Concept

The Hunt effect — where it appears

Colourfulness rising with the light level, so that a scene at a higher luminance appears more colourful with nothing else changed. It is one of the observations an appearance model exists to encode, and it is why a print and a screen of the same colours do not look the same.

Named by 3 essays across 3 fields — each of them below, with the objects they name alongside it.

Colourfulness rises with light level; apparent contrast does not. Predicted colourfulness M for one stimulus across four decades of adapting luminance, and the exponent of the lightness curve over the same range. M rises by a factor of 2.24 — the Hunt effect, which the model does predict. The lightness exponent changes by -2.2%, and in the wrong direction — the Stevens effect, which it does not.

Brighter looks more colourful

Colourfulness rises with light level and the model predicts it. Apparent contrast is supposed to rise too, and the model does not — which turns out to be right, because the thing that actually carries contrast is the surround.

brain · Appearance
A corner moves the spectrum and the viewing condition at once. A coloured patch in a corner of coloured walls, against how enclosed the corner is. The top curve is what a colorimeter set up at the door reports: light that has bounced carries the surrounding reflectance again, so the patch is lit by something the room is not. The middle curve is what is left once the patch is read against the corner's own white — most of it goes, because a corner is a change of illuminant and that is what chromatic adaptation is for. The bottom curve is the other thing a corner is: a brighter place, 1.76 times the light, which moves the appearance through the Hunt effect with the white point held still and cannot be adapted away at all.

A corner moves both terms

The interreflection essays compute what a corner does to a spectrum, which is one of the two things a corner does. It is also a brighter place with a differently coloured background — a viewing condition, not a stimulus — and adaptation removes most of the first and none of the second. At an enclosure of six tenths that is 63 per cent of seven units gone and a further unit arriving from the extra light alone.

scene · Scene
Per channel, a tenth of green lands where a half was graded. Each mixture's CIECAM16 hue quadrature on the master and through the per-channel curve, between unique green at 200 and unique blue at 300. On the master a tenth of green sits at 312.9 and a half at 277.5; per channel on the 100 cd/m² display the tenth lands at 260.9, past the master's half.

An appearance model sees the per-channel sky turn twice as far

BT.2390's tone curve, applied to each channel of a 1,000 cd/m² master shown on a 100 cd/m² display, raises a sky-blue's green share from a tenth to 69 per cent of its blue and turns its ICtCp hue 23°, where the same curve applied to the largest channel with all three scaled keeps the hue within 3°. ICtCp's hue is not an appearance, and the prediction was that CIECAM16, read under the display's own white, still shows the per-channel turn as more than twenty hue-quadrature units and more than ten ΔEITP, the scaled curve under three of each. The appearance model sees it as fifty-two units, more than half the way from unique blue to unique green, and its lightness more than doubles. The scaled curve keeps hue and lightness to a quarter of a unit. And ΔEITP between master and display ranks the two curves backwards: in absolute light the per-channel sky is the nearer one.

matching · Gamut

Named alongside it

The objects these essays reach for when they reach for this one.

ColourfulnessAbsolute luminanceAdaptationApparent contrastChromatic adaptationCIECAM16Colour appearanceColour appearance modelColour bleedingColour constancyΔEITPForm factor

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