Fresnel — where it appears
Named by 12 essays across 3 fields — each of them below, with the objects they name alongside it.
The highlight is the lamp
Light reflected at the surface of a glossy material never entered it, so it never met a pigment. Fresnel's reflectance varies by 5.5% across the visible band and the paint underneath varies by a factor of twenty — which makes a highlight the one region of a photograph that reports what the light was rather than what the object is.
Gloss changes the measurement
The same sample measured with the specular component included and excluded returns two different numbers, and both are correct answers to different questions. Colour is one of four appearance attributes and the only one most instruments report — so a specification that names a colour has silently named a geometry too, and usually does not say which.
The highlight is the white balance
Every estimator a camera uses is an assumption about the scene wearing the costume of a measurement. The specular component of a glossy surface is not — it carries the illuminant to within a third of a degree on a scene where averaging is fifty times worse, and it does so without knowing what colour the paint underneath is.
An instrument has a geometry
Every reflectance here arrives through a model with a bandpass, a sampling interval and no position at all. Real instruments say where they were standing, and the two standard answers disagree by ΔE00 8.35 on a dark gloss sample — a difference that adds rather than multiplies, and that no adaptation removes.
A mixture in the variable nobody named
Kubelka–Munk works because absorption and scattering add over a mixture and reflectance does not. What adds is the absorption of the pigment layer, and what an instrument reports is that layer seen through an interface — related by a Möbius function rather than by a constant. Mixing in the reported variable instead of the internal one costs between three and eight ΔE₀₀, and no source this collection quotes says which variable its curves are in.
A lobe takes colour out of a bounce
A gloss wall sends more light to the floor and less colour. The extra light is a Fresnel reflection at the interface, it carries the lamp's spectrum rather than the paint's, and it arrives at the next surface white — so a green room in satin paint is less green than the same room in flat paint by nearly a colour difference of chroma.
Two ways to put a lobe on a wall
Take the interface's return out of the body term and a gloss wall makes the room less colourful. Add it beside the body term and the same wall makes the room more colourful. Same solver, same room, one line of energy accounting, and the two answers differ by nearly three units of chroma at the glossy end.
A tenth of the return arriving white
Nine per cent of what leaves a satin wall is a Fresnel reflection carrying no pigment. That nine per cent moves the room's colour by 4.89 ΔE₀₀ and its chroma by five per cent, because an interreflection multiplies and a small contribution with a different spectrum compounds into a large one.
A gloss finish takes colour out of the whole room
A gloss wall makes the floor's return less colourful seen from the front of a room and more colourful seen from the coloured walls, which leaves open whether the lobe removes colour or only moves it. A ledger of every flux between the room's faces answers it. At an eggshell finish the room's reflected light gains 16 per cent in quantity and loses 8.3 per cent of its chroma, and the loss is nearly the same for blue, green and orange walls while the walls' own losses range from 13 to 25 per cent. Only the painted walls receive light as colourful as before.
A finish adds colour only to a daylight meter
Measured against daylight's white, a satin finish under six lamps and six wall colours takes anything from −6 to 42 per cent of a room's colour, and one room reads as more colourful glossy than matt. Measured against the white of the lamp each room is actually lit by, the same thirty-six rooms lose between 7.7 and 12.9 per cent and none gains. The whole spread was the lamp's own colour, and the finish does one simple thing to every room: it pulls the room's colour a tenth of the way towards the lamp's white.
What an adapted viewer loses is set by the wall
A satin finish takes about a tenth of a room's colour, measured on the room's light against its lamp's white. Read through an appearance model by a viewer adapted to the room, the same thirty-six rooms lose between 12.8 and 30.9 per cent — 1.4 to 2.4 times as much — and the wall colour decides the multiplier: a deep red room loses twice what a green one does, under every lamp. A test on the bare wall predicts it. Add a little of the lamp's white to the wall's own colour and ask the model what that costs: the answer orders the thirty-six multipliers at 0.95.
A dark wall pays for a finish
A satin finish takes about a tenth of a room's colour, and the tenth varies. The natural explanation is that a weak colour loses a larger share of itself to the white light a glossy surface adds. Over seventy-two paints under one lamp that explanation orders nothing: the loss runs from 2.5 to 15.5 per cent, it follows how much light the wall returns at a rank correlation of −0.89, and it follows how colourful the wall is at −0.04. Two rooms equally colourful matt lose shares nearly six times apart, and the one that loses more is the darker.
Named alongside it
The objects these essays reach for when they reach for this one.
SpecularChromaInterreflectionDichromatic reflectionGlossReflectanceAlbedoMeasuring geometryModelling assumptionBidirectional reflectanceColour bleedingIlluminant