Generator

Brightness against chroma, at exactly constant luminance

Seven stimuli of identical luminance and rising chroma at hue 25. The model's brightness moves by 2.2 per cent across the whole sweep, and at some hues it moves the other way. The Helmholtz–Kohlrausch effect — measured repeatedly, by several methods — is that a saturated colour looks as bright as a neutral of 1.3 to 2 times its luminance, shown as the band. The gap is the model's, and nothing here closes it: the term that would is not in CIECAM16 and is not invented for the occasion.
Brightness against chroma, at exactly constant luminance. Seven stimuli of identical luminance and rising chroma at hue 25. The model's brightness moves by 2.2 per cent across the whole sweep, and at some hues it moves the other way. The Helmholtz–Kohlrausch effect — measured repeatedly, by several methods — is that a saturated colour looks as bright as a neutral of 1.3 to 2 times its luminance, shown as the band. The gap is the model's, and nothing here closes it: the term that would is not in CIECAM16 and is not invented for the occasion.

Drawn at its defaults, in appearance modelling. It takes no options at all, so every essay calling it gets this exact drawing.

Called by 17 essays

the blast radius of changing it

What the brain does

Brightness is not luminance

Photometry is additive because the CIE defined it that way. Brightness is not, and a saturated colour looks as bright as a neutral of one and a half times its luminance — an effect this site's appearance model moves by two per cent, in a direction that depends on the hue.

What the brain does

There is no brown light

Brown is dark orange, dark is a ratio to a white, and a light in a dark room has no white to be dark against. The same stimulus, unchanged in XYZ, runs from lightness 152 to lightness 16 as the surround is raised — and only the bottom of that range has a name.

Where the model breaks

The gamut shrinks in the dark

Every gamut number here is a property of a device and of nothing else, which is why the same display has the same gamut in a studio and in a cinema. It does not. Turn the room down four decades and the solid loses a fifth of its reach and two thirds of its volume, with the signal unchanged.

Where the model breaks

The model has no clock

An appearance model takes a stimulus and a situation and returns what it looks like. It does not take a time, and adaptation is not instantaneous — half a second after the light changes a judgement is three and a half CAM16-UCS units from the settled one, and a minute later it is still 1.3.

What the brain does

An appearance is not always a stimulus

CIECAM16's inverse is a closed form that returns three numbers for every lightness, chroma and hue it is handed. Whether those three numbers are a light it does not ask, and over a lattice spanning the space a specification is written in, 10.8 per cent of them are not — one tristimulus value negative, or a relative luminance above the white's. Only 43.8 per cent are colours a display could show at all.

What the brain does

The hue scale has four corners

CIECAM16 reports hue twice — as an angle in its own opponent plane, and as a quadrature interpolated through four unique hues with four fitted weights. The second is the one hue tolerances and hue-preserving mappings are written in, and it is piecewise — its slope jumps at each of the four anchors, by a factor of 1.74 at green and by 0.41 at blue, and it runs 4.1 times faster near yellow than near blue.

What the brain does

Where the model's curve does not matter

This round has been about what a nonlinearity does to an average, and CIECAM16 is the most nonlinear thing in the collection. Over the spread a population of observers produces, the average of its predictions is its prediction for the average to within 1.4 per cent — the nonlinearity is there and the excursion is too small to reach it. Over the range of adapting luminance one room covers in a day, the same gap is 59 per cent of the spread, and from indoors to outdoors 74.

What the brain does

The audit, read as appearances

The previous round priced six observer departures in a matching unit and left them there. Read in the appearance unit an appearance prediction would actually be judged by, they are not the same six numbers scaled by a constant — the model amplifies the smallest by 1.58 and the largest by 1.03, so the range between the largest and smallest term narrows from 3.34 to 2.17. The published ranking survives in the mean and changes on fourteen of the forty-two surfaces it was averaged over.

What the brain does

A stated lightness is two requirements

A specification quotes an appearance to a stated precision — a lightness to a tenth of a unit, say — and the same precision everywhere. Inverted, a twentieth of a unit of lightness fixes the luminance to nine tenths of one per cent at the bottom of the scale and to a tenth of one per cent at the top, a factor of 9.3. Read in absolute luminance it is the other way round by a factor of 6.5, and both readings are true.

