicted at both edges, from 0.59 to 0.70. And the gap between the two rooms' crossings was the census's sampling: read at the pocket, the taller room crosses at 1.029 times its height against 1.036.

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The wedge of loss comes to a point at 1.04 times the height. Every box of the 2.5-tall room near the wedge, by its floor's sides as shares of the height, marked by whether every one of the seventy-two paints gains, every one loses, or they split, with the crossing along the row at 0.16 of the height. The floors 1.08 and 1.12 times the height long gain at 0.15, 0.16 and 0.17; the floor 1.04 times as long gains at 0.15 and 0.17 and splits at 0.16, 55 paints gaining; the row crosses nought at 1.0399.

The wedge of loss comes to a point

A satin finish on a room's grey walls and ceiling adds colour to a painted floor in almost every proportion of room, and costs it a few thousandths of a per cent of its chroma in one narrow wedge of proportions: floors about as long as the room is tall and a sixth of its height wide. The wedge was known to close between floors 1.0 and 1.2 times the height long. The prediction was that a floor 1.04 times the height long still loses at a sixth of the height and one 1.08 times as long gains at every width near it, placing the tip between them a little above the coarse crossing of 1.036. The longer floor gains everywhere, as predicted. The 1.04 floor sits on the tip itself: its change in chroma is two parts in ten million, the row crosses nought at 1.0399, and there — and in no other box of the census — the seventy-two paints part company, fifty-five gaining and seventeen losing.

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Every paint has its own tip, and the pale ones cross last. Each of the seventy-two paints' own crossing from loss to gain along a sixth of the height, against how far its change swings between 1.0 and 1.08 times the height relative to the mean's, by band width. The crossings run from 1.0387 to 1.0413 of the height; the swings from ×0.37 to ×3.12, and the paints that swing most cross last.

The pale paints cross the tip last

A satin finish on a room's grey faces costs a painted floor its chroma only in a narrow wedge of proportions, and at the wedge's tip — a floor 1.04 times the room's height long and a sixth of it wide — the mean change is nought and, alone in the census, the seventy-two paints part company: seventeen lose, fifty-five gain. The prediction was that the losers are the paints with the narrowest reflectance bands, whose chroma depends most on how much grey light mixes in, and that they lose most below the tip and gain least above it. The opposite holds. No narrow band loses; half the broadest do, and fourteen of the seventeen have the highest peak — the pale paints. They lose most below the tip and gain most above it: they are the paints the finish moves most, up to three times the mean, and each paint has its own tip, from 1.0387 to 1.0413 times the height, the palest last.

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The loss deepens to 0.16 and jumps to a gain a hundredth wider. The same row between 0.15 and 0.175 of the height. The loss deepens at every step from −0.0016% at 0.150 to −0.0056% at 0.160, turns to +0.0010% at 0.164, sits at +0.00004% at 0.168 and loses again, −0.00076%, at 0.175.

The pocket has a step where its bottom should be

Along a floor as long as the room is tall, a satin finish on the grey faces costs the floor a few thousandths of a per cent of its chroma in a pocket around a sixth of the height wide, deepest at 0.16 of the height by three samples a hundredth of the height apart. The prediction was that boxes between those samples trace one smooth dip with its bottom between 0.39 and 0.41 units, every box from 0.375 to 0.425 losing. The loss does deepen smoothly, at every step from 0.375 to 0.40. Then, a hundredth of a unit wider, at 0.41, every one of the seventy-two paints gains; at 0.42 they split; at 0.4375 every paint loses again. The row changes sign three times in a tenth of a unit of width, and the one step from 0.40 to 0.41 rises three times as fast as the pocket falls. The finish's brightening, which the chroma change rides on, falls smoothly straight through. What the census has called the pocket's bottom is a step.

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Named alongside it

The objects these essays reach for when they reach for this one.

InterreflectionRadiosityModelling assumptionChromaConvergenceBidirectional reflectanceFresnelCensusRank correlationReflectanceDichromatic reflectionForm factor

All concepts