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The thread: Say which colour — page 7

A swatch is a set of coordinates in a space, under an observer, on a display with a gamut. Every colour drawn here carries all four, because a hex code on its own does not identify a colour at all.
How many directions a slope limit costs, under four lamps. For each transition width and each lamp, the share of the solid's directions that lose more than one per cent of their reach — each lamp's solid against its own ideal. Daylight, a tungsten lamp and a phosphor LED run close together. The three-emitter LED, whose power sits in lines at 455, 530, 625 nanometres, costs 62 directions at forty nanometres where daylight costs 183, and by eighty — about the spacing of its lines — it costs 214 against 218. Where the model breaks

Three lines spare a slow pigment

A pigment that cannot switch faster than forty nanometres loses more than a per cent of its reach in 183 of the object-colour solid's 305 directions under daylight. Under an LED whose light sits in three narrow lines, it loses that much in 62. Between the lines almost nothing is measured, so a slow reflectance can do its changing there — until its transitions are as wide as the lines are far apart, at which point the lamp stops helping and the count jumps to daylight's.

A 40-nanometre limit written in nanometres and written in energy. The transition width a reflectance is allowed, across the spectrum, for two ways of stating the same sharpness. Written in nanometres it is 40 everywhere. Written as a fixed spread of photon energy, which is how an absorption band's width is set, it is 40 at 550 nanometres and grows as the square of the wavelength: 21 at 400 and 67 at 700. The steps are the quantisation the calculation actually imposes. Where the model breaks

A limit written in energy charges the reds

A slope limit on reflectance is usually written in nanometres and applied the same way across the spectrum. An absorption band's width is closer to a fixed spread of photon energy, which is nearly twice as many nanometres at 700 as at 500. Written that way, a limit that is forty nanometres at 550 is kinder to the object-colour solid overall — 489 of 913 directions lose a per cent rather than 544 — and it charges the reds more. Which directions pay is decided by one thing: whether their optimal edges fall above or below the reference wavelength.

Two tables, two directions of error: 5-node ramps of four inks. For each ink, the mean signed lightness error between the nodes: of the ordinary forward table, which errs light, and of four ways to fill the inverse table, all of which err dark except the one refitted against its own objective. On cyan the forward table errs by +0.206; an inverse filled from the press by -0.317; one inverted from the ordinary table by -0.554, because it inherits the forward table's error on top of its own; one inverted from the refitted table by -0.367; and one refitted in its own right by -0.002. What it takes to deliver it

The inverse table errs dark

A profile's forward table predicts a print lighter than the press makes, and refitting its nodes removes the bias. The table a colour engine actually uses to separate an image is the other one — the inverse, from colour to ink — and it errs the opposite way: filled exactly from the press it asks for too much ink and prints dark, and built by inverting the ordinary forward table it prints darker still. Inverting the refitted forward table removes the inherited part and leaves the inverse's own. The round trip through both tables improves only when each is refitted against its own error, and then the two are no longer each other's inverse.

Where an unsharp mask errs, per pixel and as seen: print, 40 cm. The upper-left corner of a patch of skin against its shadow after an unsharp mask, as two maps of the colour difference between the result taken on stored values and taken on light. Left, pixel by pixel: the corner peaks at 16.8 and the middle of the edge at 16.6. Right, after the eye's three spatial channels at a print at 40 cm: the corner is seen at 17.1 and the edge at 7.1, a ratio of 2.40. Darker is larger, on one scale for both maps. What it takes to deliver it

The eye counts a corner's error, not its peak

A Lanczos-magnified patch errs a fifth more at its corner than along its edges, pixel by pixel, and an unsharp mask errs almost exactly as much at its corner as along its edges. Filtered by the eye over the plane rather than along a line, the two swap: the magnified corner is seen exactly as its edge is, and on a printed page the sharpened corner is seen at 2.4 times its edge. What decides it is whether the error changes sign. Ringing averages away and a one-sided halo does not, and a corner is where two edges' halos land on the same patch of retina.

