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The thread: Say which colour — page 9

A swatch is a set of coordinates in a space, under an observer, on a display with a gamut. Every colour drawn here carries all four, because a hex code on its own does not identify a colour at all.
What adaptation cannot remove from an orange ramp, screen by screen. For an orange ramp on brightened office paper, the hue turn against the solid that a reader fully adapted to the sheet still sees beyond what the sheet's colour accounts for, on conventional screens of 100, 150, 200 and 300 lines and on stochastic screens of 10, 20 and 35 µm dots, every dot with a six-micrometre rim. The 150-line screen falls from 8.1° to 5.7° along the ramp; the 20 µm stochastic screen stays near 9.0°; the 10 µm one rises, from 10.4° to 11.4°. The axis starts at 4.5°. What the brain does

Stochastic dots hold the glow at every tint

On brightened paper a halftone tint keeps a hue turn that a reader fully adapted to the sheet cannot remove, because the paper's glow survives under the ink where the solid puts it out, and a dot's thin edge lets more of it back. A dot's size at a given coverage is set by the screen. Across conventional rulings from 100 to 300 lines the residue rises at every coverage for every pigment, a finer screen making every dot more edge. A stochastic screen of twenty-micrometre dots holds it flat — the orange within a quarter of a degree from five per cent to sixty, starting where a 300-line screen starts — as predicted. What the prediction did not say is where the switch costs: not the pale tints, by under a degree, but the mid-tones, by three or four, because a conventional screen's mid-tone dots are large and mostly full film. On ten-micrometre dots, all edge, the ramp turns over and the mid-tone keeps more than the pale tint. At any one coverage the residue is set by the dot's diameter alone, whichever screen printed it.

How much of the screen a warm room tints, with the black declared in grey. For each of nine cases — three pictures on a local-dimming panel, three diffuser spreads — the share of the 576 zones whose dark greys a 2,700 K room's reflected light tints by more than one ΔEITP, when the panel's black is declared as two floors in grey. At a hundredth of a candela the moon's screen is 92 per cent tinted; at a tenth, all of it, and the subtitles' too; at one candela every zone of every picture. Difference and uniformity

A warm room tints the black, not the halo

A local-dimming panel's black can be declared as two floors, the room's light reflected off the screen folded in, and the earlier censuses gave that light a hundredth of a candela, grey. Under a warm lamp it is not grey. The prediction was that a warm room would hide the halo's misreading in the long and middle cone signals, leave its short-wave part exposed, and tint the halo's dark greys towards blue. The tint is real and it is none of those things. With the floors declared in grey, a 2,700 K room putting a tenth of a candela on the screen tints every zone of a dark picture by more than one ΔEITP — up to 17.7 at the darkest grey — and the tint points towards the lamp's own orange, opposite blue. It is not the halo's: it is the whole black's, because a grey declaration has the floor's colour wrong everywhere. The prediction's conclusion holds by a different road. A grey step laid on a warm floor is partly a change of colour, so the warm room leaves seven tenths of the moon picture's grey steps misread where a grey room leaves none; and declaring the floors in the room's colour removes all of it but the halo's own.

How often a six-number fit finds both departures. For nine observers at sixty, each with a lens band of a tenth of a density at 415, 430 or 445 nm and a macula moved by −3, 0 or +3 nm, the number of twenty noisy experiments in which a fit of all six numbers finds the band beyond twice its standard error, and finds the macula moved beyond twice its standard error — with two sessions and with one. With two, both are found in most experiments wherever both are present; with one, neither is. What the eye does

A second session keeps a band and the macula apart

A lens band and a macula peaking a few nanometres short look alike to a colour-matching fit that has only one of them, and an older eye may have both. Fitted with all six numbers — rod weight, lens age, macular density, the band's amplitude and centre, and the macula's peak — nine simulated observers at sixty, each with a band at 415, 430 or 445 nm and a macula moved three nanometres either way or not at all, test whether the matches can carry both. The prediction was that the band at 445 and a short macula would trade almost completely, a correlation beyond 0.95 and the band's standard error tripled. That is what one session does: correlations of 0.91 to 0.95 at 430 and 445 nm, and a band found in at most twelve experiments of twenty. Two sessions do not. Their correlations stay between 0.42 and 0.83, the band is found in twelve to twenty experiments for every observer, and a moved macula in twelve to nineteen — while an unmoved one is found moved in at most three. The price of the extra number is paid by the band nearest the macula, whose standard error rises by three quarters; the rod signal pays almost nothing.

