Concept

The grey-world assumption — where it appears

The assumption that the average of a scene is neutral, from which an illuminant estimate follows immediately. It fails on any scene with a dominant colour, which is a large class, and it is the baseline every better estimator is measured against.

Named by 6 essays across 4 fields — each of them below, with the objects they name alongside it.

five greens, no neutral, under D65 — four guesses at the illuminant. The scene's surfaces as they reach the eye, and each estimator's angular error in degrees against the illuminant that actually lit them. Grey-world 43.1°, Max-RGB 27.7°, Shades-of-grey (p = 6) 31.4°, Grey-edge 34.4°. The best here is Max-RGB, which is best because this scene happens to satisfy its assumption — something reflects fully in every band — and not because it is the better algorithm. Any hatched patch is a surface this display cannot show under this light.

The algorithms that guess the light

What reaches a sensor is an illuminant multiplied by a reflectance, and no arithmetic separates a product into its factors. Every white-balance algorithm therefore works by assuming something about the world — and the interesting content of each is not its formula but the assumption, because a scene can violate it.

brain · Appearance
Recovering the lamp from a highlight rather than from an assumption. A green scene under illuminant A. The faint curve is the true lamp; the solid one is what the interface component of the glossy surfaces recovers, which is 0.30° from it. Grey-world on the same scene is 42.1° and max-RGB 17.5°, because both are assumptions about the surfaces and a Fresnel reflection is not.

The highlight is the white balance

Every estimator a camera uses is an assumption about the scene wearing the costume of a measurement. The specular component of a glossy surface is not — it carries the illuminant to within a third of a degree on a scene where averaging is fifty times worse, and it does so without knowing what colour the paint underneath is.

imaging · Capture
How short of determining the light a photograph is, as the scene grows. Each cell is the number of unknowns left over after every equation the image supplies: three sensors, a three-dimensional illuminant, and reflectances confined to a linear model of the dimension on the left. At one and two dimensions more surfaces close the gap. At three the gap never closes, because each further surface adds three equations and three unknowns; at four it widens. The count is arithmetic and has no algorithm in it.

An image does not determine the light

A photograph of a scene under one illuminant gives three numbers per surface and asks for the illuminant plus three numbers per surface. The count closes only if reflectances lie in a two-dimensional model, and no number of surfaces helps — at three dimensions the alternative scenes can be written down, and they reproduce every sensor response exactly.

scene · Scene
No one surface carries the answer, and the set is smaller than it looks. A falling bar chart of the 125 surfaces in the test set, ordered by how much each contributes to the published mean for daylight to tungsten. The tallest bar is 1.50 per cent of the total, so the mean is not a few awkward objects with a crowd behind them and a leave-one-out would move it by well under a per cent. The tail is the other half of the story: 5 surfaces contribute essentially nothing, because a flat grey is a surface an adaptation gain handles exactly. Counting the set by how evenly it contributes rather than by how many members it has gives 108.5 effective surfaces out of 125, which is what "a mean over a hundred and twenty-five surfaces" is really worth.

The surfaces that answer nothing

Five of the hundred and twenty-five test surfaces contribute exactly zero to every number the adaptation census reports — not approximately, exactly — and the reason is the one fact about von Kries adaptation that makes it worth having at all. Counting the set by how much it contributes gives about a hundred members rather than a hundred and twenty-five.

eye · Cones
How far the answer for the average is from the average answer, over eight spreads. For each spread of inputs, the distance between the mean of the model's answers and its answer for the mean input, as a share of the spread of the answers. Over a population of observers it is 1.4 per cent. Over surfaces it is 21 on smooth natural reflectances, 27 on a banded family with lightness in it, and 9 on a set of pale surfaces. Over the light one room sees in a day it is 59.

The average surface does not look average

Over a population of observers the appearance model is so nearly linear that the mean of its answers is its answer for the mean, to 1.4 per cent of the spread. Over the surfaces in a scene it is not. On 240 smooth reflectances the gap is 21 per cent of the spread, and the mean surface looks 4.2 units lighter than the surfaces look on average. The grey that matches the average light is a 47 per cent reflectance; the grey that matches the average look is a 43 per cent one.

brain · Appearance
A gloss finish's loss of colour, read by the light and by a viewer in the room. Four changes against the matt room as the coloured walls are made glossier, from roughness 0.8 to 0.15: the chroma of the room's reflected light as a colorimeter reads it; the mean chroma of the six faces as CIECAM16 sees them adapted to the lamp and adapted to the room's own average light; and how far the faces sit from that average in the model's uniform space. At roughness 0.2 the light loses 8.3 per cent, the faces 8.6 per cent to the lamp-adapted viewer and 13.9 to the room-adapted one, and the spread 11.0 per cent against 11.2 read against the lamp.

A gloss room looks less colourful than it measures

A gloss finish takes 8.3 per cent of the chroma out of a green room's reflected light, and a viewer adapted to the room should discount a loss that affects everything alike. The appearance model says the opposite. Adaptation removes the colour the whole room shares, leaves the colour that differs from face to face, and the finish takes as large a share of that as of anything — so to a viewer standing in the room the faces lose 13.9 per cent of their chroma, not 8.6.

scene · Scene

Named alongside it

The objects these essays reach for when they reach for this one.

Colour constancyReflectanceIlluminant estimationWhite balanceChromatic adaptationCIECAM16ColourfulnessDegrees of freedomIlluminantThe max-RGB estimatorMeanScene interpretation

All concepts