Scene interpretation — where it appears
Named by 4 essays across 2 fields — each of them below, with the objects they name alongside it.
Brightness is inferred from edges
The Cornsweet effect makes two identical regions look different by altering nothing except a narrow band at the boundary between them. Cover the boundary and the difference vanishes, which says the visual system is reconstructing surfaces rather than reading off intensities.
The algorithms that guess the light
What reaches a sensor is an illuminant multiplied by a reflectance, and no arithmetic separates a product into its factors. Every white-balance algorithm therefore works by assuming something about the world — and the interesting content of each is not its formula but the assumption, because a scene can violate it.
An image does not determine the light
A photograph of a scene under one illuminant gives three numbers per surface and asks for the illuminant plus three numbers per surface. The count closes only if reflectances lie in a two-dimensional model, and no number of surfaces helps — at three dimensions the alternative scenes can be written down, and they reproduce every sensor response exactly.
The appearance model has no slot for it
Two slabs with identical reflectance and different kernels come out of CIECAM16 with identical lightness, chroma and hue — to six decimal places, because the model's input is a stimulus and their stimuli are the same. Translucency is a recognised appearance attribute with no correlate in any appearance model, and the reason is structural rather than an oversight.
Named alongside it
The objects these essays reach for when they reach for this one.
ReflectanceColour constancyThe grey-world assumptionIlluminant estimationWhite balanceAdaptationAnchoringAppearance modelCIECAM16Colour appearanceColour appearance modelThe Cornsweet effect