The reflectance of one surface, against the direction the light arrives from
Drawn at its defaults, in the directions the number was averaged over. It takes no options at all, so every essay calling it gets this exact drawing.
Called by 4 essays
the blast radius of changing it
Paint is not a filter
Stacking two filters multiplies their transmittances. Stirring two pigments together does not multiply their reflectances, because a mixture is one scattering layer rather than two in series — light meets whichever particle is nearest. Treating the two as the same operation is a 15-unit error, and which way it errs turns out to depend on whether the comparison holds the amount of pigment fixed.
Where the model breaksThe model has six arguments
Every colour computed here is an integral of a reflectance against a light against three curves, and a reflectance is one number per wavelength. A real surface's response is a function of six arguments — the wavelength, direction and place light arrives with, and the three it leaves with — so the model keeps one of them, takes a diagonal, integrates two away and assumes two more equal.
What a scene doesA room is not a sphere
An integrating sphere reads a surface's own reflectance exactly, and the exactness is a theorem rather than good engineering — under a hemisphere of constant radiance, reciprocity makes the reading the sample's directional-hemispherical reflectance whatever the surface is. Every room fails that condition, and a viewing booth and a window get the sign of the error wrong in opposite directions.
What a scene doesA mixture in the variable nobody named
Kubelka–Munk works because absorption and scattering add over a mixture and reflectance does not. What adds is the absorption of the pigment layer, and what an instrument reports is that layer seen through an interface — related by a Möbius function rather than by a constant. Mixing in the reported variable instead of the internal one costs between three and eight ΔE₀₀, and no source this collection quotes says which variable its curves are in.