What the brain does

A third of the appearance box is no surface

An appearance specification is written as a lightness, a chroma and a hue, and the model's inverse turns any such triple into three numbers. A tenth of the space turns into something that is not a light at all. A further quarter turns into a light no reflecting surface can return, because a surface cannot give back more than all the light at any wavelength. So a third of the space a paint, a print or a dye is specified in cannot be made from paint, print or dye, and at lightness 90 nearly two thirds cannot.

What the brain does

The average surface does not look average

Over a population of observers the appearance model is so nearly linear that the mean of its answers is its answer for the mean, to 1.4 per cent of the spread. Over the surfaces in a scene it is not. On 240 smooth reflectances the gap is 21 per cent of the spread, and the mean surface looks 4.2 units lighter than the surfaces look on average. The grey that matches the average light is a 47 per cent reflectance; the grey that matches the average look is a 43 per cent one.

What the brain does

The model has a hue shift it was never given

A monochromatic light changes hue as it is brightened, except at three wavelengths that do not move — an effect measured since the nineteenth century and not among the things CIECAM16 was fitted to. The model has it anyway: brightening a stimulus thirtyfold moves its hue angle, and the places where the movement crosses zero land at 459, 495, 502 and 570 nanometres against the reported 474, 506 and 571. The sizes are another matter.

What the brain does

White turns a hue, and the models part at blue

Mix a saturated light with white and its hue changes as well as its saturation — the Abney effect, and the reason lines of constant perceived hue curve in a chromaticity diagram. Asked what adding white does to the twenty-four most saturated colours a display makes, CIECAM16, CIELAB and Oklab all turn the hue. About reds they agree: CIECAM16 turns within a degree of Oklab, whose hue was fitted to observers' constant-hue judgements. About the display's blue they do not: Oklab turns sixteen degrees, CIECAM16 four, and CIELAB nine the other way.

What the brain does

A tint in paint turns the other way

A pale colour can be made two ways: by stirring white pigment into a coloured one, or by adding white light to it — which is what a halftone on white paper and a display both do. At the same luminance the two tints are not the same colour. For seven of eight pigments they turn the hue in opposite directions, an orange by +13.5 degrees in paint and −13.9 in light, and the paint tint is the more colourful of the two every time. The cause is in the reflectance: diluting a pigment moves its absorption edge, and adding light does not.

What the brain does

Printing does not change the sign

A tint mixed in paint and a tint mixed in light turn seven of eight pigments' hues opposite ways. A halftone sits between the two because light entering the paper between dots emerges under a dot, and the question was where. At the optical gain a coated sheet is fitted at, a halftone has travelled between 26 and 44 per cent of the way from the light ideal to the paint one — the same fraction for every ink — and only one pigment in eight changes direction.

What the brain does

Newsprint turns a tint with its colour, not its gain

A halftone tint turns its hue the way a mixture of light does, by less, because optical dot gain carries it part of the way towards a paint tint. The straight line through a coated sheet's gain predicted that an uncoated sheet's larger gain would carry the orange past the crossing at a factor of 3.2, so that the same ink would turn opposite ways on two papers. It does turn opposite ways — on newsprint the orange's pale tints swing 13 degrees one way where a coated sheet's swing 8 the other. But the gain is not what does it. The road towards paint bends and stops at 60 to 70 per cent of the way, the orange needs a factor of 5.4 to cross, and newsprint's reversal comes almost entirely from the paper being yellow. Read against the paper's own white, as a reader looking at the page is adapted, it goes away.

What the brain does

White drains the blue last in every model

CIECAM16 says a dab of white costs a deep red wall four times the colour it costs a dark blue one, and the experiment proposed to test it asked whether observers lose colour in that hue order. Held at equal luminance and given equal doses of white, twenty-four display hues are ordered alike by CIECAM16, CIELAB and Oklab — an orange loses fastest and a blue slowest in all three. So the order cannot tell the models apart. What does is how much slower the blue is: CIECAM16 has it losing a sixteenth of what the orange loses, CIELAB and Oklab about a quarter. That ratio is the number an observer study has to measure.

All 155 generators · what each essay asks for instead