What merging the spots gives back along an orange ramp. For an orange ramp on brightened office paper, the turn a reader fully adapted to the sheet still sees beyond the sheet's colour, on a stochastic screen of twenty-micrometre square spots kept separate and merged where they touch, beside the round-dot stochastic screen and a 150-line screen. Merged and separate agree until the spots begin to touch near thirty per cent; at sixty per cent the merged screen keeps 6.9° against the separate spots' 8.6°. The axis starts at 4.5°. What the brain does

Merged spots give the mid-tones half the glow back

On brightened paper a halftone tint keeps a hue turn a reader adapted to the sheet cannot remove, and a stochastic screen's small dots, being mostly thin edge, keep it high along the whole ramp — three times the 150-line screen's cost in the mid-tones. That census kept every dot separate. A real stochastic screen's spots touch and merge, and a shared edge between two spots is no edge of the ink. The prediction was that a merged screen would follow the separate-dot curve to about thirty per cent and then fall towards the conventional screens, giving back half the mid-tone cost by sixty. It does, almost exactly. Square spots twenty micrometres on a side, switched on in a dispersed order, stay apart up to a fifth coverage and start touching near thirty per cent; by sixty, nine in ten touch, the rim has fallen from 84 per cent of the ink to 50, and the merged screen keeps the orange's residue at 6.9 degrees against the separate spots' 8.6 and the 150-line screen's 5.7 — giving back 58 per cent of the cost. Every pigment gets back the same share, 55 to 58 per cent, because the share is set by the geometry of the ink, not by its colour.

The slot's paint gains at a coarse division and loses at a fine one. In the tall narrow slot — one unit wide, two and a half tall, 0.35 deep, its ceiling the lamp — with its floor painted and with its ceiling painted, the mean change over seventy-two paints in the chroma of the painted face's light when a satin finish is laid on the grey faces, solved with every face divided into one to eight strips a side. Undivided the paint gains 0.28 per cent (off the scale, clipped); at two and three strips it still gains, barely; from four strips it loses, and the loss grows at each finer division, to -0.055 and -0.059 per cent at eight. What a scene does

The slot's loss survives every finer division

Read on the painted faces alone, a satin finish on a room's grey faces makes the paint more colourful in twenty-eight of the painted census's thirty rooms and less colourful in two: the tall narrow slot with its floor painted and with its ceiling painted, where the paint loses about a twentieth of a per cent of its chroma. A loss that small could belong to how finely the slot's faces were divided, and the prediction was that it does not — that the sign holds at seven and eight strips a side. It holds. Solved from one strip a side to eight, the slot's paint gains at one, two and three strips and loses from four on, every one of seventy-two paints crossing at the same division; the loss deepens at every finer division, to −0.055 and −0.059 per cent at eight strips, and run out to no strip width it settles near −0.058 and −0.065. The coarse census had the sign wrong; the census at six strips had it right. The bright, broad paints lose most, as they gained most everywhere else.

The slot's loss turns to a gain about six tenths of the way deep. A box one unit wide and two and a half tall, lit by its whole ceiling, with its floor painted and with its ceiling painted, solved at eight depths from the slot's 0.35 to the tall room's full unit at four strips a side. The mean change over seventy-two paints in the painted face's chroma when a satin finish is laid on the grey faces: a loss of 0.031 per cent at 0.35, shrinking through 0.45, 0.55 and 0.6, a gain from 0.65 that grows to 0.052 per cent at a full unit. The floor turns at a depth of 0.62 and the ceiling at 0.63. What a scene does

The finish stops costing the paint six tenths deep

In the tall narrow slot a satin finish on the grey faces costs a painted floor or ceiling a little of its chroma; in the tall room, the same box a full unit deep, it adds some. Solved at eight depths between, the sign turns at 0.62 of the box's width with the floor painted and at 0.63 with the ceiling — later than the prediction of 0.45 to 0.55, and far enough along that the loss belongs to a range of shallow boxes rather than to the slot alone. A finer division moves the turn a little deeper, not back. Every one of seventy-two paints turns at the same depth, and each paint's share of the change is the same at every depth, loss or gain. Brightness does not decide it: the finish brightens the painted floor by between half and more than double while hardly touching the painted ceiling, yet the two turn together. What decides it is which reflectance the finish favours — whether it multiplies the light that has been back to the paint by more or by less than the light that has never touched it.

