Dynamic range — where it appears
Named by 22 essays across 7 fields — each of them below, with the objects they name alongside it.
A blown highlight turns
An exposure that clips nothing changes no hue at all. Once one channel reaches the ceiling the recorded hue rotates by as much as sixty-seven degrees, with nothing in the scene having changed colour — and every response a converter can make to that is an invention.
A black that is not black
The deepest colour a four-colour press can make is L* 2.4, and against its own paper that is a contrast of about 320 to 1 — less than a cheap display manages in a dark room. Everything a printed picture does in the shadows is done inside that range, and the two ways of fitting a picture into it destroy different things.
The screen is not the room
A thousand-to-one display in an ordinary office is a hundred-and-thirty-seven-to-one display, and the signal value that means black comes out at the lightness of a dark grey card. Nothing is wrong with the panel. Light falls on the screen and comes back off it, and the two per cent it returns is added to every pixel — most of all to the ones with nothing else in them.
Banding is not a bit depth
Eight bits bands at thirty times threshold in the shadows and at under three at mid grey, on the same ramp with the same encoding. What decides is where in the tone scale the gradient sits, how sharp each step's edge is, and how far away the reader is — and a bit count contains none of the three.
The slowest clock is chemical
An earlier essay here joined the afterimage to the adaptation clock and named what was still missing — a third gain, upstream of both, in the pigment itself. It is twice as slow as anything measured before it, it leaves a coloured after-tint from a white field, and at steady state it cancels exactly, which is why nobody has ever needed to model it.
Three ways to dim a lamp
"Dimmed to ten per cent" names three different colours. Switching the lamp on and off faster than anybody can see changes the chromaticity by nothing at all — exactly, to floating point. Reducing the current moves it a few units. Reducing the power to a filament moves it eighteen hundred kelvin down the Planckian locus, and stays on the locus exactly the whole way.
A stop is not a stop afterwards
Doubling the light is exactly a factor of two in raw values and in tristimulus values, which is the one thing about exposure everybody is sure of. A stop taken after the tone curve is a factor of something else, and matching the two on an eighteen per cent grey leaves the rest of the frame between three and four colour differences apart at the mean and up to eleven at the worst patch. The gain that matches one stop is 2.47 rather than 2.
Two converters and one highlight
The clip is the only step in a raw pipeline that destroys information rather than moving it, and it is the step whose position varies most between converters. Below the sensor's ceiling its position changes nothing at all, exactly. Above it, clipping at the sensor and clipping after the matrix land twenty-one colour differences and seventy-eight degrees of hue apart, and which hues are affected is a property of the camera's own dyes.
The appearance model has no straight piece
CIELAB's lightness is a straight line below L* 8, so a deviation near black has a fixed price and a black has a floor under it. CIECAM16 has no such piece. Its lightness near zero goes as the luminance to a power set by the room, the price of a deviation rises without limit as the black deepens — as Y to the power −0.44 in a lit room and −0.58 in a dark one — and on a projected black a lightness unit in the model allows under half the luminance change a unit of L* allows.
A black level is multiplied by the balance
Every raw value carries a pedestal that is subtracted before anything else, and a white balance is then a different gain in each channel. Subtracting a constant and multiplying by one commute only when the constant is zero or the gains are equal. So a pedestal left three thousandths of white too high becomes 2.4 colour differences in a two per cent grey, most of it chroma, in the colour the lamp starves — and pushing that shadow four stops in editing makes it 8.9. An offset in proportion to the lamp's own white is the exception, and it is exactly grey.
Clipped noise does not average away
Noise on a raw reading is as likely to fall below the true value as above it, which is why averaging an area removes it. A converter that sets negative readings to zero keeps the upper half and throws the lower away, and the mean of what is left is the signal plus a pedestal. With no black level error anywhere, a half per cent grey under a tungsten lamp comes out 1.04 colour differences off at high gain, 8.98 after a four-stop push — and a blur that removes every trace of the noise leaves the tint where it was.
