The thread: Three numbers — page 8
The ambiguity is largest where the index is used
The metamerism index is defined for a pair that matches exactly under the reference light, no real pair does, and the two corrections the standard allows for the residual give different answers. Over eighteen pairs at eleven match qualities the gap is nearly a function of the mismatch alone — its middle half spans a factor of 1.4 at the mismatches a dyehouse reaches — so it could be tabulated. And it is largest exactly there: zero at a laboratory's match, and re-grading eight pairs in eighteen at a trade's.
The boundary belongs to the quadrature
The directional solver stops at a roughness of about 0.15, and below that its answers are not imprecise but unphysical. The boundary is where the lobe stops being resolved by the sampling, so it belongs to the discretisation rather than to the room — and moving it is a purchase. Measured across six quadratures the reachable roughness falls as the cost to the power of a third, so a finish twice as glossy costs seven times the work and a polished varnish costs two hundred and thirty-six times.
A finish adds colour only to a daylight meter
Measured against daylight's white, a satin finish under six lamps and six wall colours takes anything from −6 to 42 per cent of a room's colour, and one room reads as more colourful glossy than matt. Measured against the white of the lamp each room is actually lit by, the same thirty-six rooms lose between 7.7 and 12.9 per cent and none gains. The whole spread was the lamp's own colour, and the finish does one simple thing to every room: it pulls the room's colour a tenth of the way towards the lamp's white.
What an adapted viewer loses is set by the wall
A satin finish takes about a tenth of a room's colour, measured on the room's light against its lamp's white. Read through an appearance model by a viewer adapted to the room, the same thirty-six rooms lose between 12.8 and 30.9 per cent — 1.4 to 2.4 times as much — and the wall colour decides the multiplier: a deep red room loses twice what a green one does, under every lamp. A test on the bare wall predicts it. Add a little of the lamp's white to the wall's own colour and ask the model what that costs: the answer orders the thirty-six multipliers at 0.95.
A dark wall pays for a finish
A satin finish takes about a tenth of a room's colour, and the tenth varies. The natural explanation is that a weak colour loses a larger share of itself to the white light a glossy surface adds. Over seventy-two paints under one lamp that explanation orders nothing: the loss runs from 2.5 to 15.5 per cent, it follows how much light the wall returns at a rank correlation of −0.89, and it follows how colourful the wall is at −0.04. Two rooms equally colourful matt lose shares nearly six times apart, and the one that loses more is the darker.
Three lines spare a slow pigment
A pigment that cannot switch faster than forty nanometres loses more than a per cent of its reach in 183 of the object-colour solid's 305 directions under daylight. Under an LED whose light sits in three narrow lines, it loses that much in 62. Between the lines almost nothing is measured, so a slow reflectance can do its changing there — until its transitions are as wide as the lines are far apart, at which point the lamp stops helping and the count jumps to daylight's.
A limit written in energy charges the reds
A slope limit on reflectance is usually written in nanometres and applied the same way across the spectrum. An absorption band's width is closer to a fixed spread of photon energy, which is nearly twice as many nanometres at 700 as at 500. Written that way, a limit that is forty nanometres at 550 is kinder to the object-colour solid overall — 489 of 913 directions lose a per cent rather than 544 — and it charges the reds more. Which directions pay is decided by one thing: whether their optimal edges fall above or below the reference wavelength.
The inverse table errs dark
A profile's forward table predicts a print lighter than the press makes, and refitting its nodes removes the bias. The table a colour engine actually uses to separate an image is the other one — the inverse, from colour to ink — and it errs the opposite way: filled exactly from the press it asks for too much ink and prints dark, and built by inverting the ordinary forward table it prints darker still. Inverting the refitted forward table removes the inherited part and leaves the inverse's own. The round trip through both tables improves only when each is refitted against its own error, and then the two are no longer each other's inverse.
The eye counts a corner's error, not its peak
A Lanczos-magnified patch errs a fifth more at its corner than along its edges, pixel by pixel, and an unsharp mask errs almost exactly as much at its corner as along its edges. Filtered by the eye over the plane rather than along a line, the two swap: the magnified corner is seen exactly as its edge is, and on a printed page the sharpened corner is seen at 2.4 times its edge. What decides it is whether the error changes sign. Ringing averages away and a one-sided halo does not, and a corner is where two edges' halos land on the same patch of retina.
The rods' route is priced by the lamp
A rod signal in a dim room disturbs a colour match, and how much depends on which of the cone pathways it reaches — a weight the physiology leaves uncertain, especially for the blue–yellow pathway. Under daylight the uncertainty is nearly free: a rod signal that skips the S pathway costs 0.90 at the median surface against 1.03 for one that enters all three. Under a phosphor white LED it is worth a factor of 2.75, 0.45 against 1.24. What decides it is one number per lamp: how large the rod signal is compared with each cone class's own catch of the light.
White turns a hue, and the models part at blue
Mix a saturated light with white and its hue changes as well as its saturation — the Abney effect, and the reason lines of constant perceived hue curve in a chromaticity diagram. Asked what adding white does to the twenty-four most saturated colours a display makes, CIECAM16, CIELAB and Oklab all turn the hue. About reds they agree: CIECAM16 turns within a degree of Oklab, whose hue was fitted to observers' constant-hue judgements. About the display's blue they do not: Oklab turns sixteen degrees, CIECAM16 four, and CIELAB nine the other way.
A tint in paint turns the other way
A pale colour can be made two ways: by stirring white pigment into a coloured one, or by adding white light to it — which is what a halftone on white paper and a display both do. At the same luminance the two tints are not the same colour. For seven of eight pigments they turn the hue in opposite directions, an orange by +13.5 degrees in paint and −13.9 in light, and the paint tint is the more colourful of the two every time. The cause is in the reflectance: diluting a pigment moves its absorption edge, and adding light does not.