What the rods cost a match, by where their signal enters and under which lamp. For five lights, the median colour difference over forty-two surfaces between the reference observer and the same observer with a rod signal a tenth of each cone's peak added — into all three cone channels, into the long- and middle-wavelength channels only, or into the short-wavelength channel only. Under daylight the first two are 1.03 and 0.90: whether the rods reach the S pathway hardly matters. Under a phosphor white LED they are 1.24 and 0.45, a factor of 2.75, and the S-only route alone costs 0.96. What the eye does

The rods' route is priced by the lamp

A rod signal in a dim room disturbs a colour match, and how much depends on which of the cone pathways it reaches — a weight the physiology leaves uncertain, especially for the blue–yellow pathway. Under daylight the uncertainty is nearly free: a rod signal that skips the S pathway costs 0.90 at the median surface against 1.03 for one that enters all three. Under a phosphor white LED it is worth a factor of 2.75, 0.45 against 1.24. What decides it is one number per lamp: how large the rod signal is compared with each cone class's own catch of the light.

How far each model turns a display colour's hue as white is added. The twenty-four most saturated colours an sRGB display makes, one every 15° of HSV hue across, each mixed with the display's white at the same luminance down to a fifth of its purity. Up, how far that mixture's hue angle turns in CIECAM16, CIELAB and Oklab. From red to a fifth of its purity CIECAM16 turns −9.4° and Oklab −10.2°; CIELAB −18.1°. From the display's blue, Oklab turns +16.3°, CIECAM16 +3.6° and CIELAB −8.9°. What the brain does

White turns a hue, and the models part at blue

Mix a saturated light with white and its hue changes as well as its saturation — the Abney effect, and the reason lines of constant perceived hue curve in a chromaticity diagram. Asked what adding white does to the twenty-four most saturated colours a display makes, CIECAM16, CIELAB and Oklab all turn the hue. About reds they agree: CIECAM16 turns within a degree of Oklab, whose hue was fitted to observers' constant-hue judgements. About the display's blue they do not: Oklab turns sixteen degrees, CIECAM16 four, and CIELAB nine the other way.

Which way a tint turns a pigment's hue, made in paint and made in light. For eight pigments tinted nineteen parts white to one of colour, the Oklab hue turn from the pure pigment: of the tint made in paint (upper bar) and of the additive mixture with white at the same luminance (lower bar). For seven of the eight the two point in opposite directions. The orange turns +13.5° in paint and −13.9° in light. What the brain does

A tint in paint turns the other way

A pale colour can be made two ways: by stirring white pigment into a coloured one, or by adding white light to it — which is what a halftone on white paper and a display both do. At the same luminance the two tints are not the same colour. For seven of eight pigments they turn the hue in opposite directions, an orange by +13.5 degrees in paint and −13.9 in light, and the paint tint is the more colourful of the two every time. The cause is in the reflectance: diluting a pigment moves its absorption edge, and adding light does not.

Twenty-three pairs at one ΔE₀₀, read in two units that know the light level. Twenty-three pairs of surface colours, each exactly one ΔE₀₀ apart, on a display whose white runs from 1.5 to 10,000 cd/m² across, with a background at a fifth of the white. ΔE₀₀ has no argument for the light and stays at one. The median ΔEITP rises from 1.01 to 2.75 and flattens near the top, and the median CAM16-UCS distance from 0.76 to 1.20. Difference and uniformity

Two units with a light level disagree about lightness

ΔE₀₀ has no argument for how bright a display is. Two colour differences do: CAM16-UCS takes the room's adapting luminance, and ΔEITP — the difference defined for high-dynamic-range television — takes the stimulus's own absolute luminance. Twenty-three pairs at exactly one ΔE₀₀ grow in both as the display brightens, 2.1 times in ΔEITP and 1.5 in CAM16-UCS from a 5 to a 5,000 cd/m² white. But in ΔEITP the lightness part grows fastest, 2.7 times, and in CAM16-UCS it does not grow at all.

