Generator

Brightness against chroma, at exactly constant luminance

Seven stimuli of identical luminance and rising chroma at hue 25. The model's brightness moves by 2.2 per cent across the whole sweep, and at some hues it moves the other way. The Helmholtz–Kohlrausch effect — measured repeatedly, by several methods — is that a saturated colour looks as bright as a neutral of 1.3 to 2 times its luminance, shown as the band. The gap is the model's, and nothing here closes it: the term that would is not in CIECAM16 and is not invented for the occasion.
Brightness against chroma, at exactly constant luminance. Seven stimuli of identical luminance and rising chroma at hue 25. The model's brightness moves by 2.2 per cent across the whole sweep, and at some hues it moves the other way. The Helmholtz–Kohlrausch effect — measured repeatedly, by several methods — is that a saturated colour looks as bright as a neutral of 1.3 to 2 times its luminance, shown as the band. The gap is the model's, and nothing here closes it: the term that would is not in CIECAM16 and is not invented for the occasion.

Drawn at its defaults, in appearance modelling. It takes 19 options, and the essays below show what each placement asks of it.

Called by 36 essays

the blast radius of changing it

What the brain does

Brightness is not luminance

Photometry is additive because the CIE defined it that way. Brightness is not, and a saturated colour looks as bright as a neutral of one and a half times its luminance — an effect this site's appearance model moves by two per cent, in a direction that depends on the hue.

What the brain does

There is no brown light

Brown is dark orange, dark is a ratio to a white, and a light in a dark room has no white to be dark against. The same stimulus, unchanged in XYZ, runs from lightness 152 to lightness 16 as the surround is raised — and only the bottom of that range has a name.

Where the model breaks

The gamut shrinks in the dark

Every gamut number here is a property of a device and of nothing else, which is why the same display has the same gamut in a studio and in a cinema. It does not. Turn the room down four decades and the solid loses a fifth of its reach and two thirds of its volume, with the signal unchanged.

Where the model breaks

The model has no clock

An appearance model takes a stimulus and a situation and returns what it looks like. It does not take a time, and adaptation is not instantaneous — half a second after the light changes a judgement is three and a half CAM16-UCS units from the settled one, and a minute later it is still 1.3.

What the brain does

An appearance is not always a stimulus

CIECAM16's inverse is a closed form that returns three numbers for every lightness, chroma and hue it is handed. Whether those three numbers are a light it does not ask, and over a lattice spanning the space a specification is written in, 10.8 per cent of them are not — one tristimulus value negative, or a relative luminance above the white's. Only 43.8 per cent are colours a display could show at all.

What the brain does

The hue scale has four corners

CIECAM16 reports hue twice — as an angle in its own opponent plane, and as a quadrature interpolated through four unique hues with four fitted weights. The second is the one hue tolerances and hue-preserving mappings are written in, and it is piecewise — its slope jumps at each of the four anchors, by a factor of 1.74 at green and by 0.41 at blue, and it runs 4.1 times faster near yellow than near blue.

What the brain does

Where the model's curve does not matter

This round has been about what a nonlinearity does to an average, and CIECAM16 is the most nonlinear thing in the collection. Over the spread a population of observers produces, the average of its predictions is its prediction for the average to within 1.4 per cent — the nonlinearity is there and the excursion is too small to reach it. Over the range of adapting luminance one room covers in a day, the same gap is 59 per cent of the spread, and from indoors to outdoors 74.

What the brain does

The audit, read as appearances

The previous round priced six observer departures in a matching unit and left them there. Read in the appearance unit an appearance prediction would actually be judged by, they are not the same six numbers scaled by a constant — the model amplifies the smallest by 1.58 and the largest by 1.03, so the range between the largest and smallest term narrows from 3.34 to 2.17. The published ranking survives in the mean and changes on fourteen of the forty-two surfaces it was averaged over.

