Dichromatic reflection — where it appears
Named by 7 essays across 3 fields — each of them below, with the objects they name alongside it.
The highlight is the lamp
Light reflected at the surface of a glossy material never entered it, so it never met a pigment. Fresnel's reflectance varies by 5.5% across the visible band and the paint underneath varies by a factor of twenty — which makes a highlight the one region of a photograph that reports what the light was rather than what the object is.
Gloss changes the measurement
The same sample measured with the specular component included and excluded returns two different numbers, and both are correct answers to different questions. Colour is one of four appearance attributes and the only one most instruments report — so a specification that names a colour has silently named a geometry too, and usually does not say which.
An instrument has a geometry
Every reflectance here arrives through a model with a bandpass, a sampling interval and no position at all. Real instruments say where they were standing, and the two standard answers disagree by ΔE00 8.35 on a dark gloss sample — a difference that adds rather than multiplies, and that no adaptation removes.
The converter can choose except where it matters
A converter rebuilding a clipped highlight has to say whether the surface was matt and over-exposed or glossy and carrying a reflection, and the evidence is whether its raw chromaticity slides towards the lamp's on the way up. Read through the sensor's own noise, the slide is clear on most of the chart from the few tens of pixels a specular highlight holds — and on the surfaces where it takes half a frame, confusing the two models costs more than the median. A ratio cannot see a common scale, and an exposure supplies one.
A finish adds colour only to a daylight meter
Measured against daylight's white, a satin finish under six lamps and six wall colours takes anything from −6 to 42 per cent of a room's colour, and one room reads as more colourful glossy than matt. Measured against the white of the lamp each room is actually lit by, the same thirty-six rooms lose between 7.7 and 12.9 per cent and none gains. The whole spread was the lamp's own colour, and the finish does one simple thing to every room: it pulls the room's colour a tenth of the way towards the lamp's white.
A dark wall pays for a finish
A satin finish takes about a tenth of a room's colour, and the tenth varies. The natural explanation is that a weak colour loses a larger share of itself to the white light a glossy surface adds. Over seventy-two paints under one lamp that explanation orders nothing: the loss runs from 2.5 to 15.5 per cent, it follows how much light the wall returns at a rank correlation of −0.89, and it follows how colourful the wall is at −0.04. Two rooms equally colourful matt lose shares nearly six times apart, and the one that loses more is the darker.
Two lamps decide what one lamp could not
Under one lamp a handful of surfaces cannot tell a glossy highlight from a matt over-exposure without most of a frame, because there the two differ by a scale a ratio cannot see. In a room lit evenly by a 3000 K lamp and daylight, every surface on the chart is decided from ten pixels. A body can sit at one lamp's white, not at two, and the rescue holds only while the second lamp carries a fifth of the light and its white sits far enough from the first.
Named alongside it
The objects these essays reach for when they reach for this one.
SpecularFresnelReflectanceGlossIlluminantCamera rawChromaColour managementHighlight recoveryIdentifiabilityInterreflectionMeasuring geometry