A spectrum after 2 bounces off the same surface
Drawn at its defaults, in what a scene does to a spectrum.
It reads 6 options and
no others: obs, bounces, centre, width, peak, illum.
Called by 3 essays
the blast radius of changing it
A bounce is a multiplication
Colorimetry multiplies an illuminant by a reflectance once and integrates. A surface in a room is lit by every other surface the lamp reached first, so the spectrum arriving at the eye has been multiplied several times — and the second multiplication is where the whole apparatus of matching starts to come apart.
What a scene doesRendering in three numbers
Almost every renderer ever shipped bounces red, green and blue rather than a spectrum. The error that costs is exactly zero at the first product and grows at every one after it — because three numbers cannot carry a product they were never given the factors of, and each bounce is another product.
What a scene doesThe same wall applied twice
A bounce off a painted wall is a change of illumination, and adaptation handles it about as well as it handles a change of colour temperature. A corner applies the same reflectance twice, which sharpens it — and leaves an adapted observer with 1.96 times as much for a change only 1.33 times as large.