What the brain does

A stated lightness is two requirements

A specification quotes an appearance to a stated precision — a lightness to a tenth of a unit, say — and the same precision everywhere. Inverted, a twentieth of a unit of lightness fixes the luminance to nine tenths of one per cent at the bottom of the scale and to a tenth of one per cent at the top, a factor of 9.3. Read in absolute luminance it is the other way round by a factor of 6.5, and both readings are true.

What the brain does

A third of the appearance box is no surface

An appearance specification is written as a lightness, a chroma and a hue, and the model's inverse turns any such triple into three numbers. A tenth of the space turns into something that is not a light at all. A further quarter turns into a light no reflecting surface can return, because a surface cannot give back more than all the light at any wavelength. So a third of the space a paint, a print or a dye is specified in cannot be made from paint, print or dye, and at lightness 90 nearly two thirds cannot.

What the brain does

The average surface does not look average

Over a population of observers the appearance model is so nearly linear that the mean of its answers is its answer for the mean, to 1.4 per cent of the spread. Over the surfaces in a scene it is not. On 240 smooth reflectances the gap is 21 per cent of the spread, and the mean surface looks 4.2 units lighter than the surfaces look on average. The grey that matches the average light is a 47 per cent reflectance; the grey that matches the average look is a 43 per cent one.

What the brain does

The model has a hue shift it was never given

A monochromatic light changes hue as it is brightened, except at three wavelengths that do not move — an effect measured since the nineteenth century and not among the things CIECAM16 was fitted to. The model has it anyway: brightening a stimulus thirtyfold moves its hue angle, and the places where the movement crosses zero land at 459, 495, 502 and 570 nanometres against the reported 474, 506 and 571. The sizes are another matter.

What the brain does

White turns a hue, and the models part at blue

Mix a saturated light with white and its hue changes as well as its saturation — the Abney effect, and the reason lines of constant perceived hue curve in a chromaticity diagram. Asked what adding white does to the twenty-four most saturated colours a display makes, CIECAM16, CIELAB and Oklab all turn the hue. About reds they agree: CIECAM16 turns within a degree of Oklab, whose hue was fitted to observers' constant-hue judgements. About the display's blue they do not: Oklab turns sixteen degrees, CIECAM16 four, and CIELAB nine the other way.

What the brain does

A tint in paint turns the other way

A pale colour can be made two ways: by stirring white pigment into a coloured one, or by adding white light to it — which is what a halftone on white paper and a display both do. At the same luminance the two tints are not the same colour. For seven of eight pigments they turn the hue in opposite directions, an orange by +13.5 degrees in paint and −13.9 in light, and the paint tint is the more colourful of the two every time. The cause is in the reflectance: diluting a pigment moves its absorption edge, and adding light does not.

What the brain does

Printing does not change the sign

A tint mixed in paint and a tint mixed in light turn seven of eight pigments' hues opposite ways. A halftone sits between the two because light entering the paper between dots emerges under a dot, and the question was where. At the optical gain a coated sheet is fitted at, a halftone has travelled between 26 and 44 per cent of the way from the light ideal to the paint one — the same fraction for every ink — and only one pigment in eight changes direction.

What the brain does

Newsprint turns a tint with its colour, not its gain

A halftone tint turns its hue the way a mixture of light does, by less, because optical dot gain carries it part of the way towards a paint tint. The straight line through a coated sheet's gain predicted that an uncoated sheet's larger gain would carry the orange past the crossing at a factor of 3.2, so that the same ink would turn opposite ways on two papers. It does turn opposite ways — on newsprint the orange's pale tints swing 13 degrees one way where a coated sheet's swing 8 the other. But the gain is not what does it. The road towards paint bends and stops at 60 to 70 per cent of the way, the orange needs a factor of 5.4 to cross, and newsprint's reversal comes almost entirely from the paper being yellow. Read against the paper's own white, as a reader looking at the page is adapted, it goes away.