A line on the macula's peak frees the band; one on its flank does not. For the band at 445 nm, its standard error in the six-number fit over its value when the macula's peak is not fitted, with the third session's line at 465 to 510 nm. Two sessions leave it at ×1.78 and a repeated second session at ×1.41. The cyan line at 487 nm leaves it at ×1.51, worse than the repeat; at 465 nm, near the macula's 460 nm peak, it comes to ×1.16, inside the prediction's quarter. What the eye does

A line on the macula's flank buys less than a repeated session

Fitted with six numbers, two sessions of colour matches keep a lens band and a moved macula apart, but the band at 445 nm pays for it: correlated with the macula's shift at 0.82, its standard error 1.8 times its value when the macula is not fitted. A moved macula changes its long flank past 470 nm, where no lens band reaches, so a third session — the LED against a lamp with a narrow line at 487 nm — was predicted to bring the correlation under 0.6 and the band's error within a quarter of its band-only value. The correlation falls to 0.80 and the error to 1.5 times. A third session that simply repeats the second does better on both errors. The flank line pins how much macular pigment there is, not where it peaks, and it ties the band's height to its centre. Moved to 465 nm, onto the macula's peak, the same session brings the band within about a fifth of its band-only error — but no position of the line brings the correlation below 0.78. The band at 445 nm and the macula's peak are told apart by their short flanks, and a third session adds matches rather than a new kind of evidence.

A taller box turns deeper. Boxes one unit wide and 1.5, 2.5 and 4 tall, lit by the whole ceiling, floor painted, at depths from 0.2 to 2: the mean change over seventy-two paints in the painted floor's chroma when a satin finish is laid on the grey faces. The 1.5-tall box gains at every depth from 0.35, turning near 0.26; the 2.5-tall box turns at 0.62; the 4-tall box loses at every depth to 1.5 and turns at 1.67, deeper than it is wide. What a scene does

A taller box must be deeper before the finish adds colour

In a box one unit wide and two and a half tall, a satin finish on the grey faces costs a painted floor a little of its chroma when the box is shallower than 0.62 of its width and adds some when it is deeper. Whether that turn is set by the width or by the height was the open question, and the prediction was that it scales with the height, because the satin walls pipe the lamp down to the floor and a taller box is a longer pipe. It does, and faster than in proportion. A box 1.5 tall gains at every depth from 0.35 and turns shallower than that; a box 4 tall loses at every depth to half again its width and turns near 1.67. As a share of the height the turn rises from about 0.17 to 0.25 to 0.42 — close to a depth growing as the square of the height. The taller box pipes far more of the lamp to the floor, tripling its light at 0.35 deep, and at every depth of every box the paint's colour still follows which reflectance the finish favours. Six strips a side keep both new boxes' signs.

Where in the plan a satin surround takes colour, at six strips. Every box 2.5 tall solved at six strips a side with its floor painted, placed by its floor's width and depth and again turned a quarter, since only the floor is painted and the turned box is the same box. The finish takes colour from the paint wherever the floor's shorter side is under about half a unit — the half-unit box at 1.25, 1.5 and, by its twin, 2 deep, the two-unit box at 0.35 and 0.5 — and from the one-unit box at 0.6; it adds colour once the shorter side passes 0.65, and at the two-unit box a quarter deep. What a scene does

The width moves the turn only when it is the narrower side

In a box one unit wide and two and a half tall, a satin finish on the grey faces costs a painted floor a little chroma when the box is shallower than about 0.64 and adds some when it is deeper. The prediction was that the width hardly matters — that the two end walls a depth apart form the pipe that carries the lamp down, and wider walls only add more of it — so the turn would move by under a tenth between widths. Solved at six strips a side, a box two units wide turns between 0.5 and 0.65, within the tenth or so predicted. A box half a unit wide still loses at 1.5 deep, and its quarter-turned twin says it still loses at 2: its turn is more than a unit and a quarter deeper. With only the floor painted a box w wide and d deep is the box d wide and w deep, so depth and width are one question, and the answer is that the floor's shorter side decides: under about half a unit the finish greys the paint, past about 0.65 it colours it. The scan's first pass, at four strips, said otherwise, and got four of seven signs wrong in the long, thin boxes.