Two units with a light level disagree about lightness
ΔE₀₀ has no argument for how bright a display is. Two colour differences do: CAM16-UCS takes the room's adapting luminance, and ΔEITP — the difference defined for high-dynamic-range television — takes the stimulus's own absolute luminance. Twenty-three pairs at exactly one ΔE₀₀ grow in both as the display brightens, 2.1 times in ΔEITP and 1.5 in CAM16-UCS from a 5 to a 5,000 cd/m² white. But in ΔEITP the lightness part grows fastest, 2.7 times, and in CAM16-UCS it does not grow at all.
Two lamps decide what one lamp could not
Under one lamp a handful of surfaces cannot tell a glossy highlight from a matt over-exposure without most of a frame, because there the two differ by a scale a ratio cannot see. In a room lit evenly by a 3000 K lamp and daylight, every surface on the chart is decided from ten pixels. A body can sit at one lamp's white, not at two, and the rescue holds only while the second lamp carries a fifth of the light and its white sits far enough from the first.
Two sensors disagree about deep red, not lines
A phone's ambient-light sensor and its camera read the same lamp differently, and the difference sorts fourteen lamps into smooth and structured without a single mistake — where flicker made five. It is not reading their lines. Almost all of it comes from the sensor's clear channel collecting deep red the camera's infrared cut throws away, so daylight with its far red trimmed is called structured and a white LED with a far-red emitter is called smooth.
A second slit buys a quarter
A line lamp wants a five-nanometre slit and a notched sample a one-nanometre slit, so an instrument with a slit for each should do much better than one with a single compromise. Over sixty-eight notches under a fluorescent tube, it does better by 28 per cent. One slit on the reflected light does fifteen times better than the best pair, and an oracle choosing the best pair for every notch is still six times worse. The error was never that the factors were flattened; it was that they were flattened separately.
The tables cannot bound what they discarded
A colour computed from a lamp's blurred table and a sample's blurred table is wrong by the covariance the two blurs threw away, and Cauchy–Schwarz bounds a covariance by two variances. With the true variances the bound always holds and sits fifteen times above the error. With variances read from the tables it fails on six of sixty-eight notches under a fluorescent tube and twenty-two under a laser projector — on the line, where the error is largest. A blurred table does not carry the width of a line, and the covariance depends on it.
A third space breaks the tie only once
ΔE₀₀ and CAM16-UCS disagree about which colours lie between two colours. Oklab was the obvious tie-breaker, and it breaks the tie on one gradient of five: on red to blue its path runs within six CIELAB units of CAM16-UCS's and twenty-nine from ΔE₀₀'s. On red to green and cyan to magenta it keeps to CIELAB's straight line while both others bow, and on blue to yellow it bows further than either. Each of the three spaces is the odd one out somewhere. Asking also exposed a CAM16-UCS path that had never converged.
A press makes the cheap route a search
Holding a gradient inside a display's gamut cost nothing measurable, and the essay that found it credited the gamut's convexity. A press's gamut is not convex: 216 of 630 straight lines between colours on its own hue ring leave it. Holding gradients inside the press still costs little at best, a median of a tenth of a per cent. But the best route depends on where the relaxation starts, the free path is the best start on one gradient of ten, and on half of them some start is trapped at more than twice the free length. On the display no start is trapped.
A fourth emitter spends the gap it fills
A three-emitter LED lets a pigment that takes forty nanometres to switch reach most of its ideal solid, because the lamp is dark where the pigment is slow. Adding a fourth emitter to render better takes that darkness back — but only if it is put in the middle of a gap. At 490 nanometres it costs 172 of the solid's 312 directions against the three-emitter lamp's 62, and renders two points worse. At 540 it costs three directions and renders two and a half points better.
The gap has to be dark, not the line narrow
A lamp whose light sits in three narrow emitters lets a blunt pigment reach most of its ideal solid, and the reason was given as the spacing of the lines. Broadening those emitters without moving them says otherwise. At 1.3 times their nominal width the lamp still looks like a line spectrum, its closest spacing has not changed at all, and half the rescue is gone — because the darkest point of the narrow gap has risen from one per cent of the lamp's peak to seven.
A sharp edge is bought with depth
A slope limit on reflectance was introduced as the weakest honest statement of a pigment's bluntness, with a band-shape limit named as the stronger version to be written later. Written, it is not stronger. Three absorption bands none narrower than forty nanometres reach further than a forty-nanometre slope limit in 94 of 154 directions of the object-colour solid, because a band's width and the width of the reflectance edge it draws are different quantities — and what converts one into the other is how much colorant is in the film.
A declared width buys a factor of two
A colour engine given two separately blurred spectral tables cannot bound its own error from them, and the bound that always holds — the peak declared and nothing else — sits a median 196 times above the error under a fluorescent tube. Adding one number, the width of the lamp's narrowest feature, brings that to 86. It never fails on any declaration the lamp truly meets, it fails on 47 of 68 notches on one it does not, and its rank correlation with the error it bounds is 0.27.
The reference lamp must not move
To measure an uncertain weight, use the condition in which the answer depends on it most. That is right about half of an asymmetric colour match and exactly wrong about the other half: a match measures a difference of two displacements, and a reference field that also moves with the weight cancels the signal the test field carries. Daylight is the least sensitive of five lamps and belongs in every one of the three best pairs — 75 settings against a phosphor LED, 2,804 against the pair of lamps the principle as stated would have chosen.
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