The same chart in two studios and in the room that holds both lamps. Each of the chart's twenty-four surfaces, with the pixels its slide needs at two standard deviations at high gain, on a logarithmic scale. Lit by a 3000 K radiator alone the worst surface needs 16,194; lit by daylight at 6500 K alone, 139,574. Lit by both, 50 and 50 per cent of the light, with a highlight of each lamp read together, the worst needs 10 and the median 6. The studios' hard surfaces sit at different places on the chart, and no surface is hard in both. What a camera does

Two lamps decide what one lamp could not

Under one lamp a handful of surfaces cannot tell a glossy highlight from a matt over-exposure without most of a frame, because there the two differ by a scale a ratio cannot see. In a room lit evenly by a 3000 K lamp and daylight, every surface on the chart is decided from ten pixels. A body can sit at one lamp's white, not at two, and the rescue holds only while the second lamp carries a fifth of the light and its white sits far enough from the first.

Three uniform spaces, three answers: red to blue. The gradient from above, in the a and b plane: CIELAB's straight line, and the shortest paths under ΔE₀₀'s local metric, under CAM16-UCS's and under Oklab's, whose shortest path is its own straight line carried back into CIELAB. They bow from CIELAB's line by 14.4, 42.5 and 42.6 units. ΔE₀₀'s and CAM16-UCS's paths run 28.3 apart at their furthest, Oklab's runs 29.0 from ΔE₀₀'s and 5.6 from CAM16-UCS's, and the space furthest from the other two here is ΔE₀₀. Matching and measuring

A third space breaks the tie only once

ΔE₀₀ and CAM16-UCS disagree about which colours lie between two colours. Oklab was the obvious tie-breaker, and it breaks the tie on one gradient of five: on red to blue its path runs within six CIELAB units of CAM16-UCS's and twenty-nine from ΔE₀₀'s. On red to green and cyan to magenta it keeps to CIELAB's straight line while both others bow, and on blue to yellow it bows further than either. Each of the three spaces is the odd one out somewhere. Asking also exposed a CAM16-UCS path that had never converged.

Six starts for every held gradient, and where each one lands. Each row is one gradient held inside a gamut, relaxed from six starts: the straight line, the free shortest path, and the straight line bent towards and away from the neutral axis and up and down in lightness. Each dot is how much longer than the free shortest path that start's result is, on a logarithmic scale from a hundredth of a per cent to a thousand; the ring marks the best. The first 10 rows are gradients between colours on a coated CMYK press's boundary whose straight line leaves the press: their best routes cost a median of 0.12% and at most 1.1%, and on 5 of them some start lands at more than twice the free length. The next 3 are the display gradients held inside sRGB, whose best cost at most 1.3% and whose starts spread by at most 4.2%. The last 6 are press gradients that never leave, where no start is trapped. Matching and measuring

A press makes the cheap route a search

Holding a gradient inside a display's gamut cost nothing measurable, and the essay that found it credited the gamut's convexity. A press's gamut is not convex: 216 of 630 straight lines between colours on its own hue ring leave it. Holding gradients inside the press still costs little at best, a median of a tenth of a per cent. But the best route depends on where the relaxation starts, the free path is the best start on one gradient of ten, and on half of them some start is trapped at more than twice the free length. On the display no start is trapped.

What a fourth emitter costs, by where it is put. A three-emitter LED with one more emitter added at each position from 470 to 610 nanometres, and for each lamp the number of the object-colour solid's directions that lose more than a per cent of their reach to a 40-nanometre transition limit. The three-emitter lamp itself costs 62 of 312. A fourth emitter in the middle of the blue-to-green gap, at 490 nanometres, costs 172; one at 540, beside the green emitter, costs 65. The two dips sit on the existing lines and the two peaks sit between them. Where the model breaks

A fourth emitter spends the gap it fills

A three-emitter LED lets a pigment that takes forty nanometres to switch reach most of its ideal solid, because the lamp is dark where the pigment is slow. Adding a fourth emitter to render better takes that darkness back — but only if it is put in the middle of a gap. At 490 nanometres it costs 172 of the solid's 312 directions against the three-emitter lamp's 62, and renders two points worse. At 540 it costs three directions and renders two and a half points better.