Filling in a highlight is a claim about the surface
A converter that rebuilds a clipped channel has to say what the highlight was. A matt surface over-exposed keeps its own colour, and filling the lost channel from that colour is exact. A glossy highlight is the surface's colour plus a reflection of the lamp, and the same fill leaves it 7.6 colour differences too colourful — while a fill that solves for surface and lamp is exact. Neither works once two channels are clipped, and a tungsten lamp keeps a highlight in the one-channel band more than twice as long as daylight does.
The scale hangs from one measurement
Black point compensation is a straight line between two blacks, and the destination's is a measurement of one patch at the darkest place a spectrophotometer is ever asked to read. The lightness scale's slope is 903 units per unit of luminance factor there and 43 at the paper, so a thousandth of a reflectance is worth nine tenths of a lightness unit at the black and four hundredths at the white. That one number moves a mid grey by nearly a quarter of a delivery tolerance, and no specification names it.
The shadows a unit counts are the ones a room removes
ΔEITP's growth with display brightness is largest in the dark greys, and dark greys are where a lit room's light reflected off the screen sits. One candela a square metre of veiling luminance removes 22 per cent of the difference the unit gives a step at the bottom of the scale on a 1,000-candela display and nothing measurable at the top. The same veil raises the growth the unit reports across display levels from a factor of six to a factor of seventeen, because it destroys a dim display's shadows first.
A guessed veil halves the error
A colour difference that takes a display's absolute luminance leaves out the light a room reflects off the screen, and on an ordinary display in an ordinary room that makes it wrong about the darkest greys by a factor of three. Giving the unit the veil as a declared argument fixes that when the veil is known. The worry was that it never would be — that a guessed argument is no better than none. It is better: any declared veil up to about twice the true one beats declaring none, and one middling guess for every room halves the worst error. What a guess cannot do is reach ten per cent; that needs the veil known within a sixth, which is what a luminance meter aimed at a black screen gives.
A dimming panel has no single black
ΔEITP reads a display's shadows correctly only when it is told the floor under every pixel, and that floor has two parts: the room's light reflected off the screen and the display's own black. They fold into one declared number exactly, and on a bright LCD the display's part is the one that matters — leaving it out misreads the deepest shadows seventeenfold. A local-dimming panel breaks the folding, because its black changes with the picture: in a dark room its floors vary twenty-six times across one scene, and no single declaration comes within a factor of two and a half. A lit room squeezes them back into one number.
Two floors trade the screen for the halo
A local-dimming panel in a dark room has no single black: its floor varies twenty-six times across a scene, and one declared floor misreads ΔEITP's grey steps by a factor of 2.6. The proposal was two floors, one for dimmed zones and one for lit ones, on the reasoning that a picture's zones cluster at the two ends. They do cluster, and two floors still do not work. Placed for the worst zone they halve the error and misread almost the whole screen a little; placed on the two clusters they read most of the screen exactly and misread the halo between as badly as one floor. How many floors a panel needs is set by its diffuser, not by the picture — and the only declaration that works everywhere is the backlight map.
A tone-mapped blue turns where it lands
In ΔEITP a display's blue corner, and the turn at which adding green to it changes which side of ICtCp's red–green axis it moves the colour to, both shift with the display's peak, because the quantiser reads absolute levels. A high-dynamic-range picture graded on a bright master and shown on a dimmer panel is tone-mapped, its blues delivered below the levels they were graded at. The prediction was that a blue at a tenth of full drive on a 1,000 cd/m² panel turns where a 100 cd/m² panel's full blue does, and that the corner's move differs, because the dimmed blue no longer sits at a vertex. The turn agrees within a hundredth of a nanometre. So does the corner, within half a per cent: the steps both are read from are directions at one absolute signal, whatever drive delivered it. The tone map's whole effect on the blue is where it puts the blue. Through ITU-R BT.2390's curve, a master's bright blues are gathered near a dim display's peak and share one turn there — two nanometres from where the master turned them — while blues under the curve's knee keep their turns exactly.