A sensor a few mireds out leaves the shadows tinted. A local-dimming panel in a 2,700 K room, the moon picture on its middle diffuser, its black floor declared in the colour of a Planckian lamp the room sensor read at another temperature, at the room's true level: the worst tint over every zone and grey level, against the reading's error in mireds. With the room at a tenth of a candela the tint reaches a unit 14 mireds warm and 14 cool — about a hundred kelvin either way; at a hundredth, about 54; at one candela, about 6. Difference and uniformity

A room sensor must read the lamp to a hundred kelvin

A local-dimming panel in a 2,700 K room leaves a dark picture's shadows tinted towards the lamp unless its black floor is declared in the room's colour, and declared exactly, that tint falls below a ΔEITP unit almost everywhere. A display learns its room from a sensor, and sensors are not exact. With the room putting a tenth of a candela on the screen, a temperature reading 14 mireds out — about a hundred kelvin, warmer or cooler — puts the tint back over a unit in the moon picture; so does a level read 12 per cent low or 13 per cent high, or a white placed a Duv of 0.003 off the locus. The tolerance is even in mireds and lopsided in kelvin, and it narrows to a third or a quarter for every tenfold rise in the room's light: ±54 mireds in a room of a hundredth of a candela, ±5 in a room of one. A bright picture forgives six times as much as a dark one. Declaring the room's colour solves the tint only for a display that can measure the room about as well as a colour meter does.

Clustered spots along an orange ramp. For an orange ramp on brightened office paper, the turn a reader fully adapted to the sheet still sees beyond its colour, on stochastic screens of twenty-micrometre spots switched on singly and in clusters of two, three and four, beside 150- and 300-line screens. At five per cent clusters of four leave 8.14° against the single spots' 8.94° and the 150-line screen's 8.12°; at sixty per cent, 6.00° against 6.90° and 5.67°. The axis starts at 5°. What the brain does

Squares of four print a pale tint like a 150-line screen

On brightened office paper a stochastic screen's twenty-micrometre spots are mostly rim while they stay apart, and the rim lets the paper's glow through, so the palest tints carry the screen's whole cost in hue a fully adapted reader still sees. Merging gives back half of it in the mid-tones, where the spots touch, and nothing in the pale tints, where they do not. A second-order screen switches its spots on in clusters from the first tint, and the prediction was that clusters of four would take the orange's pale-tint residue down by about a degree, to within half a degree of a 300-line screen, while the sixty-per-cent tints stayed where the merged first-order screen leaves them. Squares of four do better in the pale tints than predicted and differ where predicted to agree. At five per cent they take the orange from 8.94 degrees to 8.14 — 0.02 above a 150-line screen and 0.81 below a 300-line one — and every pigment lands within a tenth of a degree of the 150-line screen. At sixty per cent they keep the orange 0.9 degrees below the first-order screen, where pairs and Ls come back to within a quarter. From ten per cent on, the 150-line screen pulls ahead.

Declared at the notch fit's width, the ceiling holds to two. For the reversed tube — every line behind a cool column half its width — the ceiling a declaration builds over the lamp's true peak, in the window where it is lowest, against the column's depth. On the one-nanometre table: the plain declaration, which falls below the true peak from a depth of a half and stops at two, where the table refuses every line; the ceiling on the notch fit's width; and the ceiling on the tube's true 1.2 nm core. The notch fit's ceiling lies on the true core's, safe to a depth of two and unsafe from two and a half; on the two-nanometre table the true core's is safe to three. What light is

The notch fit declares the true width, and the true width runs out

A lamp's table declares the narrowest line width its peaks admit, and builds on it a ceiling for how high any line can rise between the entries. A reversed tube breaks both: its lines are notched by cooler gas, a plain fit reads each notched line as a wider one, and on a one-nanometre table the ceiling falls below the true peak from a column depth of a half, until at two the table refuses every line and declares nothing. A fit with the notch in it reads the yellow's notch on that table, and the proposal was to declare the line it finds underneath — notch taken back out — with the prediction that the ceiling then holds to a depth of three. It holds to two. The notch fit returns the tube's own 1.2 nm core within two hundredths of a nanometre at every depth, clean and in noisy readings, and the ceiling built on it is safe to two and fails from two and a half, in the window beside the reversed blue line. So does the ceiling built on the true width itself, at the same depths to within a hundredth. The repair is perfect, and what fails past two is the ceiling's rule, which assumes the lines it bounds are not notched.