The rescue is spent on light between the lines, not on width. The three emitters of a narrow-band LED broadened together, from their nominal widths up to six times them, plotted against the light left in the darkest of the lamp's two gaps as a share of its peak. Up is the share of the object-colour solid's directions that lose more than a per cent of their reach, at three transition limits, with each limit's cost under daylight marked at the right. At forty nanometres half of the rescue is gone by a floor of 7.4 per cent — emitters only 1.30 times their nominal width — and all of it by about a fifth. At twenty nanometres and at eighty there is little to lose either way. Where the model breaks

The gap has to be dark, not the line narrow

A lamp whose light sits in three narrow emitters lets a blunt pigment reach most of its ideal solid, and the reason was given as the spacing of the lines. Broadening those emitters without moving them says otherwise. At 1.3 times their nominal width the lamp still looks like a line spectrum, its closest spacing has not changed at all, and half the rescue is gone — because the darkest point of the narrow gap has risen from one per cent of the lamp's peak to seven.

How steep an edge a band draws, and what it costs. A Gaussian absorption band of stated width produces a reflectance edge whose own width depends on how deep the band is, because the exponential saturates: where the absorbance is large the reflectance is already nought and the edge is over. A forty-nanometre band at an absorbance of 3 draws an edge 32 nanometres wide; at 12 it draws one 21 nanometres wide. Below an absorbance of 2.3 the band never reaches a reflectance of a tenth at all and has no edge in this sense. The dashed lines are each band's own width, which is the number a slope limit would have been given. Where the model breaks

A sharp edge is bought with depth

A slope limit on reflectance was introduced as the weakest honest statement of a pigment's bluntness, with a band-shape limit named as the stronger version to be written later. Written, it is not stronger. Three absorption bands none narrower than forty nanometres reach further than a forty-nanometre slope limit in 94 of 154 directions of the object-colour solid, because a band's width and the width of the reflectance edge it draws are different quantities — and what converts one into the other is how much colorant is in the film.

Which two lamps to stand a mesopic match between. Every pair of the five lights, by how far a match made under one and set under the other moves as the rod signal's weight into the S channel goes from nothing to equal — the median over forty-two surfaces, which is the signal an experiment has to resolve. The best pair is daylight against phosphor LED at 0.58 ΔE₀₀; the worst is tungsten against fluorescent tube at 0.09, a factor of 6. The count at the right is how many settings it takes to resolve the weight to a tenth at half a colour difference of scatter per setting. What the eye does

The reference lamp must not move

To measure an uncertain weight, use the condition in which the answer depends on it most. That is right about half of an asymmetric colour match and exactly wrong about the other half: a match measures a difference of two displacements, and a reference field that also moves with the weight cancels the signal the test field carries. Daylight is the least sensitive of five lamps and belongs in every one of the three best pairs — 75 settings against a phosphor LED, 2,804 against the pair of lamps the principle as stated would have chosen.

What survives holding the lightness still. For each of five groups of rooms sorted by how much light the wall returns, the rank correlation of the finish's share with three properties of the paint, taken with the wall's luminance factor held. The wall's chroma runs from -0.90 among the darkest walls to 0.81 among the palest, crossing zero in the middle — the reversal. The band's width, which was the predicted mechanism, never leaves the range -0.15 to 0.22, and the census already contains four families whose bands are all the same width. What a scene does

The finish adds the room's own colour

Among dark walls a more saturated paint loses a smaller share of its colour to a gloss finish, and among pale walls a larger one. The mechanism proposed for that reversal was spectral concentration — a narrow tall band — and the census that found it already contained four families of paints whose bands are all the same width. Holding lightness still, the band's width orders the losses at a rank correlation of 0.01. What does order them is that the light a finish adds has already bounced off the walls.