What the brain does

White drains the blue last in every model

CIECAM16 says a dab of white costs a deep red wall four times the colour it costs a dark blue one, and the experiment proposed to test it asked whether observers lose colour in that hue order. Held at equal luminance and given equal doses of white, twenty-four display hues are ordered alike by CIECAM16, CIELAB and Oklab — an orange loses fastest and a blue slowest in all three. So the order cannot tell the models apart. What does is how much slower the blue is: CIECAM16 has it losing a sixteenth of what the orange loses, CIELAB and Oklab about a quarter. That ratio is the number an observer study has to measure.

What the brain does

The blue resists through the model's denominator

CIECAM16 says a saturated blue is nearly impervious to added white: at equal luminance and an equal dose it loses a sixteenth of what an orange loses, where CIELAB and Oklab say a quarter. The model has two obvious places for that to come from — a hue factor fitted to make colourfulness equal across hues, and the sum of cone signals it divides its opponent signals by. Setting the hue factor to one changes nothing. Replacing the sum with the model's own achromatic signal makes the blue lose 0.233 of the orange's loss, beside CIELAB's 0.221 and Oklab's 0.223. The disagreement is one denominator.

What the brain does

A reader sees the reversal until almost adapted

An orange halftone tint on newsprint turns its hue one way and the same tint on coated paper turns it the other, and the reversal is the newsprint's yellow. An instrument sees it in full; a reader fully adapted to the paper does not see it at all. A real reader is somewhere between, adapted to a mixture of the paper and whatever surrounds it. Half-adapted, the reader still sees more than half of the instrument's turn, and the reversal lasts until the reader is adapted nine-tenths or more of the way to the paper. On a paler uncoated sheet it is gone by just past half-way. A coated sheet does not care.

What the brain does

Adapting to a brightened sheet leaves the glow

A pale tint on newsprint turns its hue one way and on coated paper the other, and a reader fully adapted to the paper sees newsprint's reversal vanish, because it was only the paper's colour. On a sheet with an optical brightener the tint turns the coated way and five times as far — 41.5 degrees for a fifth-coverage orange. A reader adapted to the sheet removes most of that, as expected, but not all: ten degrees stay. The sheet's colour adapts away like newsprint's. The brightener's glow does not, because the ink puts it out under the solid and leaves it under the tint, and an added light is not something adapting to a white can divide out.

What the brain does

The blue's hue turn was lost with a matrix

Add white to a saturated blue and its hue turns — sixteen degrees by the constant-hue data Oklab was fitted to, four by CIECAM16. The obvious suspect was the model's compressive response, acting on a very large blue signal. It is not: removing the compression's saturation moves no hue by half a degree, and a cube root instead of its exponent moves the blue by one. What decides it is the cone space the compression happens in. Computed in Hunt–Pointer–Estévez, the space CIECAM02 compressed in, the same model turns the blue 15.6 degrees; CIECAM02's own front end turns it 16.1. CIECAM16 merged CIECAM02's two spaces into one sharpened for adaptation, and that one gives a display's blue almost as much long-wave signal as white has.

What the brain does

Two matrices fail under a warm white

Compressing in Hunt–Pointer–Estévez after adapting in CIECAM16's own space restores the blue's Abney turn, and the reason CIECAM16 stopped using two spaces was that converting between them sends some colours to negative signals. Where it does depends on the white. Adapted to a daylight display's white, only spectral lights past 560 nm fail, in their short-wave signal, by thousandths of their luminance, and nothing on sRGB's boundary fails at all. Adapted to a tungsten white, every spectral light from 380 to 474 nm fails in its long-wave signal, some by several times their luminance, and so do points on every display's boundary; there the display blue's restored turn becomes a swing of fifty degrees.

What the brain does

Two matrices hold to almost tungsten, and the blue turns long before

An appearance model that adapts in CIECAM16's space and compresses in Hunt–Pointer–Estévez gets the blue's hue turn right under daylight and sends the display's blue to a negative signal under illuminant A. The prediction was that the failure reaches sRGB's blue near 3500 K, a warm-white LED, and that the blue's turn holds its daylight value down to about 4000 K. Walked down the radiator and daylight loci, sRGB's boundary holds to 2872 K — fifteen kelvin short of illuminant A — while BT.2020's fails at 3626. There is a neutral window, 4700 to 5700 K, where no colour at all goes negative. But the blue's turn does not wait for the failure: it is five degrees above its daylight value by 4500 K and nearly three times it before anything breaks, because it follows the blue's long-wave signal down towards nought.