Off the grey axis a knee trades hue for chroma. For a deep-blue and a brown ray of dark colours printed with four inks, the mean error the table makes between its nodes below where a total-ink cap binds, averaged over every light-black strategy and cap that binds: the chroma it loses and its hue error, with the cap met hard and through knees of five, ten and fifteen units of L*. Every wider knee lowers the hue error and deepens the chroma loss on both rays: on the blue the hue error goes from 0.021 to 0.006 and the chroma lost from 0.176 to 0.188. What it takes to deliver it

Off the grey axis a knee trades hue for chroma

Along the grey axis a total-ink cap approached through a knee quiets the cast a four-ink table prints between its nodes, because the knee slows the chromatic inks' retirement where black takes over. In a saturated shadow the chromatic inks carry the colour, and the prediction was that a knee would quiet the hue error there in the same way, a fifteen-unit knee halving the worst segment's. On two rays of dark colours, a deep blue and a brown, it does quiet the hue — every wider knee lowers it on both — and halves the worst segment's on the blue, to 0.28 of the hard cap's, but not on the brown, at 0.68, whose inks the knee slows far less. And the hue was never the main error. Between nodes the table prints these colours duller than asked, its chroma error five to eight times its hue error, and every wider knee makes that loss slightly worse, so the table's total error rises as its hue error falls. The cap itself, met hard, halves the blue's error, as it removed the grey's cast; on the brown it changes almost nothing.

Declared from its temperature, a mixed room tints the shadows midway. A local-dimming panel in a room lit by a 2,700 K lamp and D65 daylight, 0.1 cd/m² of the room's light on the screen, the moon picture on its middle diffuser: the worst tint over every zone and dark grey against the daylight's share of the light, the black floor declared in grey, in the colour of a Planckian lamp at the mixture's correlated temperature, and in the mixture's own chromaticity. The temperature declaration is worst with 40 per cent daylight, 1.24 units; the chromaticity declaration stays at the halo's residue throughout. Values below 0.005 are drawn at 0.005. Difference and uniformity

Lamp and daylight together sit below the locus

A display that declares its room's light can remove the tint a warm room leaves in a dark picture's shadows, if it reads the light to about fourteen mireds and a Duv of 0.003. An evening room is often lit by a lamp and the last of the daylight at once, and a sensor that reports a colour temperature names a point on the Planckian locus that such a mixture need not occupy. The prediction was that a lamp-and-daylight mixture sits well above the locus, so a declaration from its temperature tints the moon picture beyond a unit at a tenth of a candela for every mixture. The mixtures sit below the locus, at a Duv of −0.002 to −0.005, because a straight line between two points on a curve that bends upward lies under it. Declared from their temperature, they tint the shadows beyond a unit only when a quarter to a half of the light is daylight, up to 1.24 units. Daylight alone sits above the locus, at +0.003, and its temperature-only declaration tints by 0.67 at a tenth of a candela and 1.39 at one, where a grey declaration — the display's own white — tints nothing. Declared in its own chromaticity, every mixture's tint stays at the halo's.

Growing clumps follow the 150-line screen along the ramp. For an orange ramp on brightened office paper, the turn a reader fully adapted to the sheet still sees beyond its colour, on single stochastic spots merged where they touch, on squares of four, on thirteen clumps grown from those squares as the tint darkens, and on a 150-line screen. The growing clumps start as the squares, 8.14°, and follow the 150-line screen from there: 7.22° against 7.09° at thirty per cent, 5.65° against 5.67° at sixty. The axis starts at 5°. What the brain does

A growing clump prints like the screen with as many dots

On brightened office paper a halftone's ink lets the paper's glow through at its thin rim, and the share of the ink that is rim decides how much hue a fully adapted reader still sees turned. A stochastic screen of squares of four prints the palest tint like a 150-line screen and falls behind it from ten per cent, because its clusters multiply where a conventional dot grows. A hybrid grows each cluster as the tint darkens, the number of clumps held, and the prediction was that it keeps the squares' pale tint, reaches within a tenth of a degree of the 150-line screen by thirty per cent, and stays slightly above it through the mid-tones. With thirteen clumps on the census's tile it follows the 150-line screen within two tenths of a degree at every coverage, within a twentieth at twenty per cent, and dips just below it at sixty. The reason is a count. Thirteen clumps on a tile 640 micrometres across are as many dots per area as a 143-line screen; twenty-six follow the 200-line screen and fifty-two the 300-line. A clump's irregular place on the tile does not matter to the glow; how many clumps share the ink does.