A tone curve per channel turns a sky towards cyan
A pure blue tone-mapped from a bright master to a dim display turns, in ΔEITP, wherever its delivered level puts it, and any tone curve that delivers it to the same level gives it the same turn. A picture's blue is not pure. The prediction for a blue mixed with a little green was that a tone curve applied to each channel separately raises the green's share by about half — the blue channel compressed above the curve's knee, the dimmer green left near it — turning the mixture's hue several degrees towards cyan and its turn a nanometre or more from where a curve that scales all three channels together puts it. The turn does move, by 1.6 to 3 nanometres on a 100 cd/m² display and up to 6.5 on a 300. But the share is not raised by half: through BT.2390 to a 100 cd/m² display, a blue graded with a tenth of green arrives with its green at 69 per cent of its blue, nearly seven times as much, and its ICtCp hue turns 23 degrees towards the green. The scaled curve keeps every mixture's hue within three degrees and its turn within half a nanometre of the pure blue's.
A curve on intensity cannot see a blue's brightness
ITU-R BT.2390's tone curve applied to each channel of a bright master turns a tone-mapped sky's appearance fifty-two hue-quadrature units towards green on a 100 cd/m² display; applied to the largest channel with all three scaled, it keeps hue and lightness to a quarter of a unit. BT.2390 also describes applying the curve to ICtCp's intensity and scaling its chroma, which keeps ICtCp's hue by construction, and the prediction was that it keeps the appearance's hue within three units and its lightness within two. It keeps the hue, within 2.3 units. It cannot keep anything on the display: a saturated blue's intensity is the PQ level of 79 cd/m², under the 300 cd/m² display's knee, so the curve barely touches it and every sky asks for two to seven times the blue the display has. Clipped channel by channel, the sky turns as far as the per-channel curve turned it; scaled back into the gamut, it lands where the scaled curve put it. The step back into the gamut decides the appearance, not the curve.
Lowering only the chroma turns the sky white and its hue with it
A tone curve applied to ICtCp's intensity keeps a high-dynamic-range sky's hue, but a saturated blue's intensity lies under the curve's knee, so the colour it asks for lies outside every display's gamut. The prediction was that bringing it back by lowering its chroma alone — intensity and ICtCp hue held — keeps the CIECAM16 hue within three units, lifts the lightness by ten and halves the chroma: a paler blue of the right hue. The ICtCp hue and intensity are kept to a hundredth. Everything else fails. The chroma must fall to a fifth or less on a 100 cd/m² display, the sky rises from a lightness of 22 to 76 and higher, and its hue quadrature moves eight to seventeen units toward green — a pure blue's by 17. Holding ICtCp's hue while lowering chroma does not hold the hue a viewer sees, and the intensity the curve chose was never a blue's.
The sky a dim display can show best is the master's own
A tone curve applied to ICtCp's intensity maps a saturated high-dynamic-range sky to a colour no display can show, and bringing it back by lowering only its ICtCp chroma turns it pale and toward green. The prediction was that a return along CIECAM16's own hue line, at the lightness the curve chose, holds the hue by construction, needs a deeper chroma cut, and still lies at least twice as far from the master as simply scaling the drives. It holds the hue to a hundredth, keeps more chroma than ICtCp's return rather than less, and lies two and a half to four times as far as scaling — because holding the true hue removes only one or two of seventeen units of difference. The rest is the lightness the curve held. And the nearest a dimmer display can come to the master's appearance turns out to be the master's drives, shown unmapped.
Named alongside it
The objects these essays reach for when they reach for this one.
Transfer functionViewing conditionDeclared inputΔELightnessSpecificationClippingToleranceGamut mappingStructural choiceTone curveAbsolute luminance