What the brain does

A thin dot edge lets the glow back in

A pale tint printed on brightened paper keeps part of its hue turn however fully a reader adapts to the sheet — ten degrees for a fifth-coverage orange where a non-fluorescent sheet of the same colour leaves three — because the ink's vehicle puts out the brightener's glow under the solid and the tint's bare paper keeps it. That census gave every dot a uniform film. A real dot thins at its edge, a thin film lets ultraviolet through, and at the pale end of a ramp most of a dot is edge. The prediction was that the edge would restore the glow under the tint's dots, shrink the residue by a third at a fifth coverage and move the worst of it to the mid-tones. The edge does restore the glow — nine times as much under a small dot with a twelve-micrometre rim. And the residue grows: 6.8 degrees to 7.9 at a fifth coverage, 7.2 to 9.0 at a twentieth. The residue is the tint glowing where the solid does not, and more glow under the tint's dots is more of the difference. The palest tint keeps the most, with or without an edge.

What the brain does

Stochastic dots hold the glow at every tint

On brightened paper a halftone tint keeps a hue turn that a reader fully adapted to the sheet cannot remove, because the paper's glow survives under the ink where the solid puts it out, and a dot's thin edge lets more of it back. A dot's size at a given coverage is set by the screen. Across conventional rulings from 100 to 300 lines the residue rises at every coverage for every pigment, a finer screen making every dot more edge. A stochastic screen of twenty-micrometre dots holds it flat — the orange within a quarter of a degree from five per cent to sixty, starting where a 300-line screen starts — as predicted. What the prediction did not say is where the switch costs: not the pale tints, by under a degree, but the mid-tones, by three or four, because a conventional screen's mid-tone dots are large and mostly full film. On ten-micrometre dots, all edge, the ramp turns over and the mid-tone keeps more than the pale tint. At any one coverage the residue is set by the dot's diameter alone, whichever screen printed it.

What the brain does

Merged spots give the mid-tones half the glow back

On brightened paper a halftone tint keeps a hue turn a reader adapted to the sheet cannot remove, and a stochastic screen's small dots, being mostly thin edge, keep it high along the whole ramp — three times the 150-line screen's cost in the mid-tones. That census kept every dot separate. A real stochastic screen's spots touch and merge, and a shared edge between two spots is no edge of the ink. The prediction was that a merged screen would follow the separate-dot curve to about thirty per cent and then fall towards the conventional screens, giving back half the mid-tone cost by sixty. It does, almost exactly. Square spots twenty micrometres on a side, switched on in a dispersed order, stay apart up to a fifth coverage and start touching near thirty per cent; by sixty, nine in ten touch, the rim has fallen from 84 per cent of the ink to 50, and the merged screen keeps the orange's residue at 6.9 degrees against the separate spots' 8.6 and the 150-line screen's 5.7 — giving back 58 per cent of the cost. Every pigment gets back the same share, 55 to 58 per cent, because the share is set by the geometry of the ink, not by its colour.

What the brain does

Squares of four print a pale tint like a 150-line screen

On brightened office paper a stochastic screen's twenty-micrometre spots are mostly rim while they stay apart, and the rim lets the paper's glow through, so the palest tints carry the screen's whole cost in hue a fully adapted reader still sees. Merging gives back half of it in the mid-tones, where the spots touch, and nothing in the pale tints, where they do not. A second-order screen switches its spots on in clusters from the first tint, and the prediction was that clusters of four would take the orange's pale-tint residue down by about a degree, to within half a degree of a 300-line screen, while the sixty-per-cent tints stayed where the merged first-order screen leaves them. Squares of four do better in the pale tints than predicted and differ where predicted to agree. At five per cent they take the orange from 8.94 degrees to 8.14 — 0.02 above a 150-line screen and 0.81 below a 300-line one — and every pigment lands within a tenth of a degree of the 150-line screen. At sixty per cent they keep the orange 0.9 degrees below the first-order screen, where pairs and Ls come back to within a quarter. From ten per cent on, the 150-line screen pulls ahead.