A square floor turns later than an oblong one. Boxes 2.5 tall solved at six strips a side with the floor painted and a satin finish on the grey faces: the mean change over seventy-two paints in the floor's chroma, against the floor's shorter side, for square floors and for floors whose longer side is one unit and two. The square floor loses at every side to 0.7 and gains from 0.8, turning near 0.78; the floor one unit long turns at 0.64 and the floor two long at 0.51. What a scene does

A square floor needs more room than a long one

A satin finish on a room's grey faces costs its painted floor a little chroma when the room is narrow and adds some when it is wide, and in a box two and a half tall the turn was found on the floor's shorter side — 0.64 when the longer side is one unit, about 0.51 when it is two. The prediction for a square floor, with no longer side to speak of, was a later turn, near 0.7, because both pairs of walls are then equally close and both carry the lamp down. Solved at six strips a side, the square floor loses for every one of seventy-two paints at 0.5, 0.6 and 0.7 on a side and gains for every one from 0.8, turning near 0.78. A floor 0.7 by 0.7 loses where a floor 0.7 by one gains. The finish brightens the square's darkest floor by more than an oblong's at every shorter side — by a hundred per cent against forty-six at half a unit — and the turn falls steadily as the longer side grows: 0.78, 0.64, 0.51. The longer side matters, and the light-pipe account says why.

Doubling the nodes quarters the chroma a table loses. For a deep-blue and a brown ray of dark colours printed with four inks, the mean chroma the table loses between its nodes below where a total-ink cap binds, over every light-black strategy and cap that binds: uncapped, capped hard and through a fifteen-unit knee, on tables of 9, 17, 33 and 65 nodes. Capped hard, the blue loses 0.617, 0.174, 0.0429 and 0.0097: each doubling from seventeen nodes takes about three quarters of it away, the square of the spacing, on both rays and with or without the cap. What it takes to deliver it

More nodes quarter the dulling and leave the knee a larger share

A four-ink table printing a dark saturated colour between its nodes prints it a little duller than asked, and a knee in the ink limit, which quiets the hue error, deepens that dulling by about a hundredth of a unit. The prediction was that doubling the table's nodes quarters the dulling — the square of the spacing — and the knee's added cost with it, so that on a dense table the knee's hue gain is all that remains. On tables of 9, 17, 33 and 65 nodes along a deep-blue and a brown ray, the dulling does fall about fourfold with each doubling, capped or not, to under a hundredth at 65 nodes. The knee's added dulling does not keep pace: on the blue it is 13 per cent of the hard cap's at seventeen nodes, 23 at 33 and 35 at 65, and the knee's whole error, an eighth more than the hard cap's at seventeen nodes, is a quarter more at 65. The knee keeps its hue gain at every density. A denser table shrinks every error and makes the knee's trade worse.

A sensor calibrated on two lamps misreads nearly everything else. A modelled three-channel sensor — Gaussian channels at 450, 540 and 610 nm — calibrated to read a 2,700 K and a 6,500 K Planckian lamp exactly: the distance in the CIE 1960 plane between each light's true chromaticity and the one it reports, against the light's correlated colour temperature. The mixtures of a 2,700 K lamp and daylight are misread by up to 0.0023, the thirty LEDs by 0.0073 to 0.0172; the predicted ceiling for the LEDs was 0.006. The halophosphate tube is misread by 0.0162. Difference and uniformity

A sensor calibrated on lamps cannot read an LED

A display that declares its room's light in the light's own chromaticity keeps a dark picture's shadows untinted, and the chromaticity has to come from a sensor. The prediction was that a small three-channel sensor calibrated on a 2,700 K and a 6,500 K lamp reads mixtures of a lamp and daylight within 0.001, because they are mixtures of its calibration lights, and misreads phosphor LEDs by 0.003 to 0.006. The mixtures nearly hold: misread by up to 0.0023, past 0.001 from half daylight, because daylight is not a 6,500 K lamp — and at a tenth of a candela no mixture tints the moon picture by a unit. The LEDs are three times worse than predicted. Every one of thirty white LEDs built onto the Planckian locus is misread by 0.007 to 0.017, and every one tints the shadows by 1.7 to 3.6 units. The divide is not lamp against daylight but smooth against spiky: every Planckian lamp and mixture under 0.0035, every LED and fluorescent tube over 0.007.