How each unit balances lightness against chroma, as a display brightens. Twelve pairs built to differ in lightness alone and twelve built to differ in chroma alone, each at exactly one ΔE₀₀, read in both units at nine display levels. Up is the median lightness pair's reading divided by the median chroma pair's, so a falling curve means chroma differences becoming relatively more visible. Both fall. ΔEITP's median runs from 0.91 at a 1.5-candela white to 0.81 at 10,000, a fall of 11 per cent; CAM16-UCS's from 1.13 to 0.87, a fall of 23 per cent. Neither turns: both units say chroma differences gain on lightness differences as a display brightens, and CAM16-UCS says it twice as strongly. Difference and uniformity

The units part by hue, not by light level

Two colour differences with a light level in them were compared on a display running from 5 to 5,000 cd/m², and a prediction was drawn from how each divided a difference between lightness and chroma. Built into pairs that differ in lightness alone and in chroma alone, both units say the same thing about light level: as a display brightens, chroma differences gain on lightness differences — ΔEITP by a tenth, CAM16-UCS by a quarter. Where they part is hue. The appearance model moves every colour's balance by the same factor; ΔEITP moves the violets, reds and cyan-blues the other way, and at nine of twelve base colours the two units disagree about the direction.

A halftone tint, between the two ideals and nearer one of them. For each pigment, how far the hue turns when it is tinted to the same lightness three ways: mixed with white pigment, mixed with white light, and printed as a halftone at a Yule–Nielsen factor of two. Right is towards a longer wavelength. 7 of the eight pigments' two ideals turn the hue opposite ways. The halftone mark sits between them at every pigment and between 26 and 44 per cent of the way from the light ideal to the paint one — so it keeps the additive tint's direction and loses about a third of its size. What the brain does

Printing does not change the sign

A tint mixed in paint and a tint mixed in light turn seven of eight pigments' hues opposite ways. A halftone sits between the two because light entering the paper between dots emerges under a dot, and the question was where. At the optical gain a coated sheet is fitted at, a halftone has travelled between 26 and 44 per cent of the way from the light ideal to the paint one — the same fraction for every ink — and only one pigment in eight changes direction.

Where a sharpened E errs, per pixel and as seen: black type on paper, 10 point. The letter E at 10 point on a 300-dot-an-inch page, black type on paper, sharpened by an unsharp mask on stored values and on light; the two maps show the colour difference between the results, pixel by pixel on the left and after the eye's three spatial channels at 40 centimetres on the right, on one scale. The thin line is the letter's outline and the dashed circles mark two pixels round each corner — 8 outer corners and stroke ends, 4 inside angles. The circled zones are 31% of the outline and hold 28% of the per-pixel error and 25% of the seen error. What it takes to deliver it

Sharpened type errs on its dark side

A sharpened square hides its halo along its edges and shows it at its corners, so a sharpened page of type was predicted to show its error at the corners of its letters, several times out of proportion to their length. Black type does the opposite: its outer corners and stroke ends hold between two thirds and nine tenths of their share. As the eye leaves it, the error lies on the dark side of every edge, and a corner holds as much of it as it has dark ground around it — a quarter of a disc where a black corner points out into paper, three quarters where black wraps round a pale one.

A four-ink inverse table's error along the grey axis, 9 nodes, black from L* 60. The colour difference between a grey asked for and the grey printed, from L 92 to 14, for a 9-node inverse table whose separation strategy begins black generation at L 60 (dashed line). Three tables: filled exactly from the strategy, mean 0.073; refitted with each node sliding along the strategy, 0.050; refitted freely, 0.036. To the left of the dashed line the strategy-bound refit lies close to the filled table; to the right it lies close to the free refit. Every table is exact at its nodes, marked on the axis. What it takes to deliver it

A strategy keeps the refit only where black prints

Refitting an inverse table's nodes against their own error halves it, and in a four-ink table the refit has to leave the separation strategy's choice of black alone. Held to the strategy, it keeps the whole of its gain wherever the strategy prints black and almost none of it where the strategy does not — and the share it keeps equals the share of the grey ramp printed with black, to within three hundredths. The start of black generation, predicted to be where the refit would fail, is where the table needs it least.