What the brain does

A growing clump prints like the screen with as many dots

On brightened office paper a halftone's ink lets the paper's glow through at its thin rim, and the share of the ink that is rim decides how much hue a fully adapted reader still sees turned. A stochastic screen of squares of four prints the palest tint like a 150-line screen and falls behind it from ten per cent, because its clusters multiply where a conventional dot grows. A hybrid grows each cluster as the tint darkens, the number of clumps held, and the prediction was that it keeps the squares' pale tint, reaches within a tenth of a degree of the 150-line screen by thirty per cent, and stays slightly above it through the mid-tones. With thirteen clumps on the census's tile it follows the 150-line screen within two tenths of a degree at every coverage, within a twentieth at twenty per cent, and dips just below it at sixty. The reason is a count. Thirteen clumps on a tile 640 micrometres across are as many dots per area as a 143-line screen; twenty-six follow the 200-line screen and fifty-two the 300-line. A clump's irregular place on the tile does not matter to the glow; how many clumps share the ink does.

What the brain does

The rim was never most of the glow

On brightened paper a halftone tint keeps a hue turn a reader fully adapted to the sheet cannot remove, and five essays have chased the part of it that lives at the ink's thin rim — merging spots, clustering them, growing them — down to a rule: the clump count sets the residue, and only coarser patterns lower it. The proposal was a screen coarse in the pale tints and finer as the tint darkens, and the prediction that six clumps on the tile beat the 150-line screen by more than half a degree below twenty per cent. They beat it by 0.11 to 0.17. Scheduled six, thirteen and twenty-six clumps save a third of a degree at ten per cent and give back a fifth at sixty. The reason is the floor. One clump on the tile — the coarsest pattern it can hold, nearly all its rim gone — still leaves 7.48 degrees of an orange's 8.14 at five per cent and 5.30 of 5.65 at sixty. What screening can move is the rim's tenth; the other nine tenths is bare paper glowing beside ink that does not.

What the brain does

A light ink can cancel the glow at one strength

A pale tint on brightened paper keeps a hue turn a reader fully adapted to the sheet cannot remove, and nine tenths of it survives every screen, because it is the tint's bare paper glowing beside ink that puts the glow out. A light ink — the same pigment diluted, printed over more of the paper — was the proposed lever, and the prediction that a quarter-strength ink lowers a five-per-cent orange's residue by a third. It does not lower it; it reverses it, from −7.2 degrees to +10.2. Somewhere between, the residue passes through nought, and for every one of eight pigments there is a strength that cancels it: 0.41 for the red, 0.54 for the orange, 0.80 for the blue and the cyan at a five-per-cent tint. The cancelling strength moves by under a tenth from five per cent to forty, so one ink per pigment keeps every pale tint within a degree and a quarter to twenty per cent, where full-strength ink leaves up to nine. The lever is real; it has a setting, and the light inks printers carry are diluted past it.

What the brain does

One light ink serves three papers within two degrees

On brightened office paper a pale tint keeps a hue turn even for a reader fully adapted to the sheet, and each pigment has one light-ink strength — the pigment diluted and printed over more of the paper — at which that residue vanishes. The prediction for a printer with several stocks was that the cancelling strength falls as the brightener loading rises, and that the office sheet's ink leaves a premium sheet's pale tints within two degrees and a lightly brightened sheet's within one. The strength does fall, at every step and for every pigment — by a fifth for the orange and the yellow, by under one per cent for the green. The office ink keeps the premium sheet within 1.8 degrees, as predicted, but the light sheet only within 1.8 too: it overshoots there, turning seven of eight pigments' residues past nought the other way, and falls short on the premium sheet for all eight. Either way it removes more than four fifths of what the full-strength ink leaves.