Every calibration leaves some lights beyond a unit. For the modelled three-channel sensor under four calibrations, and a fourth channel added: how many of the forty-seven lights — nine lamp-and-daylight mixtures, five Planckian lamps, thirty LEDs, three tubes — leave the moon picture tinted beyond a ΔEITP unit with the floor declared in the sensor's reading, at a tenth of a candela. two lamps, exact: 33; three lights, exact: 22; eight lights, fitted: 8; whole census, fitted: 13; census, four channels: 6. Difference and uniformity

No calibration reads the lamps and the LEDs together

A three-channel ambient sensor pinned on two Planckian lamps reads every lamp and every lamp-and-daylight mixture well enough to keep a dark picture's shadows under a ΔEITP unit, and misreads every white LED badly enough to tint them by two to four. Its errors on the LEDs all point one way, and the prediction was that a matrix fitted in least squares to every light in a census would bring every LED under 0.004 while the lamps rose only towards 0.003. It does not. Fitted to the census, each light held out, the sensor's worst LED error falls from 0.017 to 0.0066 and its worst lamp error rises from 0.0033 to 0.0126; thirteen of forty-seven lights still pass a unit, among them the 2,700 K lamp the original calibration read exactly. A matrix exact on the lamp, daylight and one 4,000 K LED reads every mixture and every 4,000 K LED nearly perfectly and fails the 2,700 K LEDs, none read better than 0.0063. A fourth channel leaves six lights beyond a unit. Three broad channels have one matrix, and it can be right about one kind of spectrum.

With the notch in it, the ceiling holds to the deepest column. For the reversed tube on the one-nanometre table, the ceiling over the lamp's true peak in its lowest window against the column's depth: built on the 1.2 nm core with no notch, and with each window's factors taken for its line's notch — from the true depths, from the notch fit's depth read as an optical depth, and from the fitted depth used directly. At a depth of five the four ceilings sit at 0.776, 1.110, 1.295 and 0.972 times the true peak. What light is

A ceiling that knows the notch holds to the deepest column

A lamp's table promises a ceiling for how high any line can rise between its entries, and for a reversed tube — every line notched by a cooler column — that ceiling fails on a one-nanometre table from a column depth of two and a half, because its rule assumes the line it bounds has no notch. The notch fit already reads the yellow line's notch, and the proposal was to build the ceiling for a notched line instead: in each window, the factor for a slit-blurred line carrying that window's notch. The prediction was that it holds to a depth of four. It holds to five, the deepest column the census runs, at every depth and in every one of 440 noisy readings. The fit's depth must be read as an optical depth, −ln(1 − d); taken as the first-order depth it fits as, the ceiling fails from four and a half. Part of the safety is the fit's own error: read that way, a deep notch comes out too deep — 4.25 for a true 2.29 at depth five — and an overstated notch only raises the ceiling.

A coarse table holds to the deepest column on a borrowed notch. For the reversed tube on the two-nanometre table, the ceiling over the lamp's true peak in its lowest window against the column's depth: with no notch, with the true notch, and with the notch borrowed from the one-nanometre fit; beside the one-nanometre table's ceiling on its own fitted notch. Without a notch the coarse ceiling fails from three and a half; with the borrowed notch it stands 8.4 to 42.4 per cent above the true peak at every depth. What light is

A coarse table can borrow a notch, but not a phantom

A one-nanometre table can bound a reversed lamp by building its ceiling for the notch its own fit reads. A two-nanometre table cannot read the notch, and its ceiling, built for an unnotched line, fails from a column depth of three and a half. The proposal was to borrow the notch from the finer table, and the prediction that the coarse ceiling then holds to five with a wider margin. It does: 8 to 42 per cent above the reversed lamp's true peak at every depth, against the fine table's 1 to 29. But borrowed from the fine table's noisy readings, one notch in 440 sinks the coarse ceiling below the true peak — a notch of 0.13 the fit read in noise where there was no column at all. Under a wide slit a shallow notch flattens a line's top, two flanking entries see more of it, and a ceiling that assumes the notch is set lower; the phantom set it too low. Borrowing only notches the depth rule calls — deeper than 0.2 — keeps all 440 safe; borrowing those more than twice their error does not.