Where chroma stops protecting a wall, in five rooms. The seventy-two paints in each of five rooms, sorted by how much light the wall returns and read in overlapping windows of eighteen: the rank correlation of the share of colour a satin finish takes with the wall's chroma, lightness held. Below zero a more saturated paint loses less; above, more. The dots are where each room's curve crosses: cube at 0.36, corridor at 0.37, low room at 0.38, one wall open at 0.29, two walls open at 0.24. Solid lines are closed rooms of three shapes; dashed are the cube with one and two walls opened. What a scene does

An open room hands over sooner

A gloss finish takes the least colour from a saturated dark wall and the most from a saturated pale one, and in a closed cube the sign changes at a wall returning about a third of the light. The prediction was that a less enclosed room would move that point up the lightness scale and that a room with a window would have no pale end. Opening one wall moves it down, from a luminance factor of 0.36 to 0.29, and opening a second to 0.24; stretching the room into a corridor or flattening it nudges it slightly up. The ambient does whiten, as predicted. A whiter ambient does not delay the colour term — it weakens it, so the other term takes over sooner.

The lamp's white, six walls and the light arriving at each. On the 1976 chromaticity diagram, in the closed cube under daylight: the lamp's white (centre), six saturated walls with bands centred from 450 to 650 nm (open circles), and the light arriving at each wall from the rest of the room, lamp included (filled). Each ambient lies on the line from the white to its wall, a fraction of the way along it: 450 nm 10 per cent, 490 nm 12 per cent, 530 nm 19 per cent, 570 nm 19 per cent, 610 nm 13 per cent, 650 nm 5 per cent. What a scene does

A probe at the wall prices the finish

The light arriving at a painted wall from the rest of its room is what a gloss finish hands back, and a small probe held against the wall reads it. It lies on the line from the lamp's white to the wall's own colour, a fraction of the way along, and the fraction is set by how much light the wall returns, not by how colourful it is — as predicted. It is not the fixed fraction the prediction said: it runs from 2 to 46 per cent across seventy-two paints in one room. That variation is what makes it useful. Read in the matt room, it orders what a satin finish would cost more tightly than the paint's own lightness does, in every room tried.

An orange ink's tints on three papers: which way the hue turns. The hue of each tint of an orange ink, from the solid to a tenth coverage, against the solid on the same paper, in degrees of Oklab hue: on a coated sheet, an unbrightened uncoated sheet and a newsprint. Solid lines are read against daylight's white, as an instrument reads them; dashed lines against the paper's own white, as a reader adapted to the page. At a tenth coverage, read against daylight, the coated sheet's tint has turned -8.7 degrees and the newsprint's 21.8; read against each paper's white, -8.7 and -1.1. What the brain does

Newsprint turns a tint with its colour, not its gain

A halftone tint turns its hue the way a mixture of light does, by less, because optical dot gain carries it part of the way towards a paint tint. The straight line through a coated sheet's gain predicted that an uncoated sheet's larger gain would carry the orange past the crossing at a factor of 3.2, so that the same ink would turn opposite ways on two papers. It does turn opposite ways — on newsprint the orange's pale tints swing 13 degrees one way where a coated sheet's swing 8 the other. But the gain is not what does it. The road towards paint bends and stops at 60 to 70 per cent of the way, the orange needs a factor of 5.4 to cross, and newsprint's reversal comes almost entirely from the paper being yellow. Read against the paper's own white, as a reader looking at the page is adapted, it goes away.

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