What the brain does

An ink for a fading sheet is set for its middle age

A light ink cancels a pale tint's residual hue turn on brightened paper at a strength that falls along a straight line in the sheet's glow, and a brightener bleaches with use, so a sheet's glow falls over its life. The prediction was that as the premium sheet's brightener bleaches, every pigment's cancelling strength rises back along that line, and that the fresh sheet's ink stays within two degrees until half the brightener is gone. Both hold. Bleached by a quarter, a half and three quarters, the premium sheet asks for strengths within 0.015 of the census line at its glow, always on or just below it; the fresh premium ink errs by 1.75, 1.80 and 2.35 degrees at worst. But the office sheet's ink, set for a glow the premium sheet passes through on its way down, keeps the bleaching sheet within 1.4 degrees at every stage after the first. An ink set for the sheet's middle age outlasts one set for its first day.

What the brain does

A yellowing base leaves the ink where the glow put it

A light ink cancels a pale tint's residual hue turn on brightened paper at one strength for each pigment, and as a premium sheet's brightener bleaches that strength rises back along the straight line in glow through three census sheets — a shade under it, by up to 0.013. Real photo-ageing yellows the base paper as well, and the prediction was that a base yellowed in step lifts the strengths onto the line within 0.01 and that the office sheet's ink still holds every residue within one and a half degrees. The ink holds, at 1.38°, 1.13° and 1.38°. The strengths do not lift: no pigment's moves by more than 0.0023, and its gap under the line by more than 0.0006. The yellowing raises the sheet's b* by 0.31 at most while the bleaching raises it by five. And the gap was never the base's: the office sheet itself sits 0.016 under the line, deeper than any bleached sheet. The line is a chord across a sagging curve.

What the brain does

The glow alone sets the light ink

A light ink cancels a pale tint's residual hue turn on brightened paper at one strength for each pigment, and that strength falls with the share of the sheet's luminance that is glow — along a curve, not the straight line through three census stocks, which runs as much as 0.016 above it. The prediction was that the strength is one curve in the glow whatever the stock: that a premium sheet bleached until its glow equals the office sheet's, or the light sheet's, needs that sheet's ink within 0.003 for every pigment. It needs it within 0.0007, though the two papers differ in base, in whiteness and in how much of the brightener their ink shields. Traced across eleven loadings of the premium stock, the curve runs through every census sheet within 0.003, sags under every chord, and falls five to nine times as steeply on a dim sheet as on a bright one for the orange, red and violet.

What the brain does

The glow's colour sets the blue ink and spares the orange

A light ink printed on brightened paper turns in hue, because the paper's glow passes through the ink's open area differently from the ink's own film, and a cancelling strength undoes the turn. Every sheet so far glowed with one brightener, and its ink was set by the glow's amount alone. The prediction was that a brightener emitting fifteen nanometres longer, nearer the blue and violet inks' hues, moves their strengths by more than a hundredth and the orange's and red's by under a fifth of that. It does: the blue's strength rises from 0.81 to 0.98, because a glow at the blue's own hue barely turns a blue tint, the violet's falls by 0.06, and the orange moves by a thousandth though the glow's share of the sheet's luminance nearly doubles. A brightener emitting fifteen nanometres shorter moves every ink, the orange by 0.04, and no curve in the glow's luminance reads any of them.

What the brain does

The glow's pull on the white sets every ink

A light ink on brightened paper is diluted to cancel the hue turn the paper's glow gives its tints, and on sheets that all glow with one brightener its strength is a single curve in the glow's share of luminance. Move the brightener's emission and that curve fails by up to 0.21. The prediction was that two numbers — the share and the glow's chromaticity — read every ink within a hundredth. Across thirty sheets, eight of them a grid of emission peaks from 420 to 455 nm, they miss by up to 0.07, and the share alone misses the blue by a quarter. The two numbers that work are the glow's pull: how far, in Oklab, it moves the paper's own reflection to the white an adapted reader sees. Read with their squares, they set every ink within 0.014 — and the warm inks need least strength just short of where that pull is strongest.

All 155 generators · what each essay asks for instead