Most of the residue is not at the rim. At each coverage of the orange ramp, the residue a single clump on the tile leaves — the least rim the tile can hold — beside thirteen clumps'. The single clump keeps 92 per cent of the thirteen clumps' residue at five per cent and 94 at sixty: the rest of the turn is the tint's bare paper glowing beside ink that does not. What the brain does

The rim was never most of the glow

On brightened paper a halftone tint keeps a hue turn a reader fully adapted to the sheet cannot remove, and five essays have chased the part of it that lives at the ink's thin rim — merging spots, clustering them, growing them — down to a rule: the clump count sets the residue, and only coarser patterns lower it. The proposal was a screen coarse in the pale tints and finer as the tint darkens, and the prediction that six clumps on the tile beat the 150-line screen by more than half a degree below twenty per cent. They beat it by 0.11 to 0.17. Scheduled six, thirteen and twenty-six clumps save a third of a degree at ten per cent and give back a fifth at sixty. The reason is the floor. One clump on the tile — the coarsest pattern it can hold, nearly all its rim gone — still leaves 7.48 degrees of an orange's 8.14 at five per cent and 5.30 of 5.65 at sixty. What screening can move is the rim's tenth; the other nine tenths is bare paper glowing beside ink that does not.

The hard cap has a corner; the knee has a bend. For the same strategy, the separation's total ink against lightness around where the cap binds: met hard, it rises to 220 per cent and stops in a corner; through the knee it rounds off over several units. The dots mark the 65-node table's nodes and the three placed ones. A straight line between nodes misses a corner by one segment's scallop and a bend by several, which is why placed nodes help the hard cap more than the knee. What it takes to deliver it

Three nodes at the cap's corner cut the dulling by a third

A four-ink table printing a dark saturated colour between its nodes prints it duller than asked, and at 65 nodes a fifteen-unit knee in the ink limit carries 35 per cent of that dulling on a deep-blue ray. The prediction was that the knee's added dulling sits in the two or three segments just below where the cap binds, and that three nodes placed there take its share back under a tenth. The first half holds: the knee's addition peaks one unit of lightness below the binding point and four fifths of it lies within seven. The second does not. Three nodes placed one, two and three units below the bind cut the hard cap's dulling by a third, 0.0097 to 0.0064, and the knee's by nearly two fifths, where three more evenly spaced nodes cut each by under a tenth — but the knee keeps a quarter of the dulling. The hard cap has a corner, which one node can catch; the knee has a bend spread over a dozen units, which three nodes split but do not straighten. A node at the binding point alone helps only the hard cap, and leaves the knee 41 per cent.

A floor three units long never loses its colour to the finish. Boxes 2.5 tall solved at six strips a side, floor painted, satin on the grey faces: the mean change over seventy-two paints in the floor's chroma against the floor's shorter side, for a square floor and floors two, three and four units long. The square loses to 0.7 on a side and the floor two long between 0.35 and 0.5; the floors three and four long gain at every shorter side from 0.35, by 0.026% to 0.151%. What a scene does

A long floor never loses its colour to the finish

A satin finish on a room's grey faces costs its painted floor a little chroma when the room is narrow, and the shorter side at which the cost turns into a gain fell as the floor grew longer — 0.78 for a square, 0.64 for a floor one unit long, 0.51 for two. The prediction was that it settles near 0.45 by four units, the limit of a slot whose far walls pipe nothing. Solved at six strips a side, floors three and four units long gain chroma for every one of seventy-two paints at every shorter side from 0.35 to 0.65: there is no turn to find. The floor two units long already loses only in a window, shorter sides from about 0.3 to just past 0.5, and gains on either side of it; by three units the window has closed, and a four-unit floor gains more than a three-unit one everywhere. The loss was never the slot's. It belonged to the far pair of walls, and moving them